The Elder Scrolls Online Impressions - Levels 1-10

ffronw

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The Elder Scrolls Online Impressions - Levels 1-10

The Elder Scrolls Online offers up a far different experience in its first 10 levels than most MMOs.

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RoonMian

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Mar 5, 2011
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I had a lot of fun with the game until now except one enormously annoying bug. It already happened to me three times that my bank space upgrades were resetted to zero, dumping excess items onto the active character and, if that character's inventory limit is exceeded, dropping the items into limbo. I'm not sure how many and what kinds of items I have lost to that bug but the bank upgrades amount to a loss of 19700 gold.

Nineteen thousand seven hundred.

For comparison, humanoid enemies in the first two areas spanning levels 3 to 12 drop 1-2 gold. Animal-like enemies drop none. Quests give a two digit to low three digit amount.

Until that bug is fixed and I am reimbursed for at least the gold I lost I can't see myself enjoying this game...

Sadly, Zenimax seems to have outsourced the customer support and their communication with the players about bugs and the work being done on them leaves a lot to be desired.
 

Remus

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Nov 24, 2012
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I had a ton of fun with my free pre-launch days. Got my templar to lv 17, taking my time, soaking in the ambience. This is a beeeeautiful game. Kate Beckinsale voices the Queen. Did I mention Kate Beckinsale's in it? Because she is. My Deluxe Ed with statue will finally arrive tomorrow. Can't wait to get back into the game and go werewolf hunting. I'm personally glad the good mounts are so expensive to purchase. That makes it a tough choice for people, something that will add uniqueness to their character. Do they go with the cheaper mount, buying it early to level up speed, add item slots to it, endurance for longer sprint time, or do they go with that expensive palomino that looks better but would take so much longer to get? Anyway, I predict much groaning and moaning to come because this is the Escapist and a vocal section of the audience sings for the game's downfall like a choir before the ragnarok. Meanwhile my templar will be a soldier for the light fighting for the game's success.
 

Therumancer

Citation Needed
Nov 28, 2007
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Remus said:
I had a ton of fun with my free pre-launch days. Got my templar to lv 17, taking my time, soaking in the ambience. This is a beeeeautiful game. Kate Beckinsale voices the Queen. Did I mention Kate Beckinsale's in it? Because she is. My Deluxe Ed with statue will finally arrive tomorrow. Can't wait to get back into the game and go werewolf hunting. I'm personally glad the good mounts are so expensive to purchase. That makes it a tough choice for people, something that will add uniqueness to their character. Do they go with the cheaper mount, buying it early to level up speed, add item slots to it, endurance for longer sprint time, or do they go with that expensive palomino that looks better but would take so much longer to get? Anyway, I predict much groaning and moaning to come because this is the Escapist and a vocal section of the audience sings for the game's downfall like a choir before the ragnarok. Meanwhile my templar will be a soldier for the light fighting for the game's success.
I've had limited time (and haven't been rushing), but after launch I have a level 15 Sorcerer and a Level 13 Templar.

I'll say my experiences have largely been mixed, the game has a lot of potential, but like most games in general it's a long shot from the original hype. As I generally haven't been interested in a lot of guild or group content since I stopped doing WoW, it remains to be seen how well the endgame is going to hold up for someone who generally only plays with one or two other people when he's not soloing (as opposed to a full group) and so on. Though I suppose I might bite the bullet and dip into the guild thing seriously if the game winds up appealing to me that much. Of course ESO let's you belong to 5 guilds at the same time, so I'm not really sure if it gets the idea of what a player guild is supposed to be. Right now it seems to be tying it's auction house system to the guild system and the idea seems to be to get people to join guilds in order to trade, and presumably to lower the stress put on games by one giant Auction House.

People are being too quick in declaring ESO a "dead game walking", but at the same time I don't think it's going to be the blockbuster a lot of people hoped. To be honest despite liking a lot of things about it, it DOES seem to be following the format of a game that is going to die out pretty quick so far, a lot of it all comes down to whether Bethesda is going to manage this better than other MMOs have, and of course a lot of that is going to depend on whether their promises for "substantial monthly content upgrades" to justify the subscription fee are actually going to pan out.

ESO has done a decent job of building a fairly large, explorable, world, but to be honest no matter what nook you put them in the quests still tend to give fairly minimal rewards (and of course are going to be eclipsed by group/raid/PVP rewards). When things like Skyshards become a simple matter of checking locations on a website, and nearly everyone is top level (no matter how much they dragged their feet and worked through multiple characters) it's all going to come down to them creating enough fresh endgame content to keep the player base interested and re-upping subscription fees en-maase. In theory it can be done, but it's one of those things where I'm not going to give them credit before they actually do it.

In my case (and that of a few other people I know who are playing) ESO also has to pretty much convince us that it's worth the headache of getting into serious endgame playing and such. To be honest with the group content I've done, PUGging "Spindleclutch" for example, I wasn't really impressed. Now granted that's only a "beginning" dungeon running on basic difficulty, but it didn't suck me in or have the personality of the dungeons in say "World Of Warcraft" which left me wanting more and going "wow, okay, I want to run that again". That's kind of sad when you consider how old WoW is and how long ago the original "Deadmines" was. In say Deadmines you had an interesting storyline built up in the area outside of it, a varied environment involving mines, caves, and a boarding a bloody ironclad being built in a cove, and the bosses had personality, heck even some of the general trash (like pirates with attack parrots) had personality and little gimmicks like farming them for static pets. Spindleclutch in comparison was just a cave with a bunch of spiders and generic thugs "renamed with "corrupted" thrown in" very little in the way of plot development. Sure there were some notes on the ground randomly that had some creepy song about the spider demon at the end... but really it was just kind of bland. The loot was pretty much garbage as well... and yes I got a skill point, but pretty much felt no real desire to go back. If that's dungeons in ESO it's going to have problems convincing people like me that it's worth doing the social networking/practice/etc... to get involved in regular military precision raiding with a serious guild (which of course brings the drama and politics with it, especially if the people put hundreds of hours into raiding and complicated loot division systems become necessary).

Just my own counter-opinion. I'm not saying the game blows, and I an glad your enjoying it, just that I'm not quite as optimistic so far. Right now it's entirely up to Bethesda and it's content additions/modifications to determine the fate of this game.
 

Saviordd1

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Jan 2, 2011
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Just saying that no, the release was not bug free.

There's currently a big issue where no one on my entire college campus can play the game due to some weird problem with shared networks. This is apparently happening at other colleges too.
 

Karadalis

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Apr 26, 2011
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It all boils down to: Is this worth the subscription?

To wich i have to say: No.. no it isnt.

Their class system is not worth the 14 dollars/euros a month (because screw the europeans.. they like to pay more for the same service) and their class system is the only thing thats mildly original about the game.

The whole experience just screams "standard" and "by the numbers". Its not enough to warrant the 14 euros.

Also "substantial content updates" where promised in any other game that came out with a subscription just for the Devs to suddenly realize that they bit more off then they can chew and that content wasnt simply producing itselfe month for month.

You cant make substantial content additions in a months worth of time.. to much can and will go wrong.

Also people tend to blast through the leveling up process rather quickly so i hope for ESOs sake that they have a bit more then zerg PvP to offer as endgame content... cause Zerging sure as hell didnt save Warhammer online and lost its apeal in GW2 rather quickly.
 

Antsh

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May 15, 2012
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RoonMian said:
I had a lot of fun with the game until now except one enormously annoying bug. It already happened to me three times that my bank space upgrades were resetted to zero, dumping excess items onto the active character and, if that character's inventory limit is exceeded, dropping the items into limbo. I'm not sure how many and what kinds of items I have lost to that bug but the bank upgrades amount to a loss of 19700 gold.

Nineteen thousand seven hundred.

For comparison, humanoid enemies in the first two areas spanning levels 3 to 12 drop 1-2 gold. Animal-like enemies drop none. Quests give a two digit to low three digit amount.

Until that bug is fixed and I am reimbursed for at least the gold I lost I can't see myself enjoying this game...

Sadly, Zenimax seems to have outsourced the customer support and their communication with the players about bugs and the work being done on them leaves a lot to be desired.
I've heard about this.

Really sucks. I've been using alts to hold items that I won't need immediately.

:-(
 

duwenbasden

King of the Celery people
Jan 18, 2012
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Here's my few annoyances about the game that unless they are fixed I am not going to even try.

1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
3. Projectiles go through walls.
4. mook respawns too quickly (played Dragon Age 2? Yeah, feels like that)
5. level lock on equipment.
 

PuckFuppet

Entroducing.
Jan 10, 2009
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Been playing release on and off, played through most of the beta, fully intend to continue playing.

I never ended up on the hype train either way and, as far as I can see, they delivered exactly the game they advertised (cinematic hogwash aside). It isn't too challenging, or too easy, it encourages me to play the game more and honestly some of the quest decisions are genuinely tense.

I don't want to spoil anything but more than once you'll be given two or more options with no clear view of how it will unfold. What I enjoy about this is that it isn't just a "good karma/bad karma" option, both of them can be good, both of them could be bad. It is the overall story of the people you meet that is affected by it more than it is you.
 

Rattja

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Dec 4, 2012
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Am I the only one that actually liked it?

I am kinda surprised over the ammount of hate this game gets around the net these days. No it's not perfect, but people seem to REALLY hate it.

I picked it up on release purely by chance. A guy I work with were talking about it, and I more or less decided to pick it up just to show that I could play better than him (yes I am like that).
I didn't even know it wasn't out yet, thought it had been for some time. So I started with no expectations what so ever, and you know what? I liked it.

The complaints people have confuses me a bit though.

"It is not like the other Elder Scroll games"
Well no, it's a MMO, and I don't know about you, but I play MMOs for entierly different reasosns and a whole other way.
It sort of feels the same, and a lot of it are the same.
At the same time, a lot of the core mechanics have changed a bit, but people have to remember how horribly broken the mechanics in the single player games are. You just can't have that in a MMO.

"It's bugged"
Ehm... okey... name one game, just one, that does not have bugs at lunch, or even months after. I for one can't think of any. Expecting games these days to not have bugs, considering how complex they are is just silly.

"It's like every other MMO"
I've played a lot of them and I don't agree. At least not when it comes to dungeons and combat, which is more or less why I play a MMO in the first place.
It breaks with the idea that you have a tank that just sits there taking all the damage while the others just stands there and nuke things down. Everyone have to run around, block, dodge, bash and whatever else to get through. You don't actually need a tank, or a healer for that matter, if people have the right kit and are good enough to avoid damage. That to me is quite huge.


duwenbasden said:
Here's my few annoyances about the game that unless they are fixed I am not going to even try.

1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
1.
Well, dodge DO actually do something if you bothered to check. It gives immunity frames like in almost every other game, and breaks you free from crowd control.

2. Im gonna try anyway.
Level lock is nothing new, it's been around for years in plenty of games, you should be used to it by now. The alternative is to make it stat based or no requirement at all, and that really fucks things up as you get godly twinks for those who can afford it. So yeah, you may not like it, I don't either, but it's a good enough system until someone figure out something better. Unless you know a system that is better and actually fair, I'd love to hear it.

I actually like the subscription method, call me crazy but I do. I like the idea that I pay a fee, and then I get access to everything, always. I can see why people have a problem with the price, but I personally don't really care.

Im not saying it's perfect, or trying to defend that it's subscription, but I don't think it deserves this much hate, it has a lot of potential.
 

Tono Makt

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Mar 24, 2012
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Therumancer said:
I'll say my experiences have largely been mixed, the game has a lot of potential, but like most games in general it's a long shot from the original hype. As I generally haven't been interested in a lot of guild or group content since I stopped doing WoW, it remains to be seen how well the endgame is going to hold up for someone who generally only plays with one or two other people when he's not soloing (as opposed to a full group) and so on. Though I suppose I might bite the bullet and dip into the guild thing seriously if the game winds up appealing to me that much. Of course ESO let's you belong to 5 guilds at the same time, so I'm not really sure if it gets the idea of what a player guild is supposed to be. Right now it seems to be tying it's auction house system to the guild system and the idea seems to be to get people to join guilds in order to trade, and presumably to lower the stress put on games by one giant Auction House.
So it's trying to bring some of the negative aspects of Skyrim into the mix as well as the good. That's not a comforting sign. For those who don't understand my comment, you can join pretty much every faction in Skyrim except one with no negative consequences. And the one choice that really matters among the factions is what side of the Civil War you choose; you can't choose Stormcloaks and Imperials, it's one or the other. Otherwise it's possible to be the Listener of the Dark Brotherhood (Assassins), Guildmaster of the Thieves Guild (Bankers[footnote]Hey, don't give me that look. Fences have the most gold of any merchants in the game unless you buy Speech perks to give merchants more money. Which is a waste of Perk points according to my stash of more than 400,000 septims AFTER buying every house in Skyrim and upgrading them to their fullest. And still haven't even finished the first half of the main Storyline in that game yet.[/footnote]), Harbinger of the Companions (Welcome to Corneria![footnote]That better not be a puzzle to people on this forum...[/footnote]) and the Arch-Mage of Winterhold (Communist Fashion Models[footnote]You can wear whatever kind of robe you want, as long as it's both unisex and a drab combination of grey-blue, green and tan.[/footnote])

Other than that, though, it sounds like ESO might be worth a look once it goes Free to Play. Yeah, I'm one of those folks; I don't particularly want to spend $60 for a game that I'll have to continue to pay $15/month to play. It's just not appealing to me on any level, particularly when I'm at an age and stage in my life where I only have time to play one game regularly; I don't want to feel the pressure to only play ESO because I've paid my $15 this month and there's still 15 days left, even though I'm bored with where I'm at and would do well to play a different game for a while. I also don't want the hassle of wondering what's going to happen to my character if I decide I'm not going to play next month, so I don't pay for that month. Etc. It's just not a situation I'm interested in dealing with. Part of it is the overall cost, but part of it is just the entire model and how it's run. Obviously it's a successful model for some (World of Warcraft), so this isn't a comment about how bad the model is. Just how I'm not suited for it.

When it goes Free to Play, I'll probably pony up the $60 and give it a good look. I'm willing to do that - and I'm willing to give it a few months to win me over. Skyrim took me a month to get into it. Oblivion is now winning me over, after playing it for a full month. (though I like Skyrim much better, I'm quite happy in my Oblivion game) But I'm not willing to pay $15/month while I'm waiting to be won over. Had that been the case with Skyrim I wouldn't have played it past the first few days - it was a slog for the first few weeks of playing, but it did win me over to the point where I've bought all the DLC for it. But if I knew that I'd have to pay $15 a month to keep playing AFTER I bought the game for $60? I wouldn't have bought the game in the first place.
 

duwenbasden

King of the Celery people
Jan 18, 2012
391
0
0
Rattja said:
duwenbasden said:
Here's my few annoyances about the game that unless they are fixed I am not going to even try.

1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
1.
Well, dodge DO actually do something if you bothered to check. It gives immunity frames like in almost every other game, and breaks you free from crowd control.

2. Im gonna try anyway.
Level lock is nothing new, it's been around for years in plenty of games, you should be used to it by now. The alternative is to make it stat based or no requirement at all, and that really fucks things up as you get godly twinks for those who can afford it. So yeah, you may not like it, I don't either, but it's a good enough system until someone figure out something better. Unless you know a system that is better and actually fair, I'd love to hear it.
1. Still cost too much stamina (unless it's changed from beta: it was 25% per roll @ lvl 20 NB with +10points stamina, all medium equipped)
2. Make the requirement only for trading purposes (you can wear any level of you want; but you can only receive equipment that is lower level than you from trade / gift / shop)
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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Tono Makt said:
Therumancer said:
I'll say my experiences have largely been mixed, the game has a lot of potential, but like most games in general it's a long shot from the original hype. As I generally haven't been interested in a lot of guild or group content since I stopped doing WoW, it remains to be seen how well the endgame is going to hold up for someone who generally only plays with one or two other people when he's not soloing (as opposed to a full group) and so on. Though I suppose I might bite the bullet and dip into the guild thing seriously if the game winds up appealing to me that much. Of course ESO let's you belong to 5 guilds at the same time, so I'm not really sure if it gets the idea of what a player guild is supposed to be. Right now it seems to be tying it's auction house system to the guild system and the idea seems to be to get people to join guilds in order to trade, and presumably to lower the stress put on games by one giant Auction House.
So it's trying to bring some of the negative aspects of Skyrim into the mix as well as the good. That's not a comforting sign. For those who don't understand my comment, you can join pretty much every faction in Skyrim except one with no negative consequences. And the one choice that really matters among the factions is what side of the Civil War you choose; you can't choose Stormcloaks and Imperials, it's one or the other. Otherwise it's possible to be the Listener of the Dark Brotherhood (Assassins), Guildmaster of the Thieves Guild (Bankers[footnote]Hey, don't give me that look. Fences have the most gold of any merchants in the game unless you buy Speech perks to give merchants more money. Which is a waste of Perk points according to my stash of more than 400,000 septims AFTER buying every house in Skyrim and upgrading them to their fullest. And still haven't even finished the first half of the main Storyline in that game yet.[/footnote]), Harbinger of the Companions (Welcome to Corneria![footnote]That better not be a puzzle to people on this forum...[/footnote]) and the Arch-Mage of Winterhold (Communist Fashion Models[footnote]You can wear whatever kind of robe you want, as long as it's both unisex and a drab combination of grey-blue, green and tan.[/footnote])

Other than that, though, it sounds like ESO might be worth a look once it goes Free to Play. Yeah, I'm one of those folks; I don't particularly want to spend $60 for a game that I'll have to continue to pay $15/month to play. It's just not appealing to me on any level, particularly when I'm at an age and stage in my life where I only have time to play one game regularly; I don't want to feel the pressure to only play ESO because I've paid my $15 this month and there's still 15 days left, even though I'm bored with where I'm at and would do well to play a different game for a while. I also don't want the hassle of wondering what's going to happen to my character if I decide I'm not going to play next month, so I don't pay for that month. Etc. It's just not a situation I'm interested in dealing with. Part of it is the overall cost, but part of it is just the entire model and how it's run. Obviously it's a successful model for some (World of Warcraft), so this isn't a comment about how bad the model is. Just how I'm not suited for it.

When it goes Free to Play, I'll probably pony up the $60 and give it a good look. I'm willing to do that - and I'm willing to give it a few months to win me over. Skyrim took me a month to get into it. Oblivion is now winning me over, after playing it for a full month. (though I like Skyrim much better, I'm quite happy in my Oblivion game) But I'm not willing to pay $15/month while I'm waiting to be won over. Had that been the case with Skyrim I wouldn't have played it past the first few days - it was a slog for the first few weeks of playing, but it did win me over to the point where I've bought all the DLC for it. But if I knew that I'd have to pay $15 a month to keep playing AFTER I bought the game for $60? I wouldn't have bought the game in the first place.

To explain a bit better NPCS guilds still exist. Fighters Guild, Mages Guild, and something called "The Undaunted" which is a sort of raiding/group dungeon reward system. Each has it's own skill line tacked onto the skill lines coming from your class and race, with you leveling up those skill lines and opening up things to buy by doing things that appeal to that faction. For "The Undaunted" you advance as you do group dungeons, with Fighters Guild (which seems thematically more like "The Dawnguard" combined with the Skyrim Werewolf hunters) you kill undead, and daedra and destroy Cold Harbour Anchors and you gain faction. With The Mage's guild you need to hunt down macguffins, specifically "Lorebooks" (not just readable books, but those arbitrarily designated as lorebooks) and as you collect more lore for the guild things open up for you.

In addition to this you can join 5 player guilds. You know how like you and your friends might decide to say found "The Fellowship Of Beer and Pretzels" so you can communicate more easily, maybe set up a meeting hall to plan raids, or a guild bank to donate/share resources and stuff? You can be part of FIVE of those at the same time (oh man, I can just imagine the Drama this is going to generate when the game gets going).

Not only does ESO not seem to "get" what a player guild is (I don't mind the NPC ones so much) it seems to be asking for trouble. It's like nobody doing ESO has actually met the real endgame raiders they claim they want to cater to, or noticed the huge amounts of fights between guilds over poaching tanks, healers, etc... and the competition involved in say setting records for boss kill times and things like that. Their reason for doing this is because they decided to not have a global auction house as far as I've been able to tell, rather the whole "loot trading" system of that sort revolves around guild stores, where people in a guild put stuff up on an Auction House for people in that guild to buy. Meaning that a big part of their rationale seems to be that people can join 5 guilds so as to have access to 5 auction houses. I'd imagine the idea is that by splitting up the trade on their "megaserver" this makes things easier for the game to track and handle, since Auction House problems seem to be a big problem for a lot of MMOs. Likewise multiple markets make it harder for a tiny handful of people to more or less take control of trade, play the market on a large scale, and set prices. Of course it creates a huge inconvenience as well, and is probably going to lead to tons of people heavily guild jumping simply to find specific items or weigh prices, which is going to be a real headache for those that do invites and such.

Of course to be fair there might be a real auction house system out there, or planned, but I have yet to find one or see any mention of it, I know a few people have talked about it in game.

As I said it's not a bad game, and it remains to be seen if it lives up to it's potential, however a few things I've run into make me wonder what the heck the devs were thinking. What's more a lot relies entirely on their ability to keep the whole "constant infusions of substantial new content, at least once a month" promise, which to date no MMO has been able to actually do.

As I also said, if they want to actually get the dedicated PVE crowd along with the PVP crowd (which generally can't hold a game themselves) they need to really work on their dungeons as well. I only did the first one so far (limited time) but it was pretty bloody bland. I expect more, especially if I'm going to go through the headache of the whole guild/raid subculture that supports an endgame (and honestly I dount they have come up with a solo, duo, trio alternative, nobody has ever really made that work, requiring at least a full, balanced, group for endgame) I expect more. For all it's failings, at least World Of Warcraft had personality, and their dungeons and bosses were cool on their own right. Deadmines (their first dungeon) was quite the production and sold me that it was worth the trouble just to see this stuff and master it. ESO just created a dirty hole full of monsters that forced a group, and had a token attempt at "personality" based on readable litter no group wants to stop for.

Oh and for the record, I do agree that guys doing fantasy games REALLY need to come up with some cooler stuff for mages to wear, yes, yes, it's light/cloth armor but you don't need to make all wizards fashion victims. I think Cranius still said it best in song...

https://www.youtube.com/watch?v=fi4jpafu5z0

Absolute classic. :)
 

Catrixa

New member
May 21, 2011
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A friend once asked me if I would recommend this game when it went free-to-play, and after thinking about it, I still don't think I would. I played it a few times in the beta, and it seems to be in the uncanny valley between being an MMO and being an Elder Scrolls game. I go to both of those things for completely different reasons and ESO just seems to be the worst of both worlds (my roleplaying is interrupted by players existing, and being forced to roleplay is interrupting my aquire-gear-to-play-with-players routine). It's like melding meatloaf and chocolate cake. Both are tasty, but vomit-inducing when mixed.

Honestly, if they sectioned off more of the world into single-player phases (like Guild Wars 1 did) and provided more freedom to do whatever, I'd probably enjoy it more. That, or create more structure to it. This pseudo-freedom thing just feels so... fake to me.
 

faefrost

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Jun 2, 2010
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Karadalis said:
It all boils down to: Is this worth the subscription?

To wich i have to say: No.. no it isnt.

Their class system is not worth the 14 dollars/euros a month (because screw the europeans.. they like to pay more for the same service) and their class system is the only thing thats mildly original about the game.

The whole experience just screams "standard" and "by the numbers". Its not enough to warrant the 14 euros.

Also "substantial content updates" where promised in any other game that came out with a subscription just for the Devs to suddenly realize that they bit more off then they can chew and that content wasnt simply producing itselfe month for month.

You cant make substantial content additions in a months worth of time.. to much can and will go wrong.

Also people tend to blast through the leveling up process rather quickly so i hope for ESOs sake that they have a bit more then zerg PvP to offer as endgame content... cause Zerging sure as hell didnt save Warhammer online and lost its apeal in GW2 rather quickly.
This!

I hate to say this. The world is beautiful. The skills are interesting (if a tad overwelming and have have he stench of quickly evolving into the typical skill point "min max required to participate" routine that plagues MMO's. You can experiement with cool builds in stand alone Elder Scrolls games. But not when seeking end game content with strangers who expect perfect performance.) The UI is like something cooked up by the marquis de Sade. It really is awful. I've said it before, but some idiot in design proclaimed 'We want nothing between our players and the game world" and this seemingly included useful information and a way to easily interact with said world. I should not have to push 3 seperate keys to pick something up. I should be able to use my mouse easily and intuitively for any and all basic game play and game management tasks, and not have it walled off for steering and attacking only.

The game is one of the best 2nd or 3rd generation MMO's that I have ever seen. Which is really a shame that it is coming out in the 8th generation. Basic key systems that players expect from day one are totally absent. Things that wall off the pain of other players. I spent 2 nights in game where my chat window was utterly useless as it had been taken over by gold spammers who had figured out how to get around any systems in place to even permit the players to report them. Something that I had not encountered in any current MMO for over 5 years. TESO is a wonderful rookie effort on the part of Zenimax. But that is exactly what it is. Rookie. It's obvious that they are building and learning all of this as they go, and did not start from a strong point of experience and knowledge. The game would have been a great DAoC killer in 2002 or so. But it really has little hope as a subscription game today. It's too restrictive of an Elder Scrolls game to appease the Elder Scrolls fans (who aren't used to or real tolerant of waiting in line to finish quests or kill quest mobs. "Welcome mighty Dovakhin savior of all. Please take a number and we will tell you when your dragon is ready to be killed. The queue starts back there.) And the controls and interface are too far off from the standard MMO UI language to appeal to traditional MMO players. The controls are bastardized console controls. We know this. We can see this. But after 15 years MMO players kind of expect the game to be controlled in certain ways. If you completely changed the control setup for a FPS shooter in this day and age, such that the Keyboard and Mouse players had to be using a control scheme that simulated using a console controller (mouse doesnt aim anymore you need to use the keypad for that) How well do you think the game would do? Would you pay for it monthly?

Once this one goes free to play then you may see some activity.
 

RingaFiar

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Mar 12, 2011
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I bought this a few days ago, call it a missing MMO itch as haven't played one for a while. That and I've been an Elder scrolls fan since Daggerfall. So I read a few reviews, looked at an hour or so of letsplays on youtube then thought 'sod it! why not.'

Personally I'm enjoying it so far, only level 20 on one char but the world they've created feels good, I particularly like the storyline aspect to most of the quests. There seems a genuine story progression to levelling so I've found myself backtracking to different parts of the map and doing quests that are below my level, just because they are fun to do.

Reading some of the criticisms in the thread, yes I can't argue with some of the faults:
The mini circular dungeons are a bit of a bad idea (most of them have about 10 players waiting for the boss to respawn.)
Not convinced on the 5 guild aspect, or lack of AH. Then again if you join 3 trading guilds, 1 pve, 1 pvp (or whatever your preference) it might work out. It's an unusual choice but happy to roll with it see how it goes which leads to..
Trading system is a bit mad atm, too many in chat with WTS.., again the trading guild aspect may even this out after a few weeks.
A few minor bugs here and there, the biggest I've came across means I can't complete a quest but hey there's loads of quests and it'll probably be patched soon.
Inventory management can be a pain, could do with a better system for breaking down and categorising of items, especially crafting items..
There's a few more gripes but for the most part the above are minor greivances, whether they disappear or become worse remains to be seen.

As for the positives:
Definately getting a good Tamriel vibe with references from Daggerfall through to Skyrim games (The game 'Looks' like Skyrim and not Daggerfall, which is a relief!)
Really enjoying the quest chains as I mentioned earlier.
Liking the atmosphere, ES theme and all that background vibe from Skyrim.
Someone mentioned gold sellers earlier on the thread, have seen a few but not many and they disappear really fast, nothing like GW2 or others I've played, maybe it was worse on release day?
Skyrim style combat. I honestly don't know how well this will progress when it comes to raiding but I'm enjoying the lack of 'skill rotation' aspect so far, it's still sort of there but I'm finding I'm moving and improvising a lot more in fights.

I could go on but think this is my longest post ever! Will finish by saying it's fun so far, hopefully others are enjoying it as much as me.
 

Zydrate

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Apr 1, 2009
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My first few hours are underwhelming, which is disappointing considering the 95$ price tag (For all the things). I'm still going to keep trying at it (Because 95$) in hopes that something holds me later on.
 

Rattja

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Dec 4, 2012
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duwenbasden said:
Rattja said:
duwenbasden said:
Here's my few annoyances about the game that unless they are fixed I am not going to even try.

1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
1.
Well, dodge DO actually do something if you bothered to check. It gives immunity frames like in almost every other game, and breaks you free from crowd control.

2. Im gonna try anyway.
Level lock is nothing new, it's been around for years in plenty of games, you should be used to it by now. The alternative is to make it stat based or no requirement at all, and that really fucks things up as you get godly twinks for those who can afford it. So yeah, you may not like it, I don't either, but it's a good enough system until someone figure out something better. Unless you know a system that is better and actually fair, I'd love to hear it.
1. Still cost too much stamina (unless it's changed from beta: it was 25% per roll @ lvl 20 NB with +10points stamina, all medium equipped)
2. Make the requirement only for trading purposes (you can wear any level of you want; but you can only receive equipment that is lower level than you from trade / gift / shop)
Well I still don't feel it costs too much, considering how useful it can be. You should not be able to dodge all over the place constantly. How much do you want it to cost exactly? Think about it, considering what the dodge actually does, it would be a bad idea to let people dodge all the time.
Let's say you are in PvP, and a melee comes up to you and just dodge out of all your shit, you want that?

I am not sure I understand your system. If I pick up something I could wear it, but if I wanted to give it to someone it suddenly gets a requirement? What would keep players from going to a high level place with a friend and get insane gear that they pick up themselves? You could have restrictions that keeps them from going there, but thats like just moving requirement from the gear to the zone.
 

ron1n

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Jan 28, 2013
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Not sure whether ZoS was naive or just incompetent, but the way the levelling works is counter-intuitive.

I'm sort of a minority in that I both enjoy the Elder Scrolls and the lore but also participate in a competitive PvP guild.

Now with all the fuss they've made about the questing and the exploration and dialogue etc. you would assume they would follow through and make questing the thing to do.

Instead, if you actually want to level in a timely fashion (which you need to if you want to actually be competitive in PvP) AoE grinding is so much more ridiculously efficient. In fact, not only are the XP rewards better, the loot rewards are much better as well. Quest rewards are(mostly crappy)greens with the occasional blue. AoE grinding gives you mountains of greens to level up your crafting, in addition to blues and set pieces, all while giving you superior XP gains.

Thankfully at Vet 3, the AoE grind isn't as effective, but this has just been replaced by world boss farming. Some of the farm areas are also just so ludicrous. One Vet dungeon has you walk in only to be confronted with piles of dead wolves while farm groups do continuous loops of the area round the clock. I mean, was THIS the Elder scrolls experience they were trying to push?

I was hoping ZoS would aim to make a game where I can level at a decent rate AND enjoy the story content, but there's honestly no point unless you're from the camp that likes to tell everyone 'oh you're not experiencing the game properly'. Give me INCENTIVES to experience the game 'properly' and I will, gladly.


I will also echo what others have mentioned, that the UI is garbage. I'm all for a more subtle style, but when I can't even see my team mates and their health bars clearly, there's something wrong. Not to mention the ridiculous stack splitting interface. A lot of the terrible UI elements reek of 'console-in-mind' to me.


Having said all that, I think the PvP has lots of potential, the world is beautifully realised, there's some genuinely funny and/or interesting quests and the class building depth is great.