Its designed not to reward players for playing Loadout specifically longer, but rather designed to reward players for having general experience in basic FPS mechanics.webkilla said:I enjoy the game
And the point that all the basic weapons are almost the best is quite true.
Example: If you think a rocket launcher with a quad-rotary 'clip' is good for spamming lots of explosions, then keep in mind that those rockets are a lot smaller than normal 1-shot-1-reload rocket guns, like your starter rocket launcher.
If anything, I'd say that the game doesn't reward specializing and going deep into the various weapon tech trees that much. The default guns are so efficient that it can be difficult to see any reason to bother 'upgrading'
A chaingun upgrade to a rifle means more bullets, but equally reduces how much dmg each bullet does
A sniper barrel and scope upgrade makes it a sniper rifle - but... much slower fire rate.
Basically there is - AFAIK - no way to really 'up' how much damage you do. What you can do is level up weapon components through repeated use, and I'm guessing that doing that will up your damage a bit, but I doubt it'll be enough to tip the scales in any meaningful way.
It sounds like a plus to me. Making it so no gun can be better than any other makes the game sound pretty balanced.webkilla said:I enjoy the game
And the point that all the basic weapons are almost the best is quite true.
Example: If you think a rocket launcher with a quad-rotary 'clip' is good for spamming lots of explosions, then keep in mind that those rockets are a lot smaller than normal 1-shot-1-reload rocket guns, like your starter rocket launcher.
If anything, I'd say that the game doesn't reward specializing and going deep into the various weapon tech trees that much. The default guns are so efficient that it can be difficult to see any reason to bother 'upgrading'
A chaingun upgrade to a rifle means more bullets, but equally reduces how much dmg each bullet does
A sniper barrel and scope upgrade makes it a sniper rifle - but... much slower fire rate.
Basically there is - AFAIK - no way to really 'up' how much damage you do. What you can do is level up weapon components through repeated use, and I'm guessing that doing that will up your damage a bit, but I doubt it'll be enough to tip the scales in any meaningful way.
hakkarin said:Agreed - but my point is also that its VERY easy to make a VERY sub-optimal but cool looking weapons build.webkilla said:I enjoy the game
And the point that all the basic weapons are almost the best is quite true.
-snip-
Making a good gun isn't just about trying to make it do more damage or increasing its stats. Its about knowing what the weapon is for in the first place and then adapting it to that purpose.
For example: The rocket launcher can be modified to have a multi-rocket drum. But as the ammo per 'clip' increases, damage decreases. This sounds fair enough, but eventually the rockets do very little damage at a (compared to machine guns) low fire rate. A single-rocket launcher will do a ton of damage in comparison.
Or, the rocket launcher can be modifier to be come a grenade launcher - that is, make the 'rockets' fly in an arch insteead of being 'fired' as actual rockets. Sounds like a great idea, but it makes it harder to aim and most of the gameplay is so up close and personal that bothering with mods for long range engagement, like being able to lob rockets/'nades over buildings and obstacles.
Its really easy to make a weapon that sucks. The number of builds that are actually useful I can probably count with two hands...
Thus, the whole idea of being able to main a healing minigun, or a shotgun cluster-grenade launcher, while it sounds cool - isn't very useful.
But you said earlier that the default guns are pretty much the best... now you say its dumb if no thought or effort was needed to make an effective gun. Those two kinda fit together, which is sort of my point.hakkarin said:Sounds good to me. It both makes sense and is realistic. It would be dumb if no effort or thought was needed to make an effective gun. I actually consider this to work in the game's favor rather then working against it. It feels really good when you blow some idiot player into pieces and you know its because you built a gun that was better then their stupid shotgun-sniper riffle hybrid thing.webkilla said:-snip
Thus, the whole idea of being able to main a healing minigun, or a shotgun cluster-grenade launcher, while it sounds cool - isn't very useful.