EA: Triple-A Industry Reduced to 25 Studios

Fanghawk

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EA: Triple-A Industry Reduced to 25 Studios

According to Electronic Art's chief creative officer, Triple-A studios have decreased while the number of developers remains the same.

If you're trying to gauge the health of the videogame industry, what would you measure it with? For better or worse, growth is usually the go-to response. Most of us examine expanding markets, increasing sales, and other size-related factors <a href=http://www.escapistmagazine.com/news/view/120011-Analyst-Predicts-Doom-Gloom-for-Holiday-Retail-Sales>while determining whether everything is hunky-dory for the year. So when EA's chief creative officer, Richard Hilleman, states that the number of Triple-A studios has decreased this generation, that means the market is unstable, yes? According to Hilleman however, the industry is actually supporting the same number of employees across fewer expanded studios, which might indicate stability for the upcoming generation.

"What is true today is that there are fewer AAA games being built than at the same point in the previous generation," Hilleman writes. "I've done some calculations that say there were about 125 teams in the industry worldwide working on what I'd call a AAA game on a console, and that was 7 or 8 years ago ... That number today is well south of 30; probably in the 25 range. What's interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four."

Hilleman attributes this change to the gradual shift between standard and high-definition televisions. As HD became the norm, certain teams expanded to better produce enhanced visuals, while other studios dissolved or switched markets entirely. "This has everything to do with the standard definition to HD change," Hilleman continues. "If you look at the math, that change is about content - richly about content - and as we evolved, our costs went substantially up. And the number of people on teams with that kind of vision went up by necessity."

Hilleman suggests that, since HD televisions have effectively overtaken the market, this upcoming generation may be a more stable one overall. "I don't see that kind of content-oriented change coming in this next generation of platforms," he explains. "As a result, I think we were on a path that made me nervous, but it seems to have stabilized." Of course, whether this stability is sustainable remains to be seen. The very definition of Triple-A games has always been a nebulous concept at best, and it's entirely possible that <a href=http://www.escapistmagazine.com/news/view/125175-Oculus-Rift-Starts-Spending-Its-16-Million-Investment-Capital>some upstart new technology could arrive and upset the balance.

Source: <a href=http://www.videogamesintelligence.com/dice-europe/content.php?utm_source=Linkedin+VGIE&utm_medium=Social&utm_campaign=0307+vgie>Dice Europe 2013, via <a href=http://www.gamesindustry.biz/articles/2013-07-04-eas-hilleman-triple-a-console-studios-reduced-to-25-worldwide>Games Industry International

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MCerberus

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Jun 26, 2013
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EA is complaining that AAA gaming studios are decreasing in number. EA. The company that kills studios?
But in a world with Tripwires, Mojang, Team Meat, and there still being enough AAA to go around:
 

neppakyo

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Apr 3, 2011
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Hrmm, all I read was "EA kills 100 studios in 8 years"

Kinda sounds more believable.
 

Grabehn

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EA, don't you think you've been closing a few too many studios already? Saying "there's only X" when you're responsible for closing a damn lot does make sound like an asshole... OH WAIT, it's EA, I forgot.
 

lacktheknack

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Well, that makes sense to me. If your industry deals in millions of dollars, it doesn't seem likely that 125 studios would last long. Cannibalization is an expected occurrence.

I mean, how many blockbuster studios are there in Hollywood?
 

Terramax

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Question is: Are these AAA games any good?

The answer is 'no, no usually'.

We shouldn't be worrying about how many AAA studios there are, but 'reputable' studios.
 

Smooth Operator

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I like how they turn it into amazing detective work when they are the main motherfuckers who butcher studios and stuff everyone on the same conveyor belt production line.
 

V da Mighty Taco

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Fanghawk said:
"What's interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four."
Hold the phone here... am I reading this right? If so:

125 teams became 25.

25 is 1/5 of 125.

Team size has gone up by a factor of 4.

1/5 of the teams remaining, with each of the teams being 4 times larger.

4 x 1/5 = 4/5 = 80% of the total people remaining in the AAA industry.

80% =/= 100%

Either EA doesn't understand math, doesn't realize what they said, or they're knowingly contradicting themselves; because by their own admission the AAA industry has lost about 20% of its workforce yet somehow is exactly the same size. In any case, something is definitely wrong here.
 

luvd1

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And having less triple A studios is bad because? I do get he feeling triple A games are more for the ego of the industry rather then for customers but yet it's the customer/used games/pirates that gets blamed for studios going under and killing gaming.
 

Callate

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His summation may be mathematically correct, but the problem is those 25 studios are likely to continue to create about the same proportion of games that are out-of-the-ballpark awesome and games that are cry-into-your-beer bad. And a studio with four times the headcount is a studio that can ill afford those bad games.
 

spartandude

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Sleekit said:
Kmadden2004 said:
This is astonishing news...

EA has a chief creative officer!?
i'm pretty sure that pic is actually the Area 51 scientist from Independence Day...
for some reason that actually made me laugh out loud
 

Monsterfurby

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V da Mighty Taco said:
Either EA doesn't understand math, doesn't realize what they said, or they're knowingly contradicting themselves. Any case, something is definitely wrong here.
Not to support EA, but I had understood "gone up by the factor of 4" to mean "original team size plus four times that again", meaning you'd end up with five times the original team size (i.e. it's not "multiplied by the factor of four" but "gone up by four times its value".

Nonetheless, indeed I don't see the problem here. In fact, I'd argue that ONLY getting rid of "triple A" denominations can be a remedy to exploding budgets stifling creativity and quality.
 

V da Mighty Taco

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Monsterfurby said:
V da Mighty Taco said:
Either EA doesn't understand math, doesn't realize what they said, or they're knowingly contradicting themselves. Any case, something is definitely wrong here.
Not to support EA, but I had understood "gone up by the factor of 4" to mean "original team size plus four times that again", meaning you'd end up with five times the original team size (i.e. it's not "multiplied by the factor of four" but "gone up by four times its value".
Eh, I can see that now that you pointed it out. It probably could've been worded better, however, to avoid the confusion.
 

Strazdas

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May 28, 2011
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Ah, EA buys out and closes a studio, blames us for closing them. i see your back to your old tricks here.
also 25 studios is enough, we dont need 125 studios.