Aetherling is a win-condition. No one runs 4 Atherling's in their decks, but 1-2 for late-game. It's an untouchable creature to finish off the opponent. It's not terribly useful (I've never seen it decide a game), but it makes a point.CounterAttack said:There are some cards, in Standard or otherwise, that I simply don't get. Ætherling, Mutavault, Thoughtseize, Vendilion Clique... I look at these cards and I just think, 'how are these good?' The answer is lost on me. By contrast, I see cards like Pack Rat or Nightveil Specter and know exactly how the deck is going to play out. (The former, a horde of rats; the latter, Ashiok tearing apart libraries left right and centre.)
The way I'm interpreting the list is basically that if the card makes the list and matches your colors, it's almost a no-brainer to put into your deck. And that's mostly true for the cards that made the list, with the arguable exceptions of Jace and Lifebane Zombie.2xDouble said:I'm a little surprised to see "Gary" ([mtg_card=Gray Merchant of Asphodel]) absent from the list. I suppose he's still just a two-of in most black devotion decks, despite often being a primary win condition alongside [mtg_card=Pack Rat].
Also a little shocked that [mtg_card=Nykthos, Shrine to Nyx] isn't rocking playsets in most decks. I wonder, is that "Legendary" marker holding it back from stacking up in decks? is it just a little too much to prime the pump? or is it simply being edged out by [mtg_card=Mutavault]s as "the colorless land"? ...probably all at once.
I think you mean a tempo advantage. Thoughtseize still just trades with a card, you're not up or down a resource in relation to your opponent.dharmaBum0 said:Thoughtseize is, by far, the best card in standard. A one-drop that gives hand vision and card advantage.
1 mana is a huge difference, it can well be the cut off from competitively playable and not. To point, there actually is essentially a 2 mana Thoughtseize, [mtg_card=Distress], and it's certainly not see enough play to be noteworthy.Considering how dependent most competitive non-black decks are on the starting hand (and how open and variable black decks can be), it can be devastating. The life cost is trivial, and anyway would be worth it even if you doubled it. You could balance standard tomorrow by banning Thoughtseize, or at least incrementing it's mana cost. (that's probably not true but it's a really strong card, and goes a long way in explaining the prevalence of black devotion decks.)
Honestly if you're looking to get started with Magic one of the best methods is to check out the Duels of the Planeswalker games. It's a nice way to get at least some introduction to the rules. Most of Magic is not any more complicated than Kaijudo, it's only sometimes you do get into some more nuance rules interactions.Gaijinko said:I play kaijudo which I think is a simplified version of magic the gathering. I have always wanted to play this card game but it does seem intimidating at first, I mean I just read five pages and the only words I truly understood were rat and card.
Aetherling's purpose is to make old mono-blue players sad that damage no longer stacks. Mutavault is, at it's very least, 2 damage when you want it but untouchable by all but a few cards when you don't. Thoughtseize is targeted discard you can play turn one, that's always worth 2 life. I barely remember Vendilion Clique, I didn't actually know fairies were back as I quit some time ago, I hope bitter blossom has stayed dead and burning in cardboard hell at least.CounterAttack said:There are some cards, in Standard or otherwise, that I simply don't get. Ætherling, Mutavault, Thoughtseize, Vendilion Clique... I look at these cards and I just think, 'how are these good?' The answer is lost on me. By contrast, I see cards like Pack Rat or Nightveil Specter and know exactly how the deck is going to play out. (The former, a horde of rats; the latter, Ashiok tearing apart libraries left right and centre.)
Bitterblossem was unbanned for the most recent modern tournament, but even with that, birthing pod was still the deck to beat, only one faeries in the top 8 and a few tied for 9th.SecondPrize said:Aetherling's purpose is to make old mono-blue players sad that damage no longer stacks. Mutavault is, at it's very least, 2 damage when you want it but untouchable by all but a few cards when you don't. Thoughtseize is targeted discard you can play turn one, that's always worth 2 life. I barely remember Vendilion Clique, I didn't actually know fairies were back as I quit some time ago, I hope bitter blossom has stayed dead and burning in cardboard hell at least.CounterAttack said:There are some cards, in Standard or otherwise, that I simply don't get. Ætherling, Mutavault, Thoughtseize, Vendilion Clique... I look at these cards and I just think, 'how are these good?' The answer is lost on me. By contrast, I see cards like Pack Rat or Nightveil Specter and know exactly how the deck is going to play out. (The former, a horde of rats; the latter, Ashiok tearing apart libraries left right and centre.)
I don't think I would have minded bitter blossom in extendend/modern so much, it was in standard which it was a giant pain in the ass, not just because of itself but because of what it made sideboards look like.Daymo said:Bitterblossem was unbanned for the most recent modern tournament, but even with that, birthing pod was still the deck to beat, only one faeries in the top 8 and a few tied for 9th.SecondPrize said:Aetherling's purpose is to make old mono-blue players sad that damage no longer stacks. Mutavault is, at it's very least, 2 damage when you want it but untouchable by all but a few cards when you don't. Thoughtseize is targeted discard you can play turn one, that's always worth 2 life. I barely remember Vendilion Clique, I didn't actually know fairies were back as I quit some time ago, I hope bitter blossom has stayed dead and burning in cardboard hell at least.CounterAttack said:There are some cards, in Standard or otherwise, that I simply don't get. Ætherling, Mutavault, Thoughtseize, Vendilion Clique... I look at these cards and I just think, 'how are these good?' The answer is lost on me. By contrast, I see cards like Pack Rat or Nightveil Specter and know exactly how the deck is going to play out. (The former, a horde of rats; the latter, Ashiok tearing apart libraries left right and centre.)
What was the deal with BB anyway? I get that the card looks strong, but it hasn't really affected the meta in Modern all that much as far as I know. Possibly just format differences, I guess?SecondPrize said:I don't think I would have minded bitter blossom in extendend/modern so much, it was in standard which it was a giant pain in the ass, not just because of itself but because of what it made sideboards look like.
If my memory serves correctly, BB was used mostly in a Fairies deck which was a really good/fast aggro deck with a fair bit of control from a couple of the fairies and that 4 mana blue tap/counter/something option card. The deck itself was powerful due to BB but what happened to the meta was the big thing, everyone loaded 1-2 damage to all cards in their sideboard for BB hate, which completely fucked any other deck that had little guys like elf-ball, which was super fun. I think WotC even apologized for BB at the time. I wouldn't expect it to have the same effect in modern but it had an outsized effect for just one card in that standard.Naeras said:What was the deal with BB anyway? I get that the card looks strong, but it hasn't really affected the meta in Modern all that much as far as I know. Possibly just format differences, I guess?SecondPrize said:I don't think I would have minded bitter blossom in extendend/modern so much, it was in standard which it was a giant pain in the ass, not just because of itself but because of what it made sideboards look like.
(this is coming from someone who started playing about a month ago and doesn't play Modern)
The answer is 'kind of'. Black has very aggressively costed cards in the expansions and the current Black deck is a thorny problem for other decks that are still playing slow. Having said that I'm stomping heads with a cheap aggro deck in Standard because the current meta assumes a lot of time to rev your deck up.Ihateregistering1 said:It's been a long time since I played Magic (not counting "Duels of the Planeswalkers"), but am I correct in saying that black has gotten stupid powerful now?
It saw play in Lorwyn Standard in a Fairie Tribal deck where the number of fairies you had was extremely relevant, it generated a wall of blockers, upped your fairie count and dropped on turn 2 to allow you to stall until you reached critical mass and could start Champion-flickering fairies to bounce and grab permanents. Fairies rolled out with a turn 1 Thoughtseize to remove anything threatening and a turn 2 Bitterblossom that they'd be topdecking to try and race.Naeras said:What was the deal with BB anyway? I get that the card looks strong, but it hasn't really affected the meta in Modern all that much as far as I know. Possibly just format differences, I guess?
Even if it was just a 3/1 flash flyer, [mtg_card=Vendilion Clique] would be a pretty good deal. The additional utility of seeing your opponents hand, knocking something away or ditching a useless card from your hand just pushes it over the top. There are some pretty sweet interactions too. Like, it's is pretty awesome feeling if you've ever responded to an [mtg_card=Aether Vial] trigger with [mtg_card=Vendilion Clique] and cycled the card in their hand that they were going to vial in.SirBryghtside said:I get not understanding why Vendilion Clique and Thoughtseize aren't great - they can seem like pretty minor advantages