Splinter Cell: Blacklist's Wii U Exclusive Features In Video

Steven Bogos

The Taco Man
Jan 17, 2013
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Splinter Cell: Blacklist's Wii U Exclusive Features In Video

Ubisoft shows how Splinter Cell: Blacklist will take advantage of the Wii U's unique gamepad.

Splinter Cell: Blacklist, the latest in Sam Fisher's green-lighted spy escapades, is releasing on multiple platforms, including the Wii U. Ubisoft have just released an eight minute trailer highlighting "the Wii U gamepad advantage," and how the game will offer up some exclusive features for its Wii U version.

Splinter Cell Community Developer Zack Cooper walks us through a typical mission on the Wii U, explaining the things you can do on Nintendo's console that you won't be able to do on other platforms. First up, several gadgets which you can choose to equip in the loadout screen have "exclusive Wii U gamepad integration." During normal play, your gamepad's screen will function as Fisher's inventory, and all you need to do is tap on an item to equip it.

Fisher's "snake cam" and "colorized googles" also uses the gamepad's screen to show you what Sam can see. You can even zoom in by pinching the screen, and mark enemies by tapping on them.

But the coolest uses of the gamepad revolve around Fisher's equipable gadgets. The video shows us the tri-rotor, a remote control helicopter that is, appropriately, controlled entirely with the gamepad's gyroscope controls. The sticky-cam, one of the "classic Splinter Cell" gadgets, is also controlled entirely with the gamepad.

YouTube commenters are also quick to point out that the Wii U version has considerably less screen-tearing than the Xbox 360 and PS3 versions of the game.

So there you have it. Is this enough to convince you to get the game on Wii U? If you don't have a Wii U, is it enough to convince you to buy one?

Source: Ubisoft [http://www.youtube.com/watch?v=gsKN-bHSmoE]



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Tanis

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Aug 30, 2010
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The only games, as of now, that could convince me to get a WiiU would be a proper Pokemon game (not that Skylander wanna-be) or Atlus games.
 

BrotherRool

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Oct 31, 2008
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EDIT: NOPE changed my mind. In the first 4 minutes time spent using the gamepad during actual gameplay? 11 seconds. Time spent using the gamepad when they didn't freeze the image on the mainscreen and copy it to the screen below? 4 seconds. This has gone from neat gimmick, to gimmick which it would be simpler without. If they're just going to copy the snake cam picture to the pad, why not keep it on the screen and look at it there?
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You know, if all other things were equal this is actually pretty neat side gimmick* and would make the difference.

That is if Sony and Microsoft weren't safer bets on third-party support and the Wii U version of the games doesn't get gimped as much as the Wii version of games did. But if those things don't turn out to be true, at least this is probably better than Kinect. Probably.




*1) It doesn't revolutionise your play style. 2) It doesn't do anything can and normally is approximated well on screen. So gimmick, but not an awful one.
 

Sarge034

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Feb 24, 2011
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That's cool, I guess...

How will I ever live with having to navigate an inventory screen again? Oh woe is me. -.-


Really though, neat idea but I don't see it as a selling point. I just don't like having to look away from my tv to play my games. So smart glass can burn in hell too. Yes I am angry about the Dead Rising 3 smart glass exclusive content, thank you for asking!
 

Shadow-Phoenix

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Mar 22, 2010
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Good to see Ubi is finally making another game with use of the gamepad, I mean it's not like a lot of users here make up excuses to not use the gamepad, oh wait...
 

Dragonbums

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May 9, 2013
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BrotherRool said:
EDIT: NOPE changed my mind. In the first 4 minutes time spent using the gamepad during actual gameplay? 11 seconds. Time spent using the gamepad when they didn't freeze the image on the mainscreen and copy it to the screen below? 4 seconds. This has gone from neat gimmick, to gimmick which it would be simpler without. If they're just going to copy the snake cam picture to the pad, why not keep it on the screen and look at it there?
--------

You know, if all other things were equal this is actually pretty neat side gimmick* and would make the difference.

That is if Sony and Microsoft weren't safer bets on third-party support and the Wii U version of the games doesn't get gimped as much as the Wii version of games did. But if those things don't turn out to be true, at least this is probably better than Kinect. Probably.




*1) It doesn't revolutionise your play style. 2) It doesn't do anything can and normally is approximated well on screen. So gimmick, but not an awful one.
I'm pretty sure the entire point of the video was to showcase what one could do with the Wii U gamepad if they buy Splinter Cell on it.
This isn't a gameplay demo. It is a Wii U feature demo.
So naturally, most of the video will be spent talking about the Wii U gamepad, and not really focused on the gameplay.
 

BrotherRool

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Oct 31, 2008
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Dragonbums said:
BrotherRool said:
EDIT: NOPE changed my mind. In the first 4 minutes time spent using the gamepad during actual gameplay? 11 seconds. Time spent using the gamepad when they didn't freeze the image on the mainscreen and copy it to the screen below? 4 seconds. This has gone from neat gimmick, to gimmick which it would be simpler without. If they're just going to copy the snake cam picture to the pad, why not keep it on the screen and look at it there?
--------

You know, if all other things were equal this is actually pretty neat side gimmick* and would make the difference.

That is if Sony and Microsoft weren't safer bets on third-party support and the Wii U version of the games doesn't get gimped as much as the Wii version of games did. But if those things don't turn out to be true, at least this is probably better than Kinect. Probably.




*1) It doesn't revolutionise your play style. 2) It doesn't do anything can and normally is approximated well on screen. So gimmick, but not an awful one.
I'm pretty sure the entire point of the video was to showcase what one could do with the Wii U gamepad if they buy Splinter Cell on it.
This isn't a gameplay demo. It is a Wii U feature demo.
So naturally, most of the video will be spent talking about the Wii U gamepad, and not really focused on the gameplay.
You misunderstood me, what I'm saying is that in this gameplay demo _for_ the gamepad, the gamepad hardly gets used at all and when is used for those brief few seconds, it's not a very fundamental part of the game or even particularly useful. Mainly instead of showing an image on screen they seem to freeze the image on the TV and make you look at your gamepad