1. Nowhere because it wasn't good.KaZuYa said:Piff Paff! Where's the Terror from the Deep remake? and we want multiple bases and skyrangers and aliens attacking Xcom bases!
I'd guess that even if you could, you wouldn't want to, due to missing all that amazing meld.otakon17 said:But can we apply this stuff to an existing game or do we have to start all over! Because seriously, I hate building my game up in games like this only to be forced to restart just to access new content. Like what they did with the last DLC, which I got to finally experience because I got XCOM: Enemy Unknown for free with a pre-order on The Bureau, along with Spec Ops: The Line.
Seconded.Bindal said:1. Nowhere because it wasn't good.KaZuYa said:Piff Paff! Where's the Terror from the Deep remake? and we want multiple bases and skyrangers and aliens attacking Xcom bases!
2. No, we don't - those bases would only serve two purposes anyway: Make cash and scan areas. Guess what saterlites do?
3. Well, I would settle for a good reason why we got only one, too.
4. No, we don't (unless it is a story-mission)
The way I interpreted it, the meld is just another objective to do. I imagine you could still stay competitive without large amounts of meld/cybernetics (I believe Heavys (and maybe another class) got the option to deal more damage to mechanical enemies). It's another resource to manage and gather (similar to trying to get alien weapons without them exploding into fragments).1337mokro said:-snip-
Imagine playing 80 bomb disposal missions in a row... yeah I'd rather play Interceptor too.
Thirded (sp?). Especially because the new ant-farm base structure wouldn't lend itself to well to fights.Doom972 said:Seconded.Bindal said:1. Nowhere because it wasn't good.KaZuYa said:Piff Paff! Where's the Terror from the Deep remake? and we want multiple bases and skyrangers and aliens attacking Xcom bases!
2. No, we don't - those bases would only serve two purposes anyway: Make cash and scan areas. Guess what saterlites do?
3. Well, I would settle for a good reason why we got only one, too.
4. No, we don't (unless it is a story-mission)
I usually had one with me on most missions, if I had to use a unit to make a suicide run to finish an entrenched enemy, they came in handy. You could replace them and no exp was lost.nuba km said:I did not give up on the S.H.I.V. in fact it was my most used unit by the end of the game, massive health, great flight fuel, massive damage and immunity to psychic attacks they tore through many enemies and made the most powerful abilities of the aliens useless.
Fourth'd, kinda.Doom972 said:Very nice. It would definitely make subsequent playthroughs much more interesting. I love the idea of having a mech heading the attack, and the other guys having superpowers.
I wonder if mechs/mutations would prevent psionics.
Seconded.Bindal said:1. Nowhere because it wasn't good.KaZuYa said:Piff Paff! Where's the Terror from the Deep remake? and we want multiple bases and skyrangers and aliens attacking Xcom bases!
2. No, we don't - those bases would only serve two purposes anyway: Make cash and scan areas. Guess what saterlites do?
3. Well, I would settle for a good reason why we got only one, too.
4. No, we don't (unless it is a story-mission)
They could do it in a way that you're defending the base from the outside or something, if that defense fails then it has a defense one inside on one level. Once that gets overrun then that would be it.Bindal said:Thirded (sp?). Especially because the new ant-farm base structure wouldn't lend itself to well to fights.
Having to search six floors (two of which are only engineering/research labs) with only elevators as ways between floor doesn't seem fun to me.
And a more well done TftD (and balanced) could be fun, if only because of new enemy variety and environments.
The one thing I really want is larger soldier pools (eight maybe, sixteen seems too high) to account for new mech/cybyernetic soldier options. Some larger scale fights could be fun with the EU systems.
WE actually do. Even if those bases are just cosmetic, it would at least make sense to have more than one vitally important last stand for mankind base around. Also the one thing they NEED to fix 100% was the awful interception section. My goodness was that boring and pointless.Bindal said:1. Nowhere because it wasn't good.KaZuYa said:Piff Paff! Where's the Terror from the Deep remake? and we want multiple bases and skyrangers and aliens attacking Xcom bases!
2. No, we don't - those bases would only serve two purposes anyway: Make cash and scan areas. Guess what saterlites do?
3. Well, I would settle for a good reason why we got only one, too.
4. No, we don't (unless it is a story-mission)
Actually, it's pretty safe to bet that it would've sold horrible because the old game, as much as you want to praise it, wasn't that good to begin with. It was complicated as heck, but it wasn't very complex, the AI was cheating where it could.KaZuYa said:Dunno why people are so anti base defense, I mean the new XCOM:EU is just a seriously watered down version of the original and most of the complaints people have are about things they removed. I wish they just revamped the old game but they were to scared people wouldn't like it, they did and i'm bloody convinced if they had left in everything it would of sold just as well if not better.
As a person who actually played Enemy unknown FIRST and then got to the original, I vehemently disagree. While some of the "complicated" stuff was needless (Fuel and ammo management) the new game had quite a bit of unnecessary streamlining. Disregarding the roleplaying aspects in being able to place your base where ever you want on the map (which to me atleast, was cool) having multiple skyrangers with travel time to missions around the globe added to the immersion and really fit the theme well. In the new one, you're presented with this artificial choice between 3 locations, despite your progress or resources at the time. In the original xcom you could work to the point where you actually COULD protect the world, for a time atleast.Bindal said:Actually, it's pretty safe to bet that it would've sold horrible because the old game, as much as you want to praise it, wasn't that good to begin with. It was complicated as heck, but it wasn't very complex, the AI was cheating where it could.KaZuYa said:Dunno why people are so anti base defense, I mean the new XCOM:EU is just a seriously watered down version of the original and most of the complaints people have are about things they removed. I wish they just revamped the old game but they were to scared people wouldn't like it, they did and i'm bloody convinced if they had left in everything it would of sold just as well if not better.
And Firaxis cut a lot of things for that reason. Or because people never really bothered with it. Like the addional bases. I filled mine always with living quarters, general stores and workshops and had exactly ONE hangar (or two if I was building the Avenger there) and had maybe 10 soldiers on stand-by should the aliens decide to do the most annoying thing the game had - attack the base.