Shroud of the Avatar's Player-Made Weapons Can Become Artifacts

Fanghawk

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Feb 17, 2011
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Shroud of the Avatar's Player-Made Weapons Can Become Artifacts

Richard Garriott's Shroud of the Avatar will never destroy player-made items, but leaves them behind for someone else to find.

One of the unique aspects of Kickstarter-backed gaming is that developers have free reign to make whatever projects or features they'd like. One such developer is none other than Richard "Lord British" Garriott, whose proposed Shroud of the Avatar MMO <a href=http://www.escapistmagazine.com/news/view/123125-Richard-Garriotts-Shroud-of-the-Avatar-Kickstarter-Doubles-Its-Goal>doubled its $1 million goal. With Shroud's finances secured, the question now is what Ultima's creator will do to make Shroud stand out. Garriott's response? Use permanent player-created items to give every in-game object a sense of weight and history.

"If someone's ever killed 100 orcs with a sword, that sword would have the tag 'Orc Slayer', Garriott recently told WarCry. "All of that data is already on the weapon, so why destroy this thing that has this real history? So why not recycle that right back into the game? And that way the actual sword, the actual history, is still a part of the game. You can go find the person who made it."

While Shroud of the Avatar will create a few initial items to get players started, literally everything else will be player-generated, including weapons found in dungeons. According to Garriott, destroying items that have such unique histories would be a waste, so they'll remain a part of the MMO world. Replacing, selling, or even dropping an item won't destroy it, but leaves it behind for another player to discover.

The full interview describes other plans Garriott has for Shroud of the Avatar, but this take on player-generated items could have the biggest impact. We've already seen legal battles <a href=http://www.escapistmagazine.com/news/view/72346-IGE-Sued-By-World-Of-Warcraft-Player>over virtual property that really isn't unique within the game world; imagine what will happen once players can create objects with literal in-game history. Everything from virtual property theft to collecting in-game artifacts would have massive effects on Shroud's world and economy. We'll have to wait until Shroud of the Avatar's 2014 release to see how it all plays out.

Source: <a href=http://www.warcry.com/news/view/129454-Lord-British-Interview-Part-1-How-Shroud-of-the-Avatar-Gives-History-to-Player-Made-Items>WarCry

[http://www.warcry.com/news/view/129454-Lord-British-Interview-Part-1-How-Shroud-of-the-Avatar-Gives-History-to-Player-Made-Items]

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Corven

Forever Gonzo
Sep 10, 2008
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That is a rather neat concept, it gives any item you obtain a more personal feel, rather than you knowing that you and thousands of other players have the exact same weapon and armor set, each piece has it's own name and history behind it.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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I uh, hope that doesn't mean there's a finite amount of resources, or no way to actually discard/recycle garbage weapons, because otherwise that's going to start to pile up
 

Kenjitsuka

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Sep 10, 2009
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There must be a GRAVE error with the listing image for this article!
Clearly it looks like a female model, BUT it's covered in some kind of normal, effective looking armor!
Obviously this is against the law, as fantasy females are required to wear stuff that looks like bikini's or at least leaves 73% of the body exposed!!!!

Anyway, nice idea!
 

Marak Daga

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Feb 1, 2012
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Hey escapist, do you know what my reaction is when i see "read the full story at warcry"?

"Why?, im at escapist".

Seriously, its adding nails into escapists coffin, not helping.