What's in a Game?
How we define videogames has changed much since their creation.
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How we define videogames has changed much since their creation.
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Yeah, I came here pretty much to post this. All you've done is taken the broad term "video game", for which everyone has their own definition, and replace it with the broad term "play", for which everyone has their own definition. Total progress: zero.Zhukov said:He done got all hairy!
Not sure about your definition. If "play" can include "probing new systems and discovering how they behave in response to your input" then one can "play" with, say, Photoshop. I'm sure we've all heard people use the term when experimenting with a new application.
Honestly, this is a debate as old as time it's self with nothing new on this table to offer up a worthwhile purpose to regurgitate the whole "when is a game not a game?" debate. I'll just mention that Ludwig Wittgenstein did work on Language-Game theory and that should be enough regurgitation about this subject that's needed for now.Falseprophet said:Isn't the core of this debate the fact that the term "game" doesn't have a single, simple definition, as Wittgenstein [http://en.wikipedia.org/wiki/Game#Ludwig_Wittgenstein] noted?
Exactly. And while we're at it, what is even the point of this debate? What would we achieve if we somehow came to the final consensus what is and isn't a game?Falseprophet said:Isn't the core of this debate the fact that the term "game" doesn't have a single, simple definition, as Wittgenstein [http://en.wikipedia.org/wiki/Game#Ludwig_Wittgenstein] noted? If "games" in general don't always have rules or win/lose conditions, why should videogames require them?
This doesn't work. If I use Visual Studio to write a program, then by your definition I'm playing a game, since a successfully written program can be termed a "win condition".Rogue 09 said:Now, for games, I believe you definitely need win loss scenarios for a game. Otherwise, you're just "playing". If we both have Legos and are building things, we're playing. If we're each trying to build the better Robot, it's a game. There are defines goals and ways to win or lose.
Funnily enough, GFWL is the reason I CAN'T play Dark Souls. ;__;Rot Krieg said:"Using Games for Windows Live - while about as challenging as Dark Souls..." It's funny because it's true.
They changed it because better classification helps keep things clear. The official definition of "planet" (since I took an astronomy class two years ago, anyways) is "a large celestial body that controls its own orbit", ie. doesn't encounter other bodies in the same orbit for a significant chunk of the time. Pluto doesn't do this. Thus, it became a dwarf planet. If you're saying that we might as well keep it a "planet" because it annoys the majority, then you're going to annoy them MORE when you introduce hundreds to thousands of more "planets" that need classification. (There's a lot of dwarf planets out there.)Rogue 09 said:Not a fan of this first installment, but I'll play along.
I believe that you're looking at the entire argument from the wrong angle. Any word is used in order to communicate an idea, or an image. It's to facilitate understanding. The point is that it's a commonly understood thing that everyone can identify with.
The issue with Pluto is that a minority came along and told the world that it was in the wrong. That the majority who have used the term planet for Pluto were incorrect. So they renamed it a "Dwarf Planet", seemingly just to tick us off. We all knew that Pluto was small, but we used other terms to describe that element of it. We described it's mass, it's width, it's gravitational pull.
We have a separate word for Jupiter: "Gas Giant". That doesn't mean it stopped being a planet. It was like someone went into an art gallery, said you were looking at the Mona Lisa wrong, moved it 3 degrees to the right, and then said "Enjoy". Nothing at all has changed, you just messed with something because you have nothing better to do.
Now, for games, I believe you definitely need win loss scenarios for a game. Otherwise, you're just "playing". If we both have Legos and are building things, we're playing. If we're each trying to build the better Robot, it's a game. There are defines goals and ways to win or lose.
The game you described is a movable screensaver. Not a game. This is the general position of society, therefore it is the definition.
I personally dont believe there is, or suppose to be, a singular yes/no definition of the term videogame. There are degrees. While the term "videogame" can be used to describe a large number of things, there are degrees that people associate with the term "videogame". While you may consider Dear Esther a videogame, others do not.Shamus Young said:What's in a Game?
How we define videogames has changed much since their creation.
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