These were volunteers who are, as of the Kickstarter funding, being paid.Falterfire said:Ew. That's a hideous budget plan. They are rather critically forgetting to include people in their budget. That means they're planning on doing it worth a force of volunteers. Building an MMO is a difficult and lengthy process which fails even with highly skilled professionals working on it full time and they are trying to do it with volunteers?
I'm hopeful since I loved City of Heroes, but I'm doubtful. A team of volunteers who met over the internet trying to build an MMO on what is (relatively speaking for an MMO) a shoestring budget? I have serious reservations about this ever actually seeing the light of day.
That contradicts their Kickstarter page. Their initial goal was $320,000, which according to them was to be divided as:JonB said:These were volunteers who are, as of the Kickstarter funding, being paid.
You are quite right, we are all volunteers. That does not mean we will stay that way, the budget only tells you the minimum needed to get things going.Falterfire said:Ew. That's a hideous budget plan. They are rather critically forgetting to include people in their budget. That means they're planning on doing it worth a force of volunteers. Building an MMO is a difficult and lengthy process which fails even with highly skilled professionals working on it full time and they are trying to do it with volunteers?
I'm hopeful since I loved City of Heroes, but I'm doubtful. A team of volunteers who met over the internet trying to build an MMO on what is (relatively speaking for an MMO) a shoestring budget? I have serious reservations about this ever actually seeing the light of day.
I would need to understand why you are pessimistic. I am the technical director for the project (fancy title for the guy who manages the software and programmers), ask me anything you wish to know and if I don't know the answer, I will get the answer from the person who does.CharrHearted said:Colour me pessimistic, but I can't see this succeeding, but my views are very uneducated and unrefined. Can anyone help change my opinion on it? Or help me gain hope for this?
The fact that they're saying shit like this in 2013 like it's a novel idea doesn't bode well. This has been tried time and again and people either don't give a shit about it, actively dislike it because it misses the whole point of MMOs or will praise you on forums for it then go back to WoW anyway because the rest of the game isn't good enough.Overall, the fact that the story is actually about the player characters, rather than their being simply spectators to events or interchangeable cogs in a larger event. We will be using a technique City of Heroes did, where multiple player characters can each complete the same piece of content, but we never put it in their faces that they have done so- in each character's individual canon, that experience was unique, and their further content will treat it as such. The player character is the protagonist, and the story follows them through their development into a super of epic proportions, as opposed to treating them as one of many, who are all largely irrelevant next to the most major NPCs.
So what will make City of Titans stand out is doing exactly the same as every other MMO in existence? Seriously, can anyone name a single MMO in which a player doesn't do unique quests for unique NPCs and get given unique rewards, then promptly get confronted with hundreds of other players who have done exactly the same? WoW is easily the most average MMO around; how many times has the Lich King been killed now? Hell, even Eve, one of the least average MMOs, does this with its tutorial missions. It doesn't exactly build confidence when the people trying to make an MMO apparently have absolutely no idea how existing MMOs actually work.JonB said:What will make City of Titans stand out from the average MMO?
Sara Quinn: Overall, the fact that the story is actually about the player characters, rather than their being simply spectators to events or interchangeable cogs in a larger event. We will be using a technique City of Heroes did, where multiple player characters can each complete the same piece of content, but we never put it in their faces that they have done so- in each character's individual canon, that experience was unique, and their further content will treat it as such. The player character is the protagonist, and the story follows them through their development into a super of epic proportions, as opposed to treating them as one of many, who are all largely irrelevant next to the most major NPCs.