Nintendo Boss Explains Demise of the Wii Vitality Sensor

Andy Chalk

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Nintendo Boss Explains Demise of the Wii Vitality Sensor


Nintendo chief Satoru Iwata says the Wii Vitality Sensor wasn't actually as exciting as the boys in the lab thought it would be.

Remember the Wii Vitality Sensor? We last spoke of the device two years ago [http://www.escapistmagazine.com/news/view/109735-Nintendo-Boss-Admits-Vitality-Sensor-Still-Needs-Work], when Nintendo CEO Satoru Iwata said it still needed some work because "there are large individual differences in the biological information of humans," and it wouldn't work properly with an estimated one out of five people. The goal, he said, was to get that figure down to about one in 100, at which point it would be ready for release.

Unfortunately for Nintendo, while it was able to improve its percentage, it couldn't get it down far enough. "After a large-scale test of a prototype inside the company, we found out that for some people the sensor did not work as expected. We wondered if we should commercialize a product which works as expected for 90 people out of 100, but not so for the other 10 people," Iwata explained in a Q&A session at Nintendo's most recent shareholders meeting. "Though I am sorry that we did not give any specific updates after this product's initial announcement, I would say that knowing that a product has a problem we should not launch it for the sole reason that we have already announced it."

But it wasn't just technical issues that kept the Vitality Sensor off the shelves; it turns out that even when it does work, there's not a whole lot you can actually do with it. Iwata described it as "an interesting device" but added, "It was of narrower application than we had originally thought." He also took some time to explain why Nintendo announced the Vitality Sensor before it was completely committed to actually releasing it.

"It is difficult to decide the time to announce a product. If we announce a new product just before the launch date, we may hear some fans say that they cannot purchase it because the announcement was so sudden," he explained. "However, if we provide too much information well before the launch date, people will become so used to hearing about it that they may even feel as if they have already played it and experience déjà vu when we finally do launch it."

Even after an announcement is made, Iwata said, Nintendo will "postpone the launch of a new product or put it in a pending state if we determine that it does not meet the quality standards that we require."

Source: Nintendo [http://www.nintendo.co.jp/ir/en/stock/meeting/130627qa/03.html]


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MB202

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Oh yeah, I remember this... Always wondered what happened to it...
 

Vivi22

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Andy Chalk said:
it turns out that even when it does work, there's not a whole lot you can actually do with it. Iwata described it as "an interesting device" but added, "It was of narrower application than we had originally thought."
The words "no" and "shit" immediately spring to mind. Did anyone actually expect this to be anything more than another shitty Wii fit add-on?
 

Dragonbums

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At least they admitted the device was bad and didn't go around blaming the consumers for their failures.
 

Andy Shandy

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j-e-f-f-e-r-s said:
Makes me wonder what crazy left-field peripherals they've got in the works for Wii U. A Wii U Anal Thermometer peripheral perhaps?
Nah, the gamepad is totally going to be an all-in-one MRI, X-Ray, CAT scan and Ultrasound machine.
 

Terramax

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Thanks for explaining what the device was. Heck, I clicked on the link, and even that article didn't even explain it.
 

CriticalMiss

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j-e-f-f-e-r-s said:
Makes me wonder what crazy left-field peripherals they've got in the works for Wii U. A Wii U Anal Thermometer peripheral perhaps?
The WiiU Hadron Collider is pretty sweet, you need a 26 mile long underground tunnel and a small power plant in your living room to use it though. Still, that's less space than you need for the Kinect 2 to work.

I'm curious as to why they even announced it when it was a failure 20% of the time and they didn't really know what they were going to use it for. Surely you do the product development before announcing a product. But I'm no businesswoman, so what do I know?
 

Deacon Cole

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MB202 said:
Oh yeah, I remember this... Always wondered what happened to it...
I thought it was already out just irrelevant like the Wii Fit board.

Frankly, I don't know what use they had imagined for this device. I suppose for exercise games, monitoring heart rate isn't a bad idea. But people exercise without monitoring their heart rate all the time. So this would be a niche product for a niche within the niche of people who use their Wii to exercise in the first place.
 

Andy Chalk

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And from this point forward, all Nintendo-related news posts will refer to them exclusively as "Shiggy" and "I-watz."
 

Denamic

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Ever since the original announcement, I've been curious what sort of game you could possibly make for such a device. I mean, it's a device you sick your finger into, then hold it still. Sure, you may get heart-rate information and such... then what?
 

masticina

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the antithesis said:
MB202 said:
Oh yeah, I remember this... Always wondered what happened to it...
I thought it was already out just irrelevant like the Wii Fit board.

Frankly, I don't know what use they had imagined for this device. I suppose for exercise games, monitoring heart rate isn't a bad idea. But people exercise without monitoring their heart rate all the time. So this would be a niche product for a niche within the niche of people who use their Wii to exercise in the first place.
Yes and how many people still do that, how many still have wii balance board.

Also I don't see much use for it in "scary" games. It could have a few uses but to be fair it all would be just extra stuff. It wouldn't be the main part of the gameplay.
 

Deacon Cole

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masticina said:
Yes and how many people still do that, how many still have wii balance board.
They have them. They're just collecting dust in a closet.

Also I don't see much use for it in "scary" games. It could have a few uses but to be fair it all would be just extra stuff. It wouldn't be the main part of the gameplay.
Maybe the best use for this technology is to incorporate it into the controller that already comes with the system. Although, even then, I don't see much use for it. Frankly, I don't even like motion controls. I got a 3DS to play Luigi's Mansion and I wish I could turn of the motion controls because they suck. If I shift my position or grip, it effects things in the game at the worst possible time in the worst possible way. Handhelds should never have motion controls anyway. I need to watch the screen to see what's happening and then swing it around my head? How does that help me watch the screen? Idiots.
 

thelastgogeta

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I was expecting it to disappear silently, but I suppose being up and honest is better.

SkarKrow said:
Gutted.

Absolutely gutted.

Nah but seriously what was the point in it anyway?
Some people thought it would work for a horror game very well as a way of pushing dynamic difficulty.
Given that the Xbox One Kinect (It also can take your heart rate apparently - How? Um?) is going to be sitting there, required 100% of the time even for when the game or console doesn't need it, it seemed like an okay idea for one game or two. >_>

EDIT: Fixing structure a bit, feel like mentioning that we have had sunlight sensors (Boktai series - Amazing stuff from Kojima) on GBA games which worked pretty damn well.
 

Dryk

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the antithesis said:
Maybe the best use for this technology is to incorporate it into the controller that already comes with the system. Although, even then, I don't see much use for it. Frankly, I don't even like motion controls. I got a 3DS to play Luigi's Mansion and I wish I could turn of the motion controls because they suck. If I shift my position or grip, it effects things in the game at the worst possible time in the worst possible way. Handhelds should never have motion controls anyway. I need to watch the screen to see what's happening and then swing it around my head? How does that help me watch the screen? Idiots.
If you play 3DS on the bus the first person view vibrates which is even more annoying
 

FoolKiller

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Andy Chalk said:
And from this point forward, all Nintendo-related news posts will refer to them exclusively as "Shiggy" and "I-watz."
Oh dear. That would be quite amusing. Especially if they found out about it somehow and actually started referring to each other publicly like that.

The only thing I could think of would be to use it to determine your "fear" level during tense portions of a survival horror or action game. In action games you could have them add adrenaline boosts for it. Who knows?