Heroes of the Storm Adds Murky, LiLi, Zagara, Brightwing to Roster
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you have to consider that blizzard pretty much diregarded the existing warcraft lore during Wrath of the Lichking and Cataclysm, driving many people that played warcraft from the begining away (for instance: ashenvale becomes horde territory during cata; if you go by warcraft 3 and vanilla wow lore, the nightelves and tauren should have left the horde/alliance at that point and formed a third faction with the circle of cenarius to push the orcs out of the sacred woods of the druids). so logically, now they have to push the new characters in the hope that hype = well written characters.BrotherRool said:I love Heroes of the Storm, it's doing some exciting things with MOBA's that I've wanted the genre to do for a while (calling a MOBA "DOTA-style" seems a bit old fashioned? HotS is about as far away from DOTA as you can get whilst still being a MOBA.)
...I have to ask though, do people have a lot of passion for WoW characters? With both this and hearthstone, I've enjoyed them as games but I've struggled to really care at all about the established characters. A few of the Starcraft people are exciting but I don't know, Blizzard don't really have a Nintendo Smash Bro.s esque roster to me. I'm not a big WoW player though, so it might well just be me
Warcraft has by far their biggest userbase so it makes sense to introduce those Characters first since they are more recognizable to most.BrotherRool said:I love Heroes of the Storm, it's doing some exciting things with MOBA's that I've wanted the genre to do for a while (calling a MOBA "DOTA-style" seems a bit old fashioned? HotS is about as far away from DOTA as you can get whilst still being a MOBA.)
...I have to ask though, do people have a lot of passion for WoW characters? With both this and hearthstone, I've enjoyed them as games but I've struggled to really care at all about the established characters. A few of the Starcraft people are exciting but I don't know, Blizzard don't really have a Nintendo Smash Bro.s esque roster to me. I'm not a big WoW player though, so it might well just be me
That's how genre names are formed though. We went through a period of calling games 'Doom clones' and then we eventually settled on FPS, we went through a period of time calling games 'GTA clones' and then eventually settled on calling them open-world sandbox games. We've had 'Temple Run clones' become infinite runners, Bejewelled clones become match-three (although I'd say we haven't quite transitioned to match-three yet).teebeeohh said:A cool, it's puck.Warcraft has by far their biggest userbase so it makes sense to introduce those Characters first since they are more recognizable to most.BrotherRool said:I love Heroes of the Storm, it's doing some exciting things with MOBA's that I've wanted the genre to do for a while (calling a MOBA "DOTA-style" seems a bit old fashioned? HotS is about as far away from DOTA as you can get whilst still being a MOBA.)
...I have to ask though, do people have a lot of passion for WoW characters? With both this and hearthstone, I've enjoyed them as games but I've struggled to really care at all about the established characters. A few of the Starcraft people are exciting but I don't know, Blizzard don't really have a Nintendo Smash Bro.s esque roster to me. I'm not a big WoW player though, so it might well just be me
And some people don't like the term moba since it could apply to pretty much every mp game and is just something the riot PR department made up so people wouldn't call lol a dota clone all the time.
I'm going to go out on a limb and say this isn't even remotely part of their consideration. The WoW established lore just does not care enough about things like Ashenvale. Yeah, it's real shit that they would defile the forest as they did, but it's not exactly priority #1.Lhianon said:you have to consider that blizzard pretty much diregarded the existing warcraft lore during Wrath of the Lichking and Cataclysm, driving many people that played warcraft from the begining away (for instance: ashenvale becomes horde territory during cata; if you go by warcraft 3 and vanilla wow lore, the nightelves and tauren should have left the horde/alliance at that point and formed a third faction with the circle of cenarius to push the orcs out of the sacred woods of the druids). so logically, now they have to push the new characters in the hope that hype = well written characters.BrotherRool said:I love Heroes of the Storm, it's doing some exciting things with MOBA's that I've wanted the genre to do for a while (calling a MOBA "DOTA-style" seems a bit old fashioned? HotS is about as far away from DOTA as you can get whilst still being a MOBA.)
...I have to ask though, do people have a lot of passion for WoW characters? With both this and hearthstone, I've enjoyed them as games but I've struggled to really care at all about the established characters. A few of the Starcraft people are exciting but I don't know, Blizzard don't really have a Nintendo Smash Bro.s esque roster to me. I'm not a big WoW player though, so it might well just be me
on topic: nothing new there, most of this was datamined allready, and blizzard has a long tradition of making idiotic april fools jokes a reality (a pandaria expansion with a pet-arena system was an april fools joke during WoW: the burning crusade)
MOBA just feels so forced, somebody at riot sat down and came up with a term that vaguely describes that game and at the same time is as catchy as DOTA. it's like they wanted to accelerate the natural process of how genres get their names and that just makes it weird, it feels like we just replaced DOTA-clone with lol#clone and just use a different word.BrotherRool said:That's how genre names are formed though. We went through a period of calling games 'Doom clones' and then we eventually settled on FPS, we went through a period of time calling games 'GTA clones' and then eventually settled on calling them open-world sandbox games. We've had 'Temple Run clones' become infinite runners, Bejewelled clones become match-three (although I'd say we haven't quite transitioned to match-three yet).teebeeohh said:A cool, it's puck.Warcraft has by far their biggest userbase so it makes sense to introduce those Characters first since they are more recognizable to most.BrotherRool said:I love Heroes of the Storm, it's doing some exciting things with MOBA's that I've wanted the genre to do for a while (calling a MOBA "DOTA-style" seems a bit old fashioned? HotS is about as far away from DOTA as you can get whilst still being a MOBA.)
...I have to ask though, do people have a lot of passion for WoW characters? With both this and hearthstone, I've enjoyed them as games but I've struggled to really care at all about the established characters. A few of the Starcraft people are exciting but I don't know, Blizzard don't really have a Nintendo Smash Bro.s esque roster to me. I'm not a big WoW player though, so it might well just be me
And some people don't like the term moba since it could apply to pretty much every mp game and is just something the riot PR department made up so people wouldn't call lol a dota clone all the time.
I feel like the DOTA clone period is over now and we settled on MOBA. It might not make a lot sense, but a lot of genre titles don't make a whole lot of sense. Everyone knows you don't do much Roleplaying in most JRPGs and an Adventure Game should theoretically be basically every game with a story ever made right instead of only Point and Click style explore-and-talk games?
It feels fine to me, Heroes of the Storm is exactly the right sort of timing for a genre to lose it's 'and clone' name. It's the weirder game that clearly shares the same roots but has completely different sensibilities. Aeon of Strife was the 'Body Harvest', the inventor that no-one cared about. Defence of the Ancients was Grand Theft Auto 3. Heroes of Newerth was Saints Row 1, the clone that never quite makes it. League of Legends was Grand Theft Auto San Andreas.teebeeohh said:MOBA just feels so forced, somebody at riot sat down and came up with a term that vaguely describes that game and at the same time is as catchy as DOTA. it's like they wanted to accelerate the natural process of how genres get their names and that just makes it weird, it feels like we just replaced DOTA-clone with lol#clone and just use a different word.
Currently it's using the Smite/LoL payment style. Earn resource through play, purchase heroes with resource, free rotation.RJ 17 said:Anyone have any information about this game's payment-system? Is it going to be a F2P game along the lines of Smite or LoL? Or do you have to buy it like DOTA2?
Yes, I know it's in Beta right now, I'm just curious what the deal's going to be once it's gets out on the market.![]()
What do you mean like Dota 2? I think you're confused. Dota 2 is F2P with all heroes unlocked, you only pay for cosmetics. It's very widely regarded as one of the best F2P systems in a game.RJ 17 said:Anyone have any information about this game's payment-system? Is it going to be a F2P game along the lines of Smite or LoL? Or do you have to buy it like DOTA2?
Yes, I know it's in Beta right now, I'm just curious what the deal's going to be once it's gets out on the market.![]()
BrotherRool said:I think its more of the case of a hd remake then a new game. So like the halo 1 anniversary I guessteebeeohh said:DotA 2 is a bit trickier because I can't think of a Grand Theft Auto clone during the San Andreas period that was successful. (I also can't think of many examples of a company just taking someones name and pushing out a game.)