Stasis Succeeds on Kickstarter, Mark Morgan Stretch Goal Goes Down
I was a little concerned that Stasis wouldn't get the job done on Kickstarter, but all is now well: The $100,000 goal was reached a couple of days ago and two stretch goals have been achieved since. It is a happy outcome; I played the alpha demo a few weeks back and it was raw, but very promising.
Hitting the stretch goals is a pretty big deal too. The first one, at $105,000, isn't much to speak of - the lead character will be able to use items in the game to commit suicide - but the second, achieved when the Kickstarter crossed the $120,000 mark, will see an "extended Mark Morgan soundtrack" added to the game. Morgan, who confirmed [http://www.escapistmagazine.com/news/view/129590-Fallout-Composer-Mark-Morgan-Signs-Up-For-Stasis] his initial involvement in the project in November, is the composer of the Fallout, Fallout 2 and Planescape: Torment soundtracks among others, and is also making music for Wasteland 2 and Torment: Tides of Numenera.
"I know that the standard practice in the final 24 hours is a call to arms to spread the word about your project!" Stasis developer Christopher Bischoff wrote in the latest Kickstarter update. "However I feel that you; the backers, journalists, 'Let's Players', forum and community members from around the world....have gone above and beyond already and I want to take this time to thank you."
With roughly 22 hours remaining, it seems unlikely that the final stretch goal, a prequel chapter about the Cayne Corporation that will be added at $140,000, will be hit, although anything is possible. Either way, Stasis is going to happen, so if you want to get in on the action you'd best get a move on - and if you want to see what all the excitement is about first, the alpha demo remains open to one and all at Kickstarter [http://www.kickstarter.com/projects/bischoff/stasis-2d-isometric-scifi-horror-adventure-game].
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The point-and-click horror adventure Stasis has cleared the Kickstarter hurdle and now has about a day left to knock over some stretch goals.I was a little concerned that Stasis wouldn't get the job done on Kickstarter, but all is now well: The $100,000 goal was reached a couple of days ago and two stretch goals have been achieved since. It is a happy outcome; I played the alpha demo a few weeks back and it was raw, but very promising.
Hitting the stretch goals is a pretty big deal too. The first one, at $105,000, isn't much to speak of - the lead character will be able to use items in the game to commit suicide - but the second, achieved when the Kickstarter crossed the $120,000 mark, will see an "extended Mark Morgan soundtrack" added to the game. Morgan, who confirmed [http://www.escapistmagazine.com/news/view/129590-Fallout-Composer-Mark-Morgan-Signs-Up-For-Stasis] his initial involvement in the project in November, is the composer of the Fallout, Fallout 2 and Planescape: Torment soundtracks among others, and is also making music for Wasteland 2 and Torment: Tides of Numenera.
"I know that the standard practice in the final 24 hours is a call to arms to spread the word about your project!" Stasis developer Christopher Bischoff wrote in the latest Kickstarter update. "However I feel that you; the backers, journalists, 'Let's Players', forum and community members from around the world....have gone above and beyond already and I want to take this time to thank you."
With roughly 22 hours remaining, it seems unlikely that the final stretch goal, a prequel chapter about the Cayne Corporation that will be added at $140,000, will be hit, although anything is possible. Either way, Stasis is going to happen, so if you want to get in on the action you'd best get a move on - and if you want to see what all the excitement is about first, the alpha demo remains open to one and all at Kickstarter [http://www.kickstarter.com/projects/bischoff/stasis-2d-isometric-scifi-horror-adventure-game].
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