I've had limited time (and haven't been rushing), but after launch I have a level 15 Sorcerer and a Level 13 Templar.Remus said:I had a ton of fun with my free pre-launch days. Got my templar to lv 17, taking my time, soaking in the ambience. This is a beeeeautiful game. Kate Beckinsale voices the Queen. Did I mention Kate Beckinsale's in it? Because she is. My Deluxe Ed with statue will finally arrive tomorrow. Can't wait to get back into the game and go werewolf hunting. I'm personally glad the good mounts are so expensive to purchase. That makes it a tough choice for people, something that will add uniqueness to their character. Do they go with the cheaper mount, buying it early to level up speed, add item slots to it, endurance for longer sprint time, or do they go with that expensive palomino that looks better but would take so much longer to get? Anyway, I predict much groaning and moaning to come because this is the Escapist and a vocal section of the audience sings for the game's downfall like a choir before the ragnarok. Meanwhile my templar will be a soldier for the light fighting for the game's success.
I've heard about this.RoonMian said:I had a lot of fun with the game until now except one enormously annoying bug. It already happened to me three times that my bank space upgrades were resetted to zero, dumping excess items onto the active character and, if that character's inventory limit is exceeded, dropping the items into limbo. I'm not sure how many and what kinds of items I have lost to that bug but the bank upgrades amount to a loss of 19700 gold.
Nineteen thousand seven hundred.
For comparison, humanoid enemies in the first two areas spanning levels 3 to 12 drop 1-2 gold. Animal-like enemies drop none. Quests give a two digit to low three digit amount.
Until that bug is fixed and I am reimbursed for at least the gold I lost I can't see myself enjoying this game...
Sadly, Zenimax seems to have outsourced the customer support and their communication with the players about bugs and the work being done on them leaves a lot to be desired.
1.duwenbasden said:Here's my few annoyances about the game that unless they are fixed I am not going to even try.
1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
So it's trying to bring some of the negative aspects of Skyrim into the mix as well as the good. That's not a comforting sign. For those who don't understand my comment, you can join pretty much every faction in Skyrim except one with no negative consequences. And the one choice that really matters among the factions is what side of the Civil War you choose; you can't choose Stormcloaks and Imperials, it's one or the other. Otherwise it's possible to be the Listener of the Dark Brotherhood (Assassins), Guildmaster of the Thieves Guild (Bankers[footnote]Hey, don't give me that look. Fences have the most gold of any merchants in the game unless you buy Speech perks to give merchants more money. Which is a waste of Perk points according to my stash of more than 400,000 septims AFTER buying every house in Skyrim and upgrading them to their fullest. And still haven't even finished the first half of the main Storyline in that game yet.[/footnote]), Harbinger of the Companions (Welcome to Corneria![footnote]That better not be a puzzle to people on this forum...[/footnote]) and the Arch-Mage of Winterhold (Communist Fashion Models[footnote]You can wear whatever kind of robe you want, as long as it's both unisex and a drab combination of grey-blue, green and tan.[/footnote])Therumancer said:I'll say my experiences have largely been mixed, the game has a lot of potential, but like most games in general it's a long shot from the original hype. As I generally haven't been interested in a lot of guild or group content since I stopped doing WoW, it remains to be seen how well the endgame is going to hold up for someone who generally only plays with one or two other people when he's not soloing (as opposed to a full group) and so on. Though I suppose I might bite the bullet and dip into the guild thing seriously if the game winds up appealing to me that much. Of course ESO let's you belong to 5 guilds at the same time, so I'm not really sure if it gets the idea of what a player guild is supposed to be. Right now it seems to be tying it's auction house system to the guild system and the idea seems to be to get people to join guilds in order to trade, and presumably to lower the stress put on games by one giant Auction House.
1. Still cost too much stamina (unless it's changed from beta: it was 25% per roll @ lvl 20 NB with +10points stamina, all medium equipped)Rattja said:1.duwenbasden said:Here's my few annoyances about the game that unless they are fixed I am not going to even try.
1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
Well, dodge DO actually do something if you bothered to check. It gives immunity frames like in almost every other game, and breaks you free from crowd control.
2. Im gonna try anyway.
Level lock is nothing new, it's been around for years in plenty of games, you should be used to it by now. The alternative is to make it stat based or no requirement at all, and that really fucks things up as you get godly twinks for those who can afford it. So yeah, you may not like it, I don't either, but it's a good enough system until someone figure out something better. Unless you know a system that is better and actually fair, I'd love to hear it.
Tono Makt said:So it's trying to bring some of the negative aspects of Skyrim into the mix as well as the good. That's not a comforting sign. For those who don't understand my comment, you can join pretty much every faction in Skyrim except one with no negative consequences. And the one choice that really matters among the factions is what side of the Civil War you choose; you can't choose Stormcloaks and Imperials, it's one or the other. Otherwise it's possible to be the Listener of the Dark Brotherhood (Assassins), Guildmaster of the Thieves Guild (Bankers[footnote]Hey, don't give me that look. Fences have the most gold of any merchants in the game unless you buy Speech perks to give merchants more money. Which is a waste of Perk points according to my stash of more than 400,000 septims AFTER buying every house in Skyrim and upgrading them to their fullest. And still haven't even finished the first half of the main Storyline in that game yet.[/footnote]), Harbinger of the Companions (Welcome to Corneria![footnote]That better not be a puzzle to people on this forum...[/footnote]) and the Arch-Mage of Winterhold (Communist Fashion Models[footnote]You can wear whatever kind of robe you want, as long as it's both unisex and a drab combination of grey-blue, green and tan.[/footnote])Therumancer said:I'll say my experiences have largely been mixed, the game has a lot of potential, but like most games in general it's a long shot from the original hype. As I generally haven't been interested in a lot of guild or group content since I stopped doing WoW, it remains to be seen how well the endgame is going to hold up for someone who generally only plays with one or two other people when he's not soloing (as opposed to a full group) and so on. Though I suppose I might bite the bullet and dip into the guild thing seriously if the game winds up appealing to me that much. Of course ESO let's you belong to 5 guilds at the same time, so I'm not really sure if it gets the idea of what a player guild is supposed to be. Right now it seems to be tying it's auction house system to the guild system and the idea seems to be to get people to join guilds in order to trade, and presumably to lower the stress put on games by one giant Auction House.
Other than that, though, it sounds like ESO might be worth a look once it goes Free to Play. Yeah, I'm one of those folks; I don't particularly want to spend $60 for a game that I'll have to continue to pay $15/month to play. It's just not appealing to me on any level, particularly when I'm at an age and stage in my life where I only have time to play one game regularly; I don't want to feel the pressure to only play ESO because I've paid my $15 this month and there's still 15 days left, even though I'm bored with where I'm at and would do well to play a different game for a while. I also don't want the hassle of wondering what's going to happen to my character if I decide I'm not going to play next month, so I don't pay for that month. Etc. It's just not a situation I'm interested in dealing with. Part of it is the overall cost, but part of it is just the entire model and how it's run. Obviously it's a successful model for some (World of Warcraft), so this isn't a comment about how bad the model is. Just how I'm not suited for it.
When it goes Free to Play, I'll probably pony up the $60 and give it a good look. I'm willing to do that - and I'm willing to give it a few months to win me over. Skyrim took me a month to get into it. Oblivion is now winning me over, after playing it for a full month. (though I like Skyrim much better, I'm quite happy in my Oblivion game) But I'm not willing to pay $15/month while I'm waiting to be won over. Had that been the case with Skyrim I wouldn't have played it past the first few days - it was a slog for the first few weeks of playing, but it did win me over to the point where I've bought all the DLC for it. But if I knew that I'd have to pay $15 a month to keep playing AFTER I bought the game for $60? I wouldn't have bought the game in the first place.
This!Karadalis said:It all boils down to: Is this worth the subscription?
To wich i have to say: No.. no it isnt.
Their class system is not worth the 14 dollars/euros a month (because screw the europeans.. they like to pay more for the same service) and their class system is the only thing thats mildly original about the game.
The whole experience just screams "standard" and "by the numbers". Its not enough to warrant the 14 euros.
Also "substantial content updates" where promised in any other game that came out with a subscription just for the Devs to suddenly realize that they bit more off then they can chew and that content wasnt simply producing itselfe month for month.
You cant make substantial content additions in a months worth of time.. to much can and will go wrong.
Also people tend to blast through the leveling up process rather quickly so i hope for ESOs sake that they have a bit more then zerg PvP to offer as endgame content... cause Zerging sure as hell didnt save Warhammer online and lost its apeal in GW2 rather quickly.
Well I still don't feel it costs too much, considering how useful it can be. You should not be able to dodge all over the place constantly. How much do you want it to cost exactly? Think about it, considering what the dodge actually does, it would be a bad idea to let people dodge all the time.duwenbasden said:1. Still cost too much stamina (unless it's changed from beta: it was 25% per roll @ lvl 20 NB with +10points stamina, all medium equipped)Rattja said:1.duwenbasden said:Here's my few annoyances about the game that unless they are fixed I am not going to even try.
1. Make dodging actually do stuff (% damage absorption / actually dodge) instead of a glorified sprint button that looks different and wastes stamina.
2. level lock on equipment. It is infuriating when you can't wear something you just looted. No, don't even attempt to justify this one: if I loot it, I wear it. PERIOD.
Well, dodge DO actually do something if you bothered to check. It gives immunity frames like in almost every other game, and breaks you free from crowd control.
2. Im gonna try anyway.
Level lock is nothing new, it's been around for years in plenty of games, you should be used to it by now. The alternative is to make it stat based or no requirement at all, and that really fucks things up as you get godly twinks for those who can afford it. So yeah, you may not like it, I don't either, but it's a good enough system until someone figure out something better. Unless you know a system that is better and actually fair, I'd love to hear it.
2. Make the requirement only for trading purposes (you can wear any level of you want; but you can only receive equipment that is lower level than you from trade / gift / shop)