Dying Light Delayed To Early 2015

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Dying Light Delayed To Early 2015


Techland says that pushing Dying Light into next year means it won't have to compromise its vision for the game.

The zombie apocalypse game Dying Light was originally expected to be out sometime this year, which isn't terribly informative as release dates go but at least narrows it down to sometime within the next seven months. Today, however, Techland announced that "sometime this year" isn't going to happen.

"When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready," Techland said in its announcement.

"We believe the Natural Movement element of our game will change what you expect from the genre, and we don't want to sacrifice any of its potential by releasing too early," it continued. "This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first."

The delay means Techland "can fully realize our vision of an open-world game," without any compromises or trade-offs on any of the systems it's being developed for. Dying Light is now slated to come out in February 2015 - which isn't exactly pinpoint-precise either, but a release month is better than a release year - for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.


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AnthrSolidSnake

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Jun 2, 2011
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It seems like most of the highly anticipated current gen titles are being pushed back every day. It sucks since I'm sure most people would like some more games on their new consoles, but I guess you can respect that the developers are taking initiative to make sure everyone gets that "next gen" experience people were expecting.
 

Scorpid

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Jul 24, 2011
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It's Techland... should we even care. At best it will be average at worst it'll be raciest xenophobic sexist and on top of that just terrible.
 

Baresark

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Eh, I have to be honest, I'm kind of done with their tropical environments. I honestly enjoyed what I played of Dead Rising 3 because it was in a city. That game had some really annoying downsides, but the environments were awesome. I would rather play a game like dying light in the city than some tropical paradise gone wrong. I just think it's gonna feel like Dead Island with some parkour... which doesn't sound all that innovative to me. At least from what I have seen, the movement looks clunky, regardless of the environment. The movement was clunky as hell in Dead Island as well, but with some simple text editing, that was fixed.

I don't know, not a lot of faith in what they were showing. But since it was pushed back, maybe it'll turn into something good.

Scorpid said:
It's Techland... should we even care. At best it will be average at worst it'll be raciest xenophobic sexist and on top of that just terrible.
Is all of that stemming from that stupid bust? Or are there other instances of them being any of those things? Not that I think that stupid bust showed any of that, I'm just curious if there is more that I'm not aware of.
 

crazygameguy4ever

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This is the first I've honestly ever heard of this game... sounds like that dead island game.. or maybe like that left 4 dead series.. will it have as many game breaking bugs that those games have?
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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It was originally intended to be a sequel to Dead Island but eventually took on a life of its own. I think it looks promising. The day/night cycle is hugely intriguing, and Techland hopefully learn some good lessons from the Dead Island games. If they can pull it off (which is admittedly a pretty big "if"), this could be a really impressive game.
 

weirdee

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Apr 11, 2011
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Natural movement system? So, like, you can't run forever (or rest super fast), but on the other hand zombies can't automatically grapple you successfully?

They better make it so that weapons don't just break in a few uses. Carrying around eight knives is just silly. I'm aware that a lot of stuff is just garbage you find, but even then they should at least have a durability of maybe ten minutes of use each.
 

Shadow-Phoenix

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Well there goes the rest of my hype for this years game I really wanted, everything else was more or less a form of white noise that didn't get me nearly as excited as I am for this game, someone's bound to find that baffling or weird but hey I love the zombie genre and I love what this game has been showing, I have my own unique tastes.