Pretty much this. If you're not sitting at 10+ life at all times, you're probably done for. Thanks to the direct damage and Charge guys + buff spells, it's got a huge amount of reach, much like the burn component of Red Deck Wins and other mono-red strategies.Shalok said:So if you have ever played Magic just think of it as mono red...
I was admittedly late to the party with Murlocs, so I'm still actually playing with them because they're easy, fun, and make the hilarious murloc sound. This is almost exactly what I've found, too. You simply must deal with the early threats before they turn into something more. No, a 2/1 isn't that scary. Heck, even three 2/1s aren't that scary. But when they suddenly turn into 4/2s and start piling on the damage, you'll regret not dealing with them when they were little.Ne1butme said:I played a bit of the murloc deck during the beta and the biggest mistake my opponent could make was going to the face too soon. Murloc, more than other rush decks, is all about the synergy. Tidehunter plus old murk eye can just overwhelm anyone that chooses to ignore the early murlocs because they don't seem dangerous.
I mostly play control decks now. if a warlock plays a murloc in the first 2 turns, i immediately focus on constant minion removal, even at the cost of my own life points. Traditional murloc decks aren't effective past turn 7, so if you can get there with a clear board, the murloc player is most likely screwed.
i love pyromancer. Coupled with Paladin's equality and you get a cheap board clear. Nothing pisses off rush decks like a board clear.MANIFESTER said:2 of my favorite cards to at least slow down aggro. Sunfury Protector and Defender of Argus, both give other minions taunt making it very effective at slowing things down. Also really helpful if you are playing a minion creator class like the shaman or paly for the situations where you don't have minions on the field but need a taunt, even a small one. Other extremely effective minion is Wild Pyromancer. Use him and combo into any cheap can be extremely useful, especially against hunter aggro decks I see being played (lots of 1 hp minions).
I do have some class, I don't use the massive fuck you that is Pyroblast. XDDexterity said:I hate Mages so much... At several points I've considered disenchanting either my Golden Jaraxxus or Golden Grommash (#humblebrag) to craft myself a Lorewalker Cho.The Wykydtron said:You know i've never lost to a full Murloc rush deck. I run Full Skill Madge Deck though, it's probably too advanced for any of you to truly grasp.
Early Argent Squires and/or Scarlet Crusaders and/or an Ice Barrier secret really help shut them down. I regularly turtle behind Ice Barrier, it's fuckin' bullshit.
Polymorph anything you can't kill, Fireball to kill anything that gets big, and use Skillstrike to clear the board once you can. The Mage hero power is really good vs those low health rush decks as well.
It's really such a pain when it's up to turn 9, the Mage burnt through their Frost bolts, Ice Lances, Frost Novas, Flamestrikes etc and then finish me off in two turns with Pyro and Fireblasts.
Whaaaaat? You'd rather have borderline useless Cho over this:Dexterity said:At several points I've considered disenchanting either my Golden Jaraxxus or Golden Grommash (#humblebrag) to craft myself a Lorewalker Cho.The Wykydtron said:You know i've never lost to a full Murloc rush deck. I run Full Skill Madge Deck though, it's probably too advanced for any of you to truly grasp.
Early Argent Squires and/or Scarlet Crusaders and/or an Ice Barrier secret really help shut them down. I regularly turtle behind Ice Barrier, it's fuckin' bullshit.
Polymorph anything you can't kill, Fireball to kill anything that gets big, and use Skillstrike to clear the board once you can. The Mage hero power is really good vs those low health rush decks as well.