Star Citizen's Crowdfunding Raises $15 Million

Fanghawk

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Star Citizen's Crowdfunding Raises $15 Million

Star Citizen's backers have donated $5 million in just over a month, prompting Chris Roberts to reveal additional stretch goals.

When someone mentions the upcoming Star Citizen, you're probably thinking one of two things: Either you hope that it remains true to the spirit of classic space simulators, or you're amazed at how much money it's making. The project is already <a href=http://www.escapistmagazine.com/news/view/125381-Star-Citizen-Most-Successful-Crowfunding-Campaign-Ever>the most successful crowdfunding effort of all time, with individual ships that cost Chris Roberts <a href=http://www.escapistmagazine.com/news/view/125488-Star-Citizens-Spaceships-Are-Ridiculously-Expensive>tens of thousands of dollars to design. What's really interesting however is that Star Citizen's fundraising efforts aren't slowing down; in fact, they seem to be speeding up. Barely a month after reaching the $10 million mark, Star Citizen has raised yet another $5 million from enthusiastic donors, unlocking a new ship and additional stretch goals in the process.

Reaching the $15 million mark added an escort carrier to Star Citizen's list of incredibly expensive spaceships. If that wasn't enough, all backers will receive a digital 42-page Upgrade Handbook that outlines how to customize and overclock your ship's systems. And $15 million isn't even the highest stretch goal. If Star Citizen earns another million, Roberts will give in-game laser pistols to every donor, and include a galaxy-wide arena mode for competitive dogfighting tournaments.

On top of those announcements, Roberts also unveiled Star Citizen's $17 million stretch goals. If donors continue to donate in such high volumes, then ship upgrades will be added to all existing engine modifier pledges, while the impressive-sounding Battlecruiser class will be included in the finished game. Considering that Star Citizen currently raises an average of $36,249 per day, it's very possible that figure will be achieved within a month or two.

Source: Joystiq

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dragongit

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Dayum... Thats almost as much as a normally budgeted game. Or at least half way there. You can hire a lot of talent and develop for quite a while on that. Maybe not Skyrim levels of cash, but 15 million is nothing to sneeze at in this day and age. I'm sure Tim Schafer would love to get his hands on that much for his projects.
 

Saviordd1

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For all this money this game better be good or there will be riots in the damned streets.
 

Agayek

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You've got a typo in the headline there. It's Star Citizen, not Space Citizen.

OT: Sounds awesome. I backed this as soon as I heard about it. I can't wait for it to come out.
 

Scars Unseen

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May 7, 2009
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dragongit said:
Dayum... Thats almost as much as a normally budgeted game. Or at least half way there. You can hire a lot of talent and develop for quite a while on that. Maybe not Skyrim levels of cash, but 15 million is nothing to sneeze at in this day and age. I'm sure Tim Schafer would love to get his hands on that much for his projects.
Keep in mind that a lot of AAA(such as Skyrim) games' budgets go into marketing and administrative overhead. Cloud Imperium Games is an independent studio, so it doesn't need any of that. Star Citizen likely now has a development budget equal to or surpassing all but the most expensive games out there.
 

Me55enger

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Saviordd1 said:
For all this money this game better be good or there will be riots in the damned streets.
If you spend a small time wandering the forums there you will find two things:

There are alot of nostalgic middle aged men with amazingly patient wives and almost complete trust in Chris Roberts.

There is almost no doubt that he will deliver what people have hoped for.
 

Tanis

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Aug 30, 2010
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I...I really am amazed at this.

Hopefully this does well and maybe a company like Stardock can help fund the next game.
 

Fanghawk

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Agayek said:
You've got a typo in the headline there. It's Star Citizen, not Space Citizen.

OT: Sounds awesome. I backed this as soon as I heard about it. I can't wait for it to come out.
Demagogue said:
Confusing post title is confusing... Star Citizen, not Space Citizen.
Spotted that already, but thanks. :)
 

Redlin5_v1legacy

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Aug 5, 2009
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YESSSSS!!!

Please continue to do good! This is the game I've ever put a lot of my meager money into before release so the fact it is still receiving mass donations makes me VERY HAPPY!

Got my Star Citizen card in my wallet to prove my support. :D
 

BoogieManFL

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As much as I looked around on the website, I don't see what kind of game this actually is. Multiplayer? MMO? What's the deal?
 

Colt47

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BoogieManFL said:
As much as I looked around on the website, I don't see what kind of game this actually is. Multiplayer? MMO? What's the deal?
Think Wing Commander Privateer as an MMO with more ships. The Space Flight sim genre has been non-existent for so long I'm not really surprised it's gotten to 15 million.
 

BoogieManFL

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Colt47 said:
BoogieManFL said:
As much as I looked around on the website, I don't see what kind of game this actually is. Multiplayer? MMO? What's the deal?
Think Wing Commander Privateer as an MMO with more ships. The Space Flight sim genre has been non-existent for so long I'm not really surprised it's gotten to 15 million.
I found a Wiki for it, and it said it's NOT an MMO. I saw Single Player and options for private servers, so presumably multiplayer as well.
 

Colt47

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BoogieManFL said:
Colt47 said:
BoogieManFL said:
As much as I looked around on the website, I don't see what kind of game this actually is. Multiplayer? MMO? What's the deal?
Think Wing Commander Privateer as an MMO with more ships. The Space Flight sim genre has been non-existent for so long I'm not really surprised it's gotten to 15 million.
I found a Wiki for it, and it said it's NOT an MMO. I saw Single Player and options for private servers, so presumably multiplayer as well.
It isn't an MMO in the classic sense. It has a pretty strong multiplayer presence, though.
 

The Lunatic

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All the hype has rather put me in less certain terms with the game.

I do hope it's good, but, the volume of funding does make me a bit concerned that it won't live up to the hype.
 

Shadow-Phoenix

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Not really my kind of game but I do really wish the RTS genre had some other amazing crowd funded games apart from PA which seems to be the only one out there at the moment.
 

Joccaren

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BoogieManFL said:
I found a Wiki for it, and it said it's NOT an MMO. I saw Single Player and options for private servers, so presumably multiplayer as well.
It is an MMO persistent world run on CIG servers, where all Star Citizen players play in the same universe and shape the 'Official' universe with their actions.
Due to pledge goals around the $6mil mark or something, players are also able to run their own, moddable, private servers. Stuff from these servers are not transferable to the MMO server, and vice versa. There is an MMO element, but there's also a single player element. The exact mechanics of it all are a bit questionable ATM.
 

Agayek

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BoogieManFL said:
I found a Wiki for it, and it said it's NOT an MMO. I saw Single Player and options for private servers, so presumably multiplayer as well.
Kinda sorta. It most certainly is an MMO, but it's also got a single player campaign mode and the ability to use whatever server you wish.

The multiplayer part of the game is a persistent online world that is much like the that of EVE Online, with a whole bunch of different planets and systems to fiddle around in. Characters (player or non) run trade routes, attack said trade routes, explore, fight, etc, etc, all in the same big, expansive world that is supposedly shaped by player actions.
 

archvile93

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This sounds kind of interesting, but has there been any mention of what combat is like yet? Is it going to an actual space combat simulation game, or will it be air combat inexplicably in space?
 

HorrendusOne

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This just feels so awesome! The success of this game will 90* Turn the whole video game industry in a better direction than the current state.