Assassin's Creed: Unity is Being Worked on by 10 Studios

Alex Co

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Assassin's Creed: Unity is Being Worked on by 10 Studios


A total of ten studios are working on Assassin's Creed: Unity -- three more than Assassin's Creed 4: Black Flag.

Earlier this March, Ubisoft slide from its earnings report ending March 31. [http://www.escapistmagazine.com/news/view/133363-Ubisoft-on-Yearly-Assassins-Creed-Wed-Be-Stupid-Not-to-Satisfy-This-Need]

The Ubisoft studios working on Assassin's Creed: Unity include Ubisoft teams based in Montreal, Toronto, Quebec, Montpellier, Annecy, Singapore, Shanghai, Chengdu, Kiev, and Bucharest. In total, Ubisoft houses 29 development teams scattered across different projects. This means that over a third of the publishers studio force are working on the Assassin's Creed franchise.

You can check out four-player narrative co-op mode [http://www.escapistmagazine.com/news/view/133132-Assassins-Creed-Unity-Set-in-Paris-Says-Ubisoft] that's set to be revealed at this year's E3.

Is the studio number surprising to you? What do you predict will happen to these teams once the gaming masses tire of the franchise?

Source: GameSpot [https://www.ubisoftgroup.com/comsite_common/en-US/images/11ubisoft%20fy14%20slide%20show%20finaltcm99143204.pdf]

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MeChaNiZ3D

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I didn't realise Black Flag had 6 studios working on it, but that being the case, it is clear to me that quality does not scale linearly with number of studios. I don't know what the buying habits are in relation to annual instalments, but Black Flag was a one-off for me for the ship combat. It was really good, but the game in general was a wasted opportunity to make an excellent and in-depth ship combat/pirate RPG, and while it was a good game, I'm not going to be buying any more.
 

james.sponge

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MeChaNiZ3D said:
I didn't realise Black Flag had 6 studios working on it, but that being the case, it is clear to me that quality does not scale linearly with number of studios.
I believe they said something about 900 people working on it at some point (or some number like that :D) if Unity will have even more it's going to be a mess that needs to sell at least 20 million copies to be profitable. Ubi will butcher themselves to death with that.
 

NinjaDeathSlap

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Feb 20, 2011
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Rearrange these words into a common phrase or saying:

Broth. Many. The. Spoil. Cooks. Too.

Nevertheless, I am (perhaps despite my own better judgement) excited for this game. I was down on AC in a big way after 3, but then they came back with 4 which I might just hesitantly call the best game of the series so far; and I have been itching for a French Revolution setting for a while now.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Is this supposed to impress me? The biggest reason why Assassin's Creed 3 was a sub-par game was the fact that teams from various studios couldn't coordinate their work properly. This doesn't impress me. It makes me question Ubisoft's sanity.
 

Cousin_IT

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Does that mean the entire studio's workforce are assigned to development? Or merely teams within that studio? If the latter, it's not really surprising.
 

putowtin

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Jul 7, 2010
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Alex Co said:
Assassin's Creed: Unity is Being Worked on by 10 Studios

For this year's current-gen (PS4 and Xbox One) only entry
it's coming out for the PC too....



OT, looking forward to this... what? Can't a woman enjoy assassinating her way through history?!?
 

Nouw

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It'll be interesting to see what happens to say the least. Can't put them down for having ambition am I right?
 

antigodoflife

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james.sponge said:
MeChaNiZ3D said:
I didn't realise Black Flag had 6 studios working on it, but that being the case, it is clear to me that quality does not scale linearly with number of studios.
I believe they said something about 900 people working on it at some point (or some number like that :D) if Unity will have even more it's going to be a mess that needs to sell at least 20 million copies to be profitable. Ubi will butcher themselves to death with that.
Assassin's Creed games seem to be surprisingly cheap to develop, less than $50,000,000 cheap anyway. There's some "crazy ass efficiency" or at least some human-right atrocities going on at Ubisoft, how else can you explain Ubisoft only having 2 games on the "most expensive games to develop" list, with the overall quality of their games.

For reference, those 2 games are Watch_Dogs (68 mil) and for some ghastly reason Ghost Recon: Future Soldier (65 mil).
 

SonOfVoorhees

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Screw Unity, i want news on AC Comet. Supposedly its set after AC4 and you play as a templar. I guess we get there side of the story. Just sounds so much more interesting than Unity. Although, jumping around France killing the French sounds like fun also.
 

Cowabungaa

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NinjaDeathSlap said:
Rearrange these words into a common phrase or saying:

Broth. Many. The. Spoil. Cooks. Too.
That's what I was thinking. Because lets be fair; communication in big studies seems pretty shoddy in general, imagine ten studios having to communicate with each other. That whole affair must be a logistical nightmare and I don't trust it. These high-budget projects are really getting out of hand.
 

The Artificially Prolonged

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Jul 15, 2008
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Communication must be a nightmare for the studios, especially if need to talk with the ones on the other side of the world. It seems sad that when you think about ubisoft could have each of these studios developing a game but they all the eggs in the Assassins Creed basket. I wonder how much Unity has to sell to cover the costs of all these studios?
 

Metalrocks

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thats all fine and good but i think they talk out of their behinds for thinking that people want AC to be released every year.
granted, i did enjoy every title that were released for pc, even liberty (since you can play as a woman), and AC4 was a very enjoyable title that i managed to destroy the 4 big ships.
so yes, im kind of exited for this one but at the back of my head i have to expect that it can be bad. but i hope it wont.
 

kajinking

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God all these new AC's is really killing any desire to finish the second. I hate having to catch up to the storyline by playing older games whenever I get into a series (I'd skip it but my OCD HATES it whenever I do things out of order).
 

Tireseas_v1legacy

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Sep 28, 2009
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See Valve? Ubisoft managed to hammer down episodic gaming without having to even call it that. What about you?

All in all, I'm not surprised that they are utilizing so many studios to crank out these games. My guess is that the management has really done their logistical homework on this one and managed to focus each studio on a particular task. It would not surprise me greatly if each studio was working on one particular element of the game (writing, modeling, etc.) with one whole studio devoted to play testing and another for debugging. The separate teams can more heavily focus on their individual tasks while the central studio managing it all insures it combines well.

And there's nothing in here that says they're all working simultaneously, rather that 10 different studios will have worked on it by the time it is done. It would not be unreasonable if they take the Pixar route and have the creative team one or two games ahead by the time the programming team finishes up and hands it off for debugging.
 

DrunkOnEstus

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May 11, 2012
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Man, Ubisoft has turned game design into an automotive factory. I actually praise their ability to have the writer/director say what's up, and have 10 studios around the entire fucking planet put that vision into one cohesive thing. I think 3 was the one where it was pretty obvious while playing that suddenly you were playing something developed by a different team. Also, I can't imagine how much of a pain it would be to squash bugs that relate to each studio's section tying into the others.

Since that was just 3 separate thoughts in a paragraph, I'll say that there's no chance I'm playing this anytime soon. I'm with OCD guy above me, I can't stand playing subsequent entries if I haven't beaten the prior ones. Even bought and beat Demon's Souls because I heard good things about Dark. With AC, I've managed to finally beat 1 (what a fucking chore) and a chunk of 2, so at this rate they'll be churning them out faster than I can beat them.
 

bluegate

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And chances are, it'll still turn out to be the same boring sludge as the previous Ass games. And it's in France even, urgh.
 

Kenjitsuka

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As soon as I read the title I thought: Surely this is no marketing blurb?
Since I think having TEN cooks in the kitchen can't be a good thing, to paraphrase some proverb.

Remember how in the last Deus Ex: Human Revolution the boss fights stood out like a billion foot tall sore toe?
Made by another developer than the rest of the game, and it suuuuuucked so much that I now rest my case.