I've posted this twice now, and I don't really feel like rewriting it again, so here it is.
PuckFuppet said:
One of the issues you get when you discuss something with the mindset of "Is this good?", particularly when it comes to video games which are very individual experiences, is hyperbole.
Was WoW the best thing ever? It was good, it had a very consistent tone and was well designed. However you rarely get people who are able to look at a product without the extremes, then you have the people who tend to swing towards an extreme because they see other people like them there. It is a vicious cycle much more worthy of an article than the banal assessment of recent MMO development cycles.
Is ESO going to fail? Probably, the market is broadly made up of people who are still of the mindset that if you like it you must dislike everything else, the same people who drive the actual cycle that the article was alluding to and are entirely apathetic to the idea of being part of improving the market/industry. More often that not the people who argue either way for a games chances, particularly in a broader public setting, are just dancing to the tune of the executives and the investors.
As an example of that look at EA, regarded as a terrible company and a pox on the entire industry, but easily able to occupy the same space as other "better" companies because any chance of a change is impossible when the market itself is equal parts apathetic and zealous. The zealots drive people one way or the other, keeping franchises afloat regardless of their actual quality, so that those who have associated themselves with a given franchise aren't loyal so much as their are subject to the franchise itself. It is the "If I buy it nothing will change, if I don't buy it those jerks win. Better buy it." effect.
As much as ESO or Wildstar are points of discussion the actual conversation people need to be having is whether or not constantly espousing the ethos of "You like this, therefore you're stupid/wrong and I'm right/better" is something that can be addressed.
In one of the threads in which I posted this, or similar, I quoted a user who genuinely asked "WHO DO I BELIEVE?!" questioning the disparity between the views expressed in the article I responded to and views expressed elsewhere, I think it was RPS that time.
That is a ridiculous state for "games journalism" to be in. No game will _ever_ be flawless, it can't happen. The concept of "best ever" is meaningless marketing speak that we have become so accustomed to our scale of good and bad experiences with regards to games is ENTIRELY defined by it.
I like ESO, quite a bit infact, but I'm not going to say in conversation that it is "the best" or "the greatest" or "better than all the rest" objectively because I don't get to make that determination, no one does. That said people seem to have foisted that responsibility on reviewers, on youtubers and to a point on themselves because they're expected to "know the difference between good and bad" objectively.
I just... what?
EDIT: I really want to respond to that PvP article but I'm really not sure how much I can and can't say... so I'll keep it vague.
The point about long stretches of moving and organising punctuated by brief moments of fire and death is entirely true but I honestly found sieges, defending or attacking, to be consistently engaging. The PvP is easily one of the stand-out elements of the game for me, and I'm not someone who has enjoyed PvP in MMO's before.
You need a group to achieve anything major, which I like. On a 1v1 basis you are, as long as you're willing to focus on taking skills that help you in PvP, evenly matched with any other class (the only significant advantage being DK's HP regen ability). You can even win 1v2 if you're quick and you get lucky but the game punishes lone wolves in the long run. You can still do it, lone wolfing that is, but you'll never generate as much AP as someone in a group nor will you have as much fun.
Whereas in large group battles having an even mix of classes and specs is absolutely required, as is everything from siege placement to moving out of fire to watching the flank etc. etc.
It is a much more enjoyable group experience than, to take an example, SWTOR's PvP.