Arma 3 Will Get a Free Alpha

Fanghawk

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Arma 3 Will Get a Free Alpha

Bohemia Interactive intends to make Arma 3 and its modding tools available long before release.

Arma 3 is certainly sizing up to be one of Bohemia Interactive's most anticipated titles. The game features a fully explorable 270 square kilometer island, single and multiplayer missions, and the community tools behind the popular DayZ mod. Arma 3 will be launching in Q3 2013, but Bohemia would actually prefer to get content into player's hands as early as next week. Starting on March 5th, everyone who has pre-ordered the game on Steam will get immediate access to an alpha version of Arma 3 and its modding tools. If you prefer a try-before-you-buy option, Bohemia still has you covered: Just ask a friend who has purchased Arma 3 for an alpha of your own.

According to Bohemia, early Arma 3 buyers will have the ability to invite non-paying customers into a limited version of the alpha. The free version won't support the paid alpha's modding and multiplayer capabilities, but it will showcase four singleplayer missions on <a href=http://www.escapistmagazine.com/news/view/121854-Arma-IIIs-Greek-Island-Gets-a-Name-Change>a 20 square kilometer island near the Altis coast. If you cannot find a friend that will invite you to the alpha, access codes will also be circulating across various social channels and media outlets. Arma 3's beta version will also become available for paying customers in Q2 2013.

"The Arma 3 Alpha is a big milestone in the project's development," says Arma 3 Co-Creative Director Jay Crowe. "Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release. It's also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine."

Arma 3's alpha launch is very well-timed, considering recent debates on the usefulness of game preorders. The games industry is being confronted with some hard questions about why preorders should be endorsed when <a href=http://www.escapistmagazine.com/videos/view/jimquisition/6863-Previewed-Preordered-Prescrewed>the final quality of a game cannot be guaranteed. By offering customers immediate access to the alpha, and extending a free demo to their friends, Bohemia may have found a way to satisfy early purchasers and potential buyers alike. Being able to launch with a strong modding community at that point only sweetens the pot.

Arma 3's alpha will be available starting March 5th with any purchase of the Arma 3 Alpha pack or Arma 3 Digital Deluxe Edition. Bohemia will support its free version of the alpha until June 15, 2013.

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Saulkar

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FUCK YES! FUCK YES! FUCK YES!!!

I just had to say that given that it would have otherwise gotten me in trouble on the Bis forums.
 

RicoADF

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Purchasing as soon as I get home, I wonder how many alpha keys are given per preorder.
 

Saulkar

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RicoADF said:
Purchasing as soon as I get home, I wonder how many alpha keys are given per preorder.
Three, spend them wisely for you may one day have to rely on those whom(?) you invite. ;)
 

RicoADF

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Evil Smurf said:
The first mod will restore the name of the island.
It'll probably be done within days of the Alpha being released lol

Saulkar said:
RicoADF said:
Purchasing as soon as I get home, I wonder how many alpha keys are given per preorder.
Three, spend them wisely for you may one day have to rely on those whom(?) you invite. ;)
Well I know who will get 1 of them, so I have 2 spare. Hmm.... any victums errr... volunteers?
 

Strazdas

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AWesome. lets not hire testers, our players will bugtest our game for us, for free too. all we have to do ias ask them to pay for it, then bugtest it and only them we give them the game.

Ah, the days of actual quality assurance is gone like the wind....
 

Stu35

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I have a lot of love for Bohemia Interactive, ever since the first Operation Flashpoint game, which I absolutely adored to the point that I got pretty damned invested in creating Missions, Scripts, Addons, etc. etc.

It's odd, because normally I don't go in for Modding on games (A few Total War Mods aside).
 

RicoADF

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Strazdas said:
AWesome. lets not hire testers, our players will bugtest our game for us, for free too. all we have to do ias ask them to pay for it, then bugtest it and only them we give them the game.

Ah, the days of actual quality assurance is gone like the wind....
This isn't EA we're talking about, their a smaller dev that has used what little internal testing they could and often ended up releasing a buggy game due to it. Their trying to solve the issue using what they can within their budget, honestly I think its a good idea to let the fans that'd get the game on day one anyway help with the testing.
 

Strazdas

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RicoADF said:
Strazdas said:
AWesome. lets not hire testers, our players will bugtest our game for us, for free too. all we have to do ias ask them to pay for it, then bugtest it and only them we give them the game.

Ah, the days of actual quality assurance is gone like the wind....
This isn't EA we're talking about, their a smaller dev that has used what little internal testing they could and often ended up releasing a buggy game due to it. Their trying to solve the issue using what they can within their budget, honestly I think its a good idea to let the fans that'd get the game on day one anyway help with the testing.
Help with bughunting in beta? fine
replace the quality assurance procedures for fanbase bugtesting? not fine
requiring pre-order for alpha stage charity tester? not fine.
 

Saulkar

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rhizhim said:
RicoADF said:
Evil Smurf said:
The first mod will restore the name of the island.
It'll probably be done within days of the Alpha being released lol

Saulkar said:
RicoADF said:
Purchasing as soon as I get home, I wonder how many alpha keys are given per preorder.
Three, spend them wisely for you may one day have to rely on those whom(?) you invite. ;)
Well I know who will get 1 of them, so I have 2 spare. Hmm.... any victums errr... volunteers?
what are the specs for arma 3?

SYSTEM REQUIREMENTS

MINIMUM

OS Windows Vista SP2
Windows 7 SP1
PROCESSOR Intel Dual-Core 2.4 GHz
AMD Dual-Core Athlon 2.5 GHz
GRAPHICS NVIDIA GeForce 8800GT
ATI Radeon HD 3830
Intel HD Graphics 4000
GPU MEMORY 512 MB
DirectX® 10
RAM 2 GB
HARD DRIVE 15 GB free space
HARD DRIVE (ALPHA) 10 GB free space
AUDIO DirectX® compatible on-board
OTHER Internet connection and free Steam account to activate

RECOMMENDED

OS Windows Vista SP2
Windows 7 SP1
PROCESSOR Intel Core i5-2300
AMD Phenom II X4 940
GRAPHICS Nvidia GeForce GTS 560
AMD Radeon HD 7750
GPU MEMORY 1 GB
DirectX® 11
RAM 4 GB
HARD DRIVE 25 GB free space
HARD DRIVE (ALPHA) 20 GB free space
AUDIO DirectX® compatible soundcard
OTHER Internet connection and free Steam account to activate

Not too steep but not too friendly. Ideally you would be looking at about 8 gigs of ram, a GTX 660TI/670, and an I7(or is it I5) 3770k.
 

Baldr

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Strazdas said:
RicoADF said:
Strazdas said:
AWesome. lets not hire testers, our players will bugtest our game for us, for free too. all we have to do ias ask them to pay for it, then bugtest it and only them we give them the game.

Ah, the days of actual quality assurance is gone like the wind....
This isn't EA we're talking about, their a smaller dev that has used what little internal testing they could and often ended up releasing a buggy game due to it. Their trying to solve the issue using what they can within their budget, honestly I think its a good idea to let the fans that'd get the game on day one anyway help with the testing.
Help with bughunting in beta? fine
replace the quality assurance procedures for fanbase bugtesting? not fine
requiring pre-order for alpha stage charity tester? not fine.
Quality Assurance and Public Testing are two different things, public testing is usually just a tiny phase of overall QA procedures.

Most games never have "open" public testing phases, so if a developer wants to charge for it, they should be able to.
 

Strazdas

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Baldr said:
Most games never have "open" public testing phases, so if a developer wants to charge for it, they should be able to.
yes, but that does not make it any less of a blatant ripoff from fanboys wallets.