Fans Discover New Gameplay Mode In Gears Of War: Judgment

Earnest Cavalli

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Fans Discover New Gameplay Mode In Gears Of War: Judgment



Hidden within the depths of the Gears of War: Judgment disc is a fully playable mode dubbed "Warzone."

Many games include unused code. Often developers and publishers find it more cost-effective to simply leave this code in once a planned feature has been scrapped, instead of stripping it out and potentially causing even greater issues within the title's remaining content. For the most part this sort of thing can only be found by hacking into the game's code or decrypting seemingly out of place files, but occasionally the content is far easier to find. Such is the case with Gears of War: Judgment.

Hidden within the game is a mode called "Warzone" that, while fully playable, isn't a core feature of the game. In fact, it was supposed to be removed. Yet, by entering a simple string of button presses, anyone who owns the retail version of Judgment can explore the mode for themselves.

Eurogamer details the "code" for accessing Warzone:

After booting the game, choose Private Match and highlight Team Death Match, and press A. At the next prompt press the A and B buttons simultaneously. When it says "You are about to start a match. Continue?", press A again.

Those of you who are long-time fans of the Gears franchise may be disappointed by what you find after punching in this code though. Instead of a modern recreation of the Warzone mode found in earlier Gears games, it's quite apparent that Judgment's Warzone is far from complete. The disc includes a number of names for maps that should be found within Warzone, but are not present within the game's data. According to Epic Games' senior multiplayer programmer Peter Knepley this is the result of Judgment's multiplayer data being largely lifted from Gears of War 3.

"Thanks for the heads up, was easier to leave Warzone refs than rip out," Knepley wrote on Twitter [https://twitter.com/PeteNub/status/316669622478860289] after fans alerted him to the discovery of Warzone. "It's not the polished Execution of April 2nd," Kneply added, referencing an imminent DLC release.

When asked if Warzone might also be released as additional content for Judgment, Knepley was pessimistic. "I'd never say never, but Execution is way more popular than Warzone."

Microsoft echoed this sentiment when questioned by Eurogamer, "We don't have any current plans to release Warzone. But, we will be releasing Execution, a very similar mode, for free as an update on April 2 via Xbox Live."

So what are we to make of this? Not much really. There are certain to be fans for whom this will appear as a conspiratorial effort to suck as much cash out of players with already-completed, on-disc DLC as possible, but the reality is that this sort of thing isn't uncommon. As I stated above, many games include remnants of features that were initially planned for inclusion, but were later stripped out. This is only exacerbated by the fact that Judgment is built atop much of the code originally created for Gears of War 3.

This sort of thing happened far less often in prior console generations when space was at a premium and developers couldn't afford to leave any excess data within their games as there just wasn't any extra room for it. Modern gaming media however affords gigabytes of excess storage space, and in many cases it's simply too much work to strip out every last remnant of a scrapped gameplay mode.

Then again, if Epic and Microsoft do release Warzone in a few months with only a minor few additions to what is already on the disc, you've all got my permission to flip out and rage against the corporate machine. At that point, between Knepley's claims and the on-disc data, you've got plenty of ammunition to fire at whichever PR representative is unfortunate enough to field complaints.

Source: Eurogamer [http://www.eurogamer.net/articles/2013-03-27-gears-of-war-judgment-warzone-mode-found-on-the-disc-and-its-playable]

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saintdane05

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DVS BSTrD said:
So what do we do in this mode?
This is the classic Multiplayer game in which all players are equal - everyone has equal health, speed, and access to all weapons.
Teams of up to 4 (5 in Gears of War 2 and Gears of War 3) a side compete to eliminate all of the other team's members by killing them. Each player spawns with only one life per round. Those who are downed may be revived by a teammate, allowed to bleed out, executed by the opponent, or shot from a distance. The game ends when one team defeats all of the players on the other team within a specified amount of times, otherwise the round is considered a draw when time runs out.
The winning team gets one point every time they win a round, and neither team gets a point in the event of a draw, no matter whose still alive or how many are left on each side when time runs out. The first team to reach the specified number of rounds won, wins the match.

Execution is similar to the gameplay mode Warzone in that the objective of each team is to kill all members of the enemy team before the time limit runs out. Like Warzone, if the time runs out in a round of Execution with at least one player on both teams, the round ends in a draw, with neither team gaining a win, and players can only be revived two times, and will automatically die if downed a third time.
Execution differs from Warzone in that a downed player will revive at the end of the bleed-out time instead of dying. In addition, weapons will not damage a downed player beyond a certain range, excluding a headshot with a Longshot Sniper Rifle, Snub Pistol, or Boltok Pistol or a hit from a Boomshot. Execution encourages players to perform an Execution on enemies. However, Players can be killed without an execution at close range by the Lancer Chainsaw Bayonet or from a direct hit with a Gnasher Shotgun.

One-shot Kills and instant downing weapons are extremely popular in this mode, with the Gnasher Shotgun and Longshot Sniper Rifle being some of the mostly used weapons, with many matches starting off with both teams forgoing their assault rifles and switching to their shotguns automatically.
 

Bindal

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saintdane05 said:
DVS BSTrD said:
So what do we do in this mode?
This is the classic Multiplayer game in which all players are equal - everyone has equal health, speed, and access to all weapons.
Teams of up to 4 (5 in Gears of War 2 and Gears of War 3) a side compete to eliminate all of the other team's members by killing them. Each player spawns with only one life per round. Those who are downed may be revived by a teammate, allowed to bleed out, executed by the opponent, or shot from a distance. The game ends when one team defeats all of the players on the other team within a specified amount of times, otherwise the round is considered a draw when time runs out.
The winning team gets one point every time they win a round, and neither team gets a point in the event of a draw, no matter whose still alive or how many are left on each side when time runs out. The first team to reach the specified number of rounds won, wins the match.
So, basically "last team standing" with bleedout and a timer over multiple rounds and the team with most rounds won, wins the match...