Assassin's Creed Graphic Novel Takes Colonial Struggle to India

Fanghawk

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Assassin's Creed Graphic Novel Takes Colonial Struggle to India

The upcoming Assassin's Creed: Brahman will introduce true Indian ancestry to Desmond Miles' family tree.

One of the best things about the Assassin's Creed series is that historically-speaking, there are a great many options to explore. <a href=http://www.escapistmagazine.com/articles/view/columns/criticalintel/10190-Assassins-Creed-IV-Shameless-Speculation-Edition>Ubisoft has no shortage of time periods and cultures to set an ancestral flashback in, although sadly, even annual release schedules won't let it cover them all. Thankfully, branching into media like comic books is one great way to experiment and tell stories that wouldn't fit the scope of the games. This year's Comic-Con has presented one such example with Assassin's Creed: Brahman, a graphic novel set in 19th Century India that, on top of offering a new environment for graceful stabbings, appears to be canonical as well.

Brahman is set in a version of India described by Ubisoft as "a land of mysterious golden palaces and cursed treasure chambers held in the iron grip of British colonial rule". The book introduces new assassin Arbaaz Mir who, just like Connor in Assassin's Creed III, opposes British rule in a very direct and upfront kind of way. The series is written by Brenden Fletcher with art by Assassin's Creed comics veterans Cameron Stewart and Karl Kerschl.

Assassin's Creed: Brahman could prove to be a very interesting experiment for the series. Most of the games so far have focused pretty heavily on Europe and the Western world. At the very least, India would offer an entirely unique culture and visual aesthetic that helps Brahman stand out in the larger series, and adding an Indian ancestor to Desmond Miles' growing family is a nice touch as well. There's even a part of me that wishes India was the setting for Assassin's Creed IV, but I suppose if Brahman sells well, then the concept could be revisited for sequels or DLC.

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Assassin's Creed Brahman will launch this fall in conjunction with Assassin's Creed IV: Black Flag.

Source: <a href=http://kotaku.com/ubisoft-reveals-a-new-assassins-creed-set-in-india-it-843196157>Kotaku

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Apr 28, 2008
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Why couldn't this have been a game?

Hell of a lot more interesting than Revolutionary America or Pirates. Though that being said I'm glad we're getting a pirate game... but still. This sounds more interesting.
 

Zhukov

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Dec 29, 2009
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Is it just me or do the spin-offs always feature more interesting settings than the main series?

I mean, colonial-era India? Tsarist Russia? Those sound fucking awesome!

But the games? Nope, here's some more bloody Ezio. Now go save America.
 

Raggedstar

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Ya, I'm in the crowd of "why couldn't we get a game with this?" I would love to bum around Asia or Africa in the game. Hell, they just need to ring up the Far Cry 3 team to borrow their tigers.

Captcha: Watch out

...in an AC thread? You should know better than th-*vanishes with garbled sound*
 

CriticalMiss

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Please tell me there is a monkey assassin, that is the only thing that would make me spend any money on anything to do with Asscreed again.
 

godslayerIV

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maybe the developer don't want to take any risk with the setting now that there making some money
 

1337mokro

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It will always be the saddest choice in AC history to set the third game in boring ass colonial America.

Imagine running around the streets of ancient Indian cities. Visiting temple complexes that act as parkour puzzles. A clash between the Islamic aristocrat rulers and the hindu population. Culminating in two factions fighting over the land.

Nope! Let's make a game where the majority is forest and wilderness and the cities are all made of brick copy pasted ad nausea.

If they go all out with Black Flag and actually make some of the major port towns we might finally have a return to both an interesting time period and environment.
 

Dr.Awkward

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Hmm... Why does this sound like a re-branding of AC: Brotherhood, aimed at a less intellectual crowd?
 

Winthrop

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Raggedstar said:
Captcha: Watch out

...in an AC thread? You should know better than th-*vanishes with garbled sound*
Where did Raggedstar go? All I see is this suspiciously placed pile of hay. Oh well I've looked for 5 seconds that is long enough.

OT:It could be interesting, especially if passive resistance is brought up and the Assassin is put in a bit of a bad light for all his killing.
 

CrazyBlaze

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1337mokro said:
It will always be the saddest choice in AC history to set the third game in boring ass colonial America.
Sad thing is the forests and wilderness could have been great. The American Revolution can be interesting its just that they did it badly. The cities were not designed well to run in, with gaps far to large between streets and not enough ropes to go across. The forests were fun but the tree paths were boring and too short. The controls were badly done, the main character was an okay representation of a Native American but could have been done far better if his only characteristics were not his anger and broodiness. Not to mention the fact he was a Mohawk Native that sided with the Americans for most of the game, instead of a tribe that actually did side with them.

OT: Looks interesting but I'm not a fan of the art style.
 

V8 Ninja

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CrazyBlaze said:
...The cities were not designed well to run in, with gaps far to large between streets and not enough ropes to go across. The forests were fun but the tree paths were boring and too short. The controls were badly done, the main character was an okay represtation of a Native American but could have been done far better if his only characteristics were his anger and broodiness...
Are you sure you wrote that statement correctly? Because last I checked, ONLY displaying emotion X and/or Y does not make a strong character.

OT: Like everybody else has said, this is far more interesting of a setting than whatever Ubisoft has been doing.
 

bimon_1234567

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I find it hilarious that a game IP that is owned by a French publisher and developed by their French-Canadian studio routinely casts the British as the bad guys.

Oh, and I just realized that the vilification of the Templars makes a lot of sense if you consider Philip IV of France.

I just love history.
 

CrazyBlaze

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V8 Ninja said:
CrazyBlaze said:
...The cities were not designed well to run in, with gaps far to large between streets and not enough ropes to go across. The forests were fun but the tree paths were boring and too short. The controls were badly done, the main character was an okay represtation of a Native American but could have been done far better if his only characteristics were his anger and broodiness...
Are you sure you wrote that statement correctly? Because last I checked, ONLY displaying emotion X and/or Y does not make a strong character.

OT: Like everybody else has said, this is far more interesting of a setting than whatever Ubisoft has been doing.
Whoops. Thanks for the catch.