Titanfall Resolution May Be Boosted With Post-Launch Patch
Respawn Entertainment is looking at ways to increase the resolution of Titanfall on the Xbox One with a post-launch update.
Despite a report last month [http://www.escapistmagazine.com/news/view/132213-Titanfall-Runs-at-792p-60-FPS-on-Xbox-One] that Titanfall might launch at a higher resolution that the rather odd 792p of the beta release - 900p was the number being bandied about - it has now been confirmed that the game will run at the lower resolution when it ships. That's not necessarily the end of the road, however.
"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res," Respawn Lead Engineer Richard Baker told Eurogamer. "For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."
Baker said there are also opportunities to optimize the frame rate and get Titanfall running at a "rock-solid 60 all the time," even during big fights with lots of visual effects. "We're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally," he added.
Titanfall launches on March 11 (which is about, oh, 12 hours from now) for the Xbox One, Xbox 360 and PC.
Source: Eurogamer [http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p]
Permalink
Respawn Entertainment is looking at ways to increase the resolution of Titanfall on the Xbox One with a post-launch update.
Despite a report last month [http://www.escapistmagazine.com/news/view/132213-Titanfall-Runs-at-792p-60-FPS-on-Xbox-One] that Titanfall might launch at a higher resolution that the rather odd 792p of the beta release - 900p was the number being bandied about - it has now been confirmed that the game will run at the lower resolution when it ships. That's not necessarily the end of the road, however.
"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res," Respawn Lead Engineer Richard Baker told Eurogamer. "For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."
Baker said there are also opportunities to optimize the frame rate and get Titanfall running at a "rock-solid 60 all the time," even during big fights with lots of visual effects. "We're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally," he added.
Titanfall launches on March 11 (which is about, oh, 12 hours from now) for the Xbox One, Xbox 360 and PC.
Source: Eurogamer [http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p]
Permalink