The Old Republic Plans to Shut Down Asia-Pacific Servers

Timothy Chang

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Jun 5, 2012
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The Old Republic Plans to Shut Down Asia-Pacific Servers



Declining server populations in the Asia-Pacific have convinced BioWare to shift players to another location.

In the face of falling subscriber numbers, Star Wars: The Old Republic decided to make the switch to a free-to-play model, which reportedly earned it an extra two million new players [http://www.escapistmagazine.com/news/view/122861-Star-Wars-The-Old-Republic-Two-Million-Accounts-Larger]. However, several players on the game's Asia-Pacific and Oceanic servers still expressed concern at dwindling player populations compared to other servers in the game. In response, BioWare has decided to close servers in the Asia-Pacific and resettle players into North America servers.

Community manager Eric Musco explained the decision on the game's forums. The team had received several suggestions on ways to move forward, including transferring players to other servers with a higher population and merging all three existing servers into a single Asia-Pacific server. "However, the one common theme from the suggestions, which we heard clearly, is that everyone wants the opportunity to play on higher populated servers," Musco said. "With this in mind, we have evaluated all of the options and determined that the best solution, that will offer the best long term play experience, is to merge the APAC servers with higher populated North American servers."

BioWare decided to forego the server-consolidation idea after considering that some players would need to adapt to a different play style (PvE or PvP) if everyone were to connect to a single server. Musco added that focusing players on North American servers "better delivers on our ultimate goal of providing the best play experience, with the most possible players, long term".

Transferring characters involves several steps. After making some updates to the Free Character Transfer System, BioWare will offer Free Character Transfers for Asia-Pacific gamers to their North American counterpart:


Mastar Dar'Nala (PvP) will transfer to The Bastion (PvP)
Gav Daragon (RP-PvE) will transfer to Begeren Colony (RP-PvE)
Dalborra (PvE) will transfer to The Harbinger (PvE)


In addition, BioWare will also perform some updates to the server merge technology, after which the Asia-Pacific servers will be merged into their North American equivalents.

Musco provided no definite time frames for the move; however, he stresses that there is "quite a bit of work to do to make this happen".


Source: SWTOR Official Forums [http://www.swtor.com/community/showthread.php?p=6048072#post6048072]

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Ed130 The Vanguard

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Hands up who didn't see this coming.

Hey! At least Simcity players will get a few new servers that kick them out for no reason!
 

Kahani

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Well there's a big surprise. I just pointed out in reply to another article that going on about having lots of new accounts after going F2P meant nothing without knowing how many of those new people actually stay to play the game. Looks like we have our answer.
 

fix-the-spade

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Ouch, so two million extra players, but not enough players to keep the lights on and The Old Republic is now effectively dead in the East (because let's face it, connecting to a US server from Aus or Japan renders any game unplayable). All this a year and twenty six days after it's release there too!

I know it's been said before, but this game really is a disaster of monumental proportions for EA, I'd love to know exactly how much money has gone on this project and whether they're concerned that Disney will find an excuse to yank the rug from under their feet.
 

Chessrook44

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fix-the-spade said:
All this a year and twenty six days after it's release there too!
You actually counted the days?! Dude I think you may need to reevaluate your priorities...
 

008Zulu_v1legacy

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Damn, I really liked playing The Old Republic too. First City of Heroes and now Star Wars, I am running out of non sword & sorcery MMOs. At least I still have Star Trek, for now anyway.
 

Sugarman101

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fix-the-spade said:
Ouch, so two million extra players, but not enough players to keep the lights on and The Old Republic is now effectively dead in the East (because let's face it, connecting to a US server from Aus or Japan renders any game unplayable). All this a year and twenty six days after it's release there too!
Actually, those of us in Australia often get better pings on US servers than Asian servers. The 'Oceanic' servers that many games offer are often based in the US anyway, but have their maintenance scheduled around an Asian clock instead of a US one.

Having just started playing SWTOR again after a long break, the game seems more populated than I've ever seen it before. I've had no problem finding groups for all the Heroic quests and from what I've seen in general chat there seems to be plenty of people available for Flashpoints as well.

It looks to me like SWTOR has become one in a long line of MMO's to almost fail but find new life after going F2P. Sure, it'll never approach WoW numbers, but it doesn't need to. As long as they keep regular content over the next couple of years (which it looks like they will according to recent articles here on the Escapist), I'd say it will remain a reasonably well populated game.
 

faefrost

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fix-the-spade said:
Ouch, so two million extra players, but not enough players to keep the lights on and The Old Republic is now effectively dead in the East (because let's face it, connecting to a US server from Aus or Japan renders any game unplayable). All this a year and twenty six days after it's release there too!

I know it's been said before, but this game really is a disaster of monumental proportions for EA, I'd love to know exactly how much money has gone on this project and whether they're concerned that Disney will find an excuse to yank the rug from under their feet.
The only thing hat may save it, is Disney seems to be focused on doing anything they can to minimize or erase any and all memories of the Prequel Trilogy from people's minds. This includes abruptly canceling the highly successful Clone Wars TV series, and killing off a number of game and development projects from time periods adjacent to the Prequels. TOR may survive just because it doesn't have Clones.

Of course at the same time word is that Disney is taking a chainsaw to Lucasarts, so TOR may not have many internal champions left drawing a paycheck.
 

fix-the-spade

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Chessrook44 said:
You actually counted the days?! Dude I think you may need to reevaluate your priorities...
It's not a hard count, March 1 2012 to March 26 2013, I just looked up the release dates.

But yeah, you're probably right.
 

Quiotu

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Kahani said:
Well there's a big surprise. I just pointed out in reply to another article that going on about having lots of new accounts after going F2P meant nothing without knowing how many of those new people actually stay to play the game. Looks like we have our answer.
This is assuming that there was a market in Asia to begin with. You think TOR put a dent in TERA, Maple Story, Guild Wars 2 or any of the other MMOs specifically designed to cater to Korea, China, and Japan?

The servers were a way to test the market, nothing more. I doubt anyone really expected this to sell well in the East. Star Wars isn't exactly hot shit over there.
 

Sir Shockwave

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faefrost said:
The only thing hat may save it, is Disney seems to be focused on doing anything they can to minimize or erase any and all memories of the Prequel Trilogy from people's minds. This includes abruptly canceling the highly successful Clone Wars TV series, and killing off a number of game and development projects from time periods adjacent to the Prequels. TOR may survive just because it doesn't have Clones.

Of course at the same time word is that Disney is taking a chainsaw to Lucasarts, so TOR may not have many internal champions left drawing a paycheck.
This interests us greatly, especially if they're reworking everything. Does this mean they'll be cutting the original movies too?

OT: Well, there's a sign of a game being on the way out, despite the short length it's been out, but in a way I kinda saw it coming. Only a fool goes with a mandatory subscription in this day and age it seems.
 

rofltehcat

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Wait, they go f2p (especially popular in asia), get massive amounts of players and still can't keep their servers on?
I'd really like to see their original business plan.
 

shintakie10

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There's an interestin tidbit in that article.

The team had received several suggestions on ways to move forward, including transferring players to other servers with a higher population and merging all three existing servers into a single Asia-Pacific server. "However, the one common theme from the suggestions, which we heard clearly, is that everyone wants the opportunity to play on higher populated servers," Musco said.
Maybe I'm readin in to that too much, but it definitely sounds like he's sayin that there aren't enough people between all 3 asia-pacific servers to make a single high pop server.

Not even sure what to make of that.
 

Sewer Rat

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rofltehcat said:
I'd really like to see their original business plan.
1. Acquire really popular IP.
2. Make single player campaign.
3. Tack on Online Sandbox and call it an MMO.
4. ????
5. PROFIT!
In all seriousness though, I'm not that surprised, may have more players but not all those players necessarily are going to engage in microtransactions or subscribe so the ambitious project wound up floundering even with the higher player count.
 

ThriKreen

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I have to wonder if maybe the F2P design made it so gold farmers can't make much of a living off the game (monetary caps, weekly operation caps, etc.), and that's why there's a decline in the asian player-base?