GMing From The History Book
Bringing realism to your D&D Campaign can help everyone escape reality.
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Bringing realism to your D&D Campaign can help everyone escape reality.
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You might want to rephrase that sentence (unless I'm failing to understand it).Twenty minutes of iTunes or Spotify and you've built a period-appropriate jazz soundtrack for your players shoot up gin joints in Chicago or investigate Punk clubs in 1970s Detroit.
I actually used this in a three-part Cthulu game (first time using CoC, the other two with Dread) centered around a Chichen Itza knockoff. They played as Conquistadores the first time, modern archelogists the second, then a flashback to the original Maya who built the temple to contain the Old One. Looking at ancient South American art, it's easy to see horrifying monsters that might indicate some otherworldly influence."And there's nothing to say Spanish Conquistadores never ran across Lovecraftrian horrors while trying to find cities of gold in South America."
This is why I like WHFRP V1 and to an extent V2, it's basically already done the work for you. It's quite a lot easier to get into the heads of characters & npcs and the general working of the world when it feels so close to our own history, about which there is a wealth of information.Commissar Sae said:I ended up using 17th century Germany as a basis for a campaign. There was low-tech firearms, but most people relied on melee weapons. Things went awry when the party ended up using fire as a weapon and blowing up black powder stores.
You missed the Ramones smooth jazz album, you must get it. It was released about the same time as Leonard Cohen's comedy album.Thunderous Cacophony said:You might want to rephrase that sentence (unless I'm failing to understand it).Twenty minutes of iTunes or Spotify and you've built a period-appropriate jazz soundtrack for your players shoot up gin joints in Chicago or investigate Punk clubs in 1970s Detroit.
Eh, common sense is sadly not that common so, just as well someone wrote it down .PuckFuppet said:Most of this is really common sense stuff but its nice to see it all in one place.
You're a good man, Charlie Brown. WFRP is my favorite system.Zykon TheLich said:This is why I like WHFRP V1 and to an extent V2, it's basically already done the work for you. It's quite a lot easier to get into the heads of characters & npcs and the general working of the world when it feels so close to our own history, about which there is a wealth of information.Commissar Sae said:I ended up using 17th century Germany as a basis for a campaign. There was low-tech firearms, but most people relied on melee weapons. Things went awry when the party ended up using fire as a weapon and blowing up black powder stores.
It's primarily the way it's illustrated, but also the written adventures and supplementary material as well as changes to the Warhammer world wrought by GW themselves.Ftaghn To You Too said:You're a good man, Charlie Brown. WFRP is my favorite system.
By the way, what makes you say 1e is better at that than 2e?