The Time I Was a Madman in Half-Life 2
A controversial view of silent protagonists.
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A controversial view of silent protagonists.
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Yay I don't feel alone in knowing/liking Freemans mind. Terrible shame Machinma won't respond to his contract to upload the next few episodes :cParagon Fury said:The hell you talking Blackburn from BF3 not talking? He talks ALL THE TIME. Cutscenes. Gameplay. QTEs.
And Freeman is just a deep thinker.
I definitely would choose silence over idiocy.ritchards said:What's better? A mute character that doesn't respond, or one that does but utters completely stupid rubbish?
I sort of assumed that while Freeman isn't chatty, he at least does say something every once in a while. Or nods/waves his hands around or otherwise interacts. Makes sense, otherwise the other people would have been creeped out, I guess. They do react in other ways to your actions, after all.Bindal said:but at least in the case of the latter we know that he speaks in his own game (in at least three places, scientists clearly answer a question YOU must have asked)
Um, did I miss something? Something rather big?Throughout all three of the Half-Life games and episodes
You mean something that doesn't exist? XDCardinalPiggles said:Um, did I miss something? Something rather big?Throughout all three of the Half-Life games and episodes
I think the writer missed something. Something rather big. Something called the first Half-Life game. He should probably play it sometime.CardinalPiggles said:Um, did I miss something? Something rather big?Throughout all three of the Half-Life games and episodes
One of my favorite sight gags in Wreck-It Ralph was having the "player" in Hero's Duty be a robot with a screen (think the doors from Monsters, Inc. but shaped like a monitor and with a solid glass pane across it) for a head. It's the sort of gag that wouldn't have worked quite as well in a world where FPS protagonists were largely known for being chatty.thatsthespirit said:Now, I'm not an author, I don't write books (more on why later) but I'm pretty certain that a key lesson in Fiction 101 is "have a character." And games don't, they have a gun. You play as a pair of shoes.