Electronic Arts Defends "Freemium" Games

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
Electronic Arts Defends "Freemium" Games


Electronic Arts says the success of the iOS game Real Racing 3 means "the market has spoken" on free-to-play games.

"Freemium" is another name for free-to-play games that you can download and play without cost, but can purchase optional upgrades for as you go. Mainstream gamers may not be terribly familiar with the term, as evidenced by the shocked and appalled reaction to the inclusion of microtransactions in Dead Space 3 (which, to be fair, is pretty far from free), but for mobile gamers it's as natural as the green grass and the blue sky.

EA stirred up a fuss in February when it claimed that gamers are "enjoying and embracing [http://www.escapistmagazine.com/news/view/122396-EA-Asserts-Customers-Enjoy-Microtransactions]" the microtransaction business model, but the success of the recently-released Real Racing 3 makes it a difficult position to deny. The game took heat immediately after release for excessively punishing non-payers but after some tweaks, it quickly became a hit; downloads during its first week of release exceeded the total combined downloads of the first two Real Racing games and Nick Earl, vice president of EA's mobile and social studios, said the decision to go free-to-play was "vindicated early" by its financial performance.

"The vocal minority lashed out at freemium," Earl told CNet. "We respect them and understand, but the market has spoken. That's just where things are going."

Earl's focus is obviously on mobile games, but it's not too much of a stretch to see how the principle can (and will) apply to mainstream, full-priced games as well. Like it or not, people spend money on these things, and that's what it's all about. Freemium content can also help extend the lifespan of a game by offering a stream of low-priced new content. "Our expectation is that this is a service that can live for years," Earl added, pointing the way to the future by referring to Real Racing 3 as a "service" and noting that developer FireMonkeys is hard at work on generating content for the game and has no plans for Real Racing 4.

Source: CNet [http://news.cnet.com/8301-1035_3-57574609-94/eas-real-racing-3-a-hit-despite-freemium-gripes/]


Permalink
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
Now it's official! Never mind that everybody who isn't associated with EA had known this for quite some time.

Good lord these guys are so pathetic. They are focused entirely on short-term profiteering. They have absolutely no sense for what the future will bring.

Just because people are getting into f2p games at the moment doesn't mean that they will always do so. You need to ask yourself how many of those games can one person devote their time to. They are mostly multiplayer oriented games. People tend to choose one or two of those and stick with them. At least until something better comes along. And they will choose the best game. The game that gives them the most amount of fun for the least amount of money. Which is something EA doesn't understand or care enough to even try. Example: SWTOR f2p model.
If every company suddenly starts making f2p games, I can already predict that it isn't going to end well. F2P isn't the future. Those games can only succeed if there's not that many of them.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
Boy, they never learn, do they? I mean, how backwards can your brain be?

INB4 The next great EA shooting gallery.
 

Frostbite3789

New member
Jul 12, 2010
1,778
0
0
Two immediately naysayers in the thread, what a shocker. In a world where League of Legends is the most played game in the world and EA praises that business model, the immediate response is "OMG EA U SO DUM" like really guys? Really? This is where we are now?

I swear I can't come to this forum without risking high blood pressure.
 

R.Nevermore

New member
Mar 28, 2008
291
0
0
This shit has been well known since team fortress 2 became free to play and became a money printing machine for valve... And it had examples even before that. This is not new. Dota 2 is another example.

Tbh I think we need more high profile non-iOS games like this... But for the love of god not too many.
 

Callate

New member
Dec 5, 2008
5,118
0
0
"There are people who disagree with us, but we're going to keep going with the model that's advantageous to us and ignore any criticism."

Yeah. Never heard that before.

Never heard that from Electronic Arts before.

You might ask what the market had to say about microtransactions to Zynga... But that will never happen. The narrative has been set; onward, into the meat grinder.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Frostbite3789 said:
Two immediately naysayers in the thread, what a shocker. In a world where League of Legends is the most played game in the world and EA praises that business model, the immediate response is "OMG EA U SO DUM" like really guys? Really? This is where we are now?

I swear I can't come to this forum without risking high blood pressure.
Freemium IS the future, but there's a huge gulf of difference between trip A console releases and the phone game that is the subject. Different beasts entirely.

Riot games system is cosmetic and supports a wide variety of purchasing habits. EA does not.
 

V da Mighty Taco

New member
Apr 9, 2011
890
0
0
So let me get this straight - people complain about microtransations in full-priced games, and EA defends the freemium business model?


The people who hate MTs are usually fine when it's a F2P game as long as you can't buy power or something gamebreaking like that. When it's not only being put into AAA $60 games but is also affecting gameplay balance, that's when people get really pissed off. Add to that the issues with the general issues with day-1 DLC in particular as well as the specific tendency of certain companies *coughYOUcough* to focus more on selling DLC than they are to actually get the game in working order (SimCity anyone?), and of course people are going to hate it. It's not about it's existence (bar day-1 DLC), it's about how you use it.

Captcha: "she's a witch" ...I don't get it. Has the psychic powers of Captcha failed?
 

lancar

New member
Aug 11, 2009
428
0
0
EA explaining the obvious.
Yes, Freemium is the hip thing right now. Yes, you should probably try to get into that while you can. No, you can't expect gamers to understand your decision.

Why? Because you're EA, and have burned many bridges, lied to your customers and abused our trust for many years now. I'm sorry you don't realize where all the hate is coming from, but that's your problem.
 

Sehnsucht Engel

New member
Apr 18, 2009
1,890
0
0
Wouldn't it be nice if EA was reduced to nothing else than a mobile platform developer >_>

I don't usually buy mobile games anyway. The last time I bought one was because I was bored and waiting for a concert to start. I've not played it much since.
 

grigjd3

New member
Mar 4, 2011
541
0
0
I have no problem with games being made free to play. What I have issue with is the feeling of being ripped off. If I feel a game was worth the money I spent on it, then fine. If not, if I put down $60 for a game that then tries to nickel and dime me to death, then I won't like it. These are not difficult concepts.
 

The Artificially Prolonged

Random Semi-Frequent Poster
Jul 15, 2008
2,755
0
0
Why am I reminded of a late comer to the gold rush shouting at the top of his voice, "There's gold in those hills", whenever EA talk about Free to Play models? Yes F2P is a lucrative route to go down when done right, see TF2, DOTA2 and LOL. But EA don't have a record of doing things right as of late. Plus it would be pretty foolish of EA to stick all their eggs into the F2P basket because like all seemingly good money printing business models the well eventually runs dry.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Eh. I play a few F2P games already on and off. (DotA2, Hawken, previously LoL)
For the risk required on the user's part (nothin'), it's a fair tradeoff.
And if it goes Pay2Win or pulls some other nonsense, you can just leave and never look back.

Now, when games require more risk (money) and still pull the microtransaction/DLC/Our-way-or-bust bullshit, that's the time to think more critically.
 

Gaias

New member
Apr 2, 2009
88
0
0
My problem isn't with small scale transactions within a game, but this talk of making them a service for 'years' to come without the talk of making new IPs in the process. If it's more profitable to keep the game going years and people are happy buy content for the same game, what reason would they have to make new ones?
 

mfeff

New member
Nov 8, 2010
284
0
0
Cursory examination of this pretty much tells the tail.

http://www.slideshare.net/GMOCloud/japanese-gaming-market-2012

On that topic... the FTP game "market" is full of discussion on what this reduces down to...



Older article that touches on the theme...

http://killscreendaily.com/articles/essays/will-work-fun/



As far as the merit of a lot of these products, it seems pretty dubious. Skinner box that milks the occupant slowly over time.

 

Smeatza

New member
Dec 12, 2011
934
0
0
The problem with freemium is I'm only aware of one game that does it right, League of Legends.
It's the only free game I'm aware of where the only things you cannot purchase using the earn-from-playing currency are cosmetic and anything you can purchase that would give you an advantage in game can only be purchased using the earn-from-playing currency.
Nothing of real value is cut off to you and there's no pay to win options.

The freemium format has been around for years in MMOs though. And I don't think I've ever seen it implemented in a way that isn't game-breaking for non paying users, by all the unknown publishers that put out those games.
So when a company like EA, who I already distrust, says they are embracing the freemium model. I don't expect big things.