Assassin's Creed IV Gets Sneaky In New Gameplay Walkthrough

Earnest Cavalli

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Assassin's Creed IV Gets Sneaky In New Gameplay Walkthrough


Pirates are known for being murderous, uncouth and apparently stealthy, if this latest gameplay preview for the upcoming Assassin's Creed IV: Black Flag is any indication.

Assassin's Creed IV: Black Flag is the latest sequel in Ubisoft's Assassin's Creed franchise, and as a result, you should already have some idea of what you'll be getting with the game. There will be parkour, there will be impressive acrobatic feats, and most crucially, there will be plenty of people getting their lungs punctured via hidden wrist blades. As the newly-released gameplay walkthrough embedded at top-right demonstrates, the game also fleshes out the series' de rigueur stealth mechanics, seemingly making them more fluid, and almost guaranteeing that they'll play a larger role in Black Flag than they had in previous installments.

So, what do we see here that we like? Obviously the game looks attractive, and we appreciate the detail with which Ubisoft has rendered the city of Havana - it's reminiscent of the urban sprawl found in the underloved, Vita-exclusive Assassin's Creed III: Liberation - but most impressive is how fluid the game's protagonist appears to be in motion. Each of the Assassin's Creed games have centered on lithe, agile characters, and Ubisoft continually improves in its ability to recreate that ideal in pixelated form.

Less impressive is the feeling of "been there, done that," that this trailer radiates. Yes, it's a new locale, new characters and a new story, but how many times can we clamber up walls, punch daggers through some jerk's spine and leap into conveniently-place hay bales before it loses all novelty?

Then again, forget what I just said. Assassin's Creed IV: Black Flag will make beaucoups cash based purely on name recognition, and it's obvious that Ubisoft is aiming squarely for "cash" over "artistic expression." There's nothing wrong with this, as long as we recognize that the Assassin's Creed series has become the gaming equivalent of endlessly sequelized summer blockbuster films, and that we'll be seeing new entries until the fountain of money generated by devoted fans runs dry. The only real question now is whether any of us will live long enough to see that happen.

Source: YouTube [http://www.youtube.com/watch?v=E7vBgW6mP9I]

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Erttheking

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I have to say that this actually looks like it'll be a pretty cool game.
 

TiberiusEsuriens

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AssCreed IV is going to be a pretty good game. Fanboys may not consider it a good Assassin's Creed game (because they want the painful slowness of AC1) but that doesn't mean it looks bad in its own right.

I do like how they are showcasing the ability to strike from the shadows. AC3 had a tendency to try and force you into open combat. Also, it looks like there is now an easy indicator for when you should be staying out of sight; the character puts his hood up when he needs to stay incognito!
 

NinjaDeathSlap

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erttheking said:
I have to say that this actually looks like it'll be a pretty cool game.
I have to agree. Still, I almost swore I was done with assassin's creed after the buggy, tedious slog from one disappointment to another that was AC3, but goddammit, Ubisoft may piss me off a lot lately, but they sure do know how to make their games look good.

While I'm not 'done' with AC. I am done with giving it the benefit of the doubt. This time around I'll wait until the game is out and the dust has settled, before I'll put my own money on the line. No more day 1 purchases, and certainly no more pre-orders, even if it does look this good.
 

oldtaku

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Stealth in AC is 'stealth'. It was never great in AC1 or AC2 and it was completely broken in AC3. We'll just have to see how it plays when you don't already know exactly what the scripted mission demands.
 

Grimh

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I'm not interested in this game because Assassin, I'm interested because Pirate.
At least they seem to take more pointers from ACII with regards to land-based side-mission stuff.
God ACIII was terrible...
Everything related to the Aquila basically saved that game from being a total waste of time for me.
Glad I didn't buy it at full price.