Shadow of the Eternals Kickstarter Failure Could Kill Game

Karloff

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Shadow of the Eternals Kickstarter Failure Could Kill Game



If the Kickstarter fails, Shawn Jackson claims those who donate via PayPal will get their cash back.

Shawn Jackson, COO for Precursor Games, the studio that's currently trying to raise cash for its Shadow of the Eternals [http://www.escapistmagazine.com/forums/read/7.407889-Shadow-of-the-Eternals-Crowdfunding-Kicks-Off-With-Gameplay] episodic horror title, has taken to Reddit for an AMA. Its Kickstarter has raised, at time of writing, only $115,224 of its $1.35 million ask, with 18 days to go. Meanwhile Precursor's own - completely separate - PayPal crowdfunding effort has raised $272,584, nowhere near the $1.5 million Precursor was originally shooting for. No doubt this causes concern for Precursor, but the folks on Reddit had their own worries. What was the deal with Nintendo, publisher of Eternal Darkness: Sanity's Requiem when Precursor's people still worked for Silicon Knights, and would it get on board if the crowdfunding campaign went south? What was Jackson's response to the Kotaku article alleging all kinds of crazy on Denis Dyack's part? Why was Dyack on board at all, bearing in mind past history?

According to Jackson, Precursor has been in constant contact with Nintendo "and they have been supportive," but nothing's been said about Shadow. Nintendo still holds the Eternal Darkness IP, so Precursor's Shadow is a spiritual successor, not a sequel. That's why you won't be seeing, say, Mantorok - Corpse God of Eternal Darkness - in Shadow; Nintendo still owns his sinister carcass, so he could only appear with Nintendo's permission. Jackson didn't let much slip as far as alternative funding models went, but he was quick to promise that if things went wrong with the Kickstarter, even those who pledged via PayPal to Precursor's own funding effort would get their money back.

Wih regard to the with a video statement [http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny], it "focussed on a very few negative opinions from few disgruntled employees," according to Jackson, and wasn't the full Silicon Knights picture. None of the allegations are true, Jackson says; certainly they aren't an accurate reflection of his time there. As for Dyack, why shouldn't Precursor hire a designer with 20 years experience in the industry running his own studio? Precursor believes in Dyack, and hopes that by keeping him on the creative side of things will let him excel at something he loves. "We didn't anticipate a backlash [when we hired Dyack]," Jackson claims, "because we actually know Denis as the person he is."

Whether or not tactics like this AMA will dispel the stigma surrounding Dyack is an open question, but it seems unlikely, given the time left to run and the gulf between what it needs and what it has, that Precursor will reach its funding goals. When that happens, it had better have some kind of backup plan ready to roll, else Shadow may remain insubstantial forever.

Source: Reddit AMA [http://www.reddit.com/r/IAmA/comments/1fcfqi/i_am_shawn_jackson_coo_of_precursor_games/]


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Deacon Cole

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Personally, I'm ambivalent, having never played Eternal Darkness. I hear good things, but the Happy Video Game Nerd didn't like it very much. A proper sequel would probably be getting better funding. But as the Escapist article said when that Dyack surfaced saying Silicon Knights spent two million dollars of its own money on X-Men Destiny on top of the funding they already got from Activision, why should anyone else give these same people their money? Maybe those who like horror games, I suppose. There aren't that many and most horror games have stupidly become shooters. But that's a niche market and few are excited enough about such a project to crowdfund it without the stigma currently on Dyack et al.
 

circularlogic88

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Oct 9, 2010
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I think just from looking at the last 2 weeks results for the Kickstarter campaign, associating yourself with Dyack was the worst possible move for this project. Doesn't matter if any of the allegations are true or not with the X-Men Destiny project. Dyack responding the way he did was not a wise decision either. Well... that and asking upwards of $1.35M. It's a shame, because Eternal Darkness was a really spectacular game deserving of a sequel.
 

Vivi22

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Honestly, I'm not sure why they're so surprised by the Dyack blow back they're getting. He was widely known for being an asshole before the Kotaku article ever came out, and I really doubt even fans of the company were very fond of him after Too Human and the shit storms he kicked up around that time.

And as far as him coming out denying the allegations and saying they're all false, of course he's going to say that because he knows no one still working in the industry can call him on it and hope to ever work again. Even if the allegations are 100% true, there's a reason the employees who did talk wouldn't let their names be published. Blowing the whistle on past bosses is a great way to get black balled in the industry, whether you're telling the truth or not.

As for them hiring him because of his 20 years of experience running his own studio, maybe they're just too close to Silicon Knights and Dyack to admit it, but in the entire history of that company they released a couple of games with good stories and interesting ideas but terrible execution, and one game which built on the work of a much better team to remake one of the best games ever made. Everything else they did ranges from completely forgettable to complete and utter shit. Sure, I liked Blood Omen and Eternal Darkness too, but Silicon Knights wasn't that great a developer, and Dyack was not that great a designer. If anything, the fact that he ran the company into the ground within two games after their split from Nintendo shows that he didn't have a sweet clue how to run a successful game studio.
 

marcooos

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Do not fucking fund this internet! The second dyack is even tangentally involved no money should change hands
 

Jumwa

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As a huge fan of Eternal Darkness I really want this game to be made, and to be awesome.

As someone who's witnessed Silicon Knights be another victim of post-Nintendo mediocrity/infamy I can't let myself shell out money to help them get there.

I hope they do make the game, and that it turns out awesome, and when/if that time comes, I'll be buying full price. Maybe even on the WiiU for old time's sake.
 

moggett88

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I may not be understanding this right, but is that not the point of Kickstarter? I would be more surprised with the headline being "Kickstarter failure wont kill game". If not enough people are interested in the game, why make it?

That said, I would rather this game does get made. I thought Eternal Darkness was OK, wouldnt mind a successor.
 

grigjd3

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That's the point of kickstarter. Projects that people aren't interested in don't get funded. Perhaps a better title would have been, Shadow of the Eternals fails to get funding, like so many other projects.
 

Riobux

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Part of me still thinks about how only Kotaku was willing to run with the article. This is especially weird when you consider stories about abusive developers tend to print money. The guy behind it was more than happy to jump to multiple people, but yet only Kotaku was willing to run with it. Maybe it's due to my love of Eternal Darkness, but I do think the allegations are weak. It's not that I respect Dyack, it's that I respect Wired as a company (well, I have no reason not to respect Wired is probably more accurate) and wonder why they didn't pick the story up. True or not, Dyack's reputation is in tatters and the fact that he can't escape it is somewhat sad.

I really hope Shadow Of The Eternals does get funded, I doubt they will but I really hope they do. I don't mind the idea of paying £40 to find out if the company is useless or good personally, but most are catious as hell about throwing a few dollars into funding a company they seem to despise.
 

Callate

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How do I put this... I would be more than happy to see "Shadow of the Eternals" succeed... With someone else's money.

I don't know if the Kotaku article is entirely accurate, entirely libelous, or (more likely) somewhere in between, but I tend to give a bit more credibility to multiple sources stating the same story than the target of that story flatly denying it all, and whatever Kotaku's reputation, their reply to that denial seemed pretty straight-up.

Regardless of the accuracy of the original report, what I do know is that I probably never would have bothered looking up Kotaku's original story without Dyack's denial, so in that regard the denial utterly failed as damage control.

There's no lack of good ideas that fail to secure funding out there. Somehow, we will struggle on.
 

mechalynx

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Mar 23, 2008
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I will always be grateful to Dyack for Eternal Darkness and Blood Omen, but the man needs to shut his mouth for a good long while, because his reputation as a game maker is not what it used to be. All he does nowayds is flap his gums in a way that makes Molyneux look like a sensible and reliable businessman.
 

Norrdicus

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Has there yet been a case where a video game Kickstarter without loved and adored developers attached to it, got over $1M?
 

oldtaku

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Norrdicus said:
Has there yet been a case where a video game Kickstarter without loved and adored developers attached to it, got over $1M?
Does Ouya count? It's certainly a video game Kickstarter, but for hardware, so ~handwaggle~.

Anyhow, looking at this list, I see one or two, like Camelot Unchained and Homestuck.

http://www.kickstarter.com/discover/categories/games/most-funded
 

Rad Party God

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It's a damn, damn shame if it does get cancelled, but then, Dyack... I'm very tempted to donate or even buy the game, I'm a big fan of Eternal Darkness, I easily finished it like 10 times, but then again... Dyack... I guess it'll stay as a GameCube game. Currently The Secret World is filling all my supernatural-eldery-god-horror needs and it's seriously awesome, but I'd still definitely like a proper sequel or spiritual successor of Eternal Darkness.
 

Ukomba

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Wow, putting something like that out this early is really toxic to a crowd funding campaign. What a stupid thing to do.
 

mythgraven

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I loved Eternal Darkness, as did many of the above posters. However, this being a "spiritual" sequel sours the concept for me. The Ancients and protagonists I already know are engaging and alluring enough, and there is still the loose end with the Fifth, unrevealed Ancient. Thats the story I want to see, and if getting Nintendo onboard is what needs to happen, then lets fund THAT.

Having said the above, I think people are starting to grow over the "Kickstarter" thing. Its a good idea, in theory, and for a while, and even now, business may be booming. But this is not a future I want to help arrive. Times are tough, and economies suck, and yes and this and that and whatever, but the culture of asking gamers to fund games before theyre even developed is not a good thing for the industry, or the hobby. Not at all. It is bad enough that todays AAA game titles arrive so routinely in an alpha or early beta state, with full price tag. Its worse that the gaming community (ha) as a whole have gotten so used to it, that we barely bat an eye anymore.

But paying for vaporware on the hope that it might be cool? We need to move away from that. We have to. Ill admit I dont know what the solution is, with rising development costs and literally no check on publisher greed... But Kick Starting our own damn games is not it.


Whiskey Echo!!
mythgraven
 

Trishbot

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Realistically... this isn't happening. They would need to make $60,000 PER DAY now to meet their deadline, and the most they ever got daily was $40,000 on day 1.

It's stupid they don't have a fall-back plan. Putting all your eggs in one basket (Kickstarter and Paypal donations) is, well, illogical, and if that's how they're going to run their business then they need serious business help.

It would be MUCH better to take that demo they obviously already have ready and shop it around to publishers and try and get funding that way... or maybe they did and got rejected, thus the Kickstarter. I don't know.

But then the other major mistake was, fair or not (and I think fair), Denis Dyack's involvement was pure poison that soured many people who otherwise would have given the game a shot to shy away from it by his association. It doesn't matter that he's not the CEO or the business guy; the shadow of prior failures, the hubris of prior arrogance and ego, the haunting of prior complaints, and the cloud of still-current legal and financial woes all but ensures that investing in the project with his name so prominently attached will ward away all but the most forgiving or ignorant of core gamers, no matter their love for Eternal Darkness.

If they were smart, they would have NEVER announced his involvement. Keep him involved if you must, but keep him as far away from a forum, as far away from a camera, as far away from any media as you can until the project is finished. Hell, even "After Earth" had the common sense as a movie to shy away from M. Night Shaymalan's involvement as director. And yet, I don't know why, they put him front and center and then act surprised when people don't respond favorably. They should have kept him chained up in the basement somewhere, or, if worse came to worse, cut ties with him, even temporarily, rather than let one man's enormous mistakes sink the efforts of an entire studio of people (again).

And, well, that pains me because, YES, I love Eternal Darkness. I would kill for a sequel. I want it more than almost any other game out there... but not like this, not under this situation, and, ultimately, not with Dyack involved.

If they want it, they should make a deal with Nintendo to do a proper sequel, get Nintendo's backing and support and oversight, and do it like a normal game would be made. But by asking people to "have faith" in them, when the Silicon Knights, and Dyack in particular, have demonstrated how untrustworthy they actually are, they're basically asking for the moon. It was a poor decision on multiple accounts, and the biggest regret is, yes, it could have been incredibly awesome... but there's too many unknowns to woo people into fronting them the cash. This is nothing like Tim Schaffer asking for money for a genre people love, a genre he's considered a god within, a genre that only asked for $200,000 but made 10x the amount, from a creator known for his modesty, humor, talent, and quality-assurance. Why Precursor thought they could ask for more with a much more shady and nebulous track record is beyond me.
 

VortexCortex

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I just want to say thanks for aggregating! I don't have enough time to delve into everything always, and I love lenses that selectively magnify interesting bits, yet give the option to see everything for myself if warranted. You saved me time, and thus money. Thanks!