Soul Calibur: Lost Swords - No Multiplayer Due to "Pay-To-Win Model"

Steven Bogos

The Taco Man
Jan 17, 2013
9,354
0
0
Soul Calibur: Lost Swords - No Multiplayer Due to "Pay-To-Win Model"


Soul Calibur: Lost Swords had it's multiplayer mode cut due to concerns over it's "pay-to-win" microtransaction model.

Soul Calibur: Lost Swords is a Soul Calibur game recently released for the PS3 that is singleplayer only. Of all of the genres in the gaming sphere, fighting games are usually the one in which some form of multiplayer is basically a given, so many fans were scratching their heads over this move. Masaaki Hoshino, the game's producer explains that while a multiplayer mode was originally planned, it was cut "because we're going with a pay-to-win model."

"The reason that we went singleplayer...well, originally, we were thinking about having a multiplayer option, but because we're going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear-and we didn't want to have that kind of negative impact on new players."

Hoshino does stress that while he felt the game's micro-transactions would affect multiplayer, "In the singleplayer experience, having a pay-to-win structure won't impede the player's experience with the game."

Hoshino went on to talk about the game's character roster. As of right now, there are but three character available to new players (Sophitia, Siegfried, and Mitsurugi), but he said that the company was planning to make new characters available through limited time events.

As for those of you expecting a secret guest character, a la Link in Soul Calibur II or Yoda and Darth Vader in Soul Calibur IV, Hoshino says "I would love to see something like that happen, but currently it's still undetermined."

As someone who was once told to not write stories using the phrase "pay-to-win" because it's inflammatory, I'm just perplexed at how nonchalant Namco Bandai is being about the whole thing.

Source: Siliconera [http://www.siliconera.com/2014/05/19/bandai-namco-theres-multiplayer-soulcalibur-lost-swords/]

Permalink
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Well, I appreciate their honesty, at least. I haven't played a Soul Calibur game since II, and I don't know if I'll go back to the series. I had a blast with the old game, but the newer titles haven't quite grabbed me the same way.
 

1337mokro

New member
Dec 24, 2008
1,503
0
0
So basically they gutted their game in favour of nickel and dime DLC...

Can someone hand me my vomit bucket. Thanks Sam.

HUUUUUUURRGHHHH
 

Headsprouter

Monster Befriender
Legacy
Nov 19, 2010
8,662
3
43
Hmmmmm...

Maybe SCV was a good point to part from the series. Pay to win is poopy. I'd rather grabspam my way to victory.

The next main-series game will inevitably have me feeling left out, though, unless they decide to port it to PC.
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
0
0
Steven Bogos said:
As for those of you expecting a secret guest character, a la Link in Soul Calibur III or Yoda and Darth Vader in Soul Calibur IV, Hoshino says "I would love to see something like that happen, but currently it's still undetermined."
Did he really that? Isn't Link in Soul Calibur 2?

edit:


edit2:

Ah, looks like it was just a typo. Seemed odd for him to make that kind of a mistake.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Is... is this April Fools?

What is happening?

I guess that's ONE way to overcome the "multiplayer in everything" trend, but seriously, Soul Calibur without multiplayer?
 

dumbseizure

New member
Mar 15, 2009
447
0
0
Wait....

So a new Soul Calibur game....without the multiplayer, which (for me anyway) was the best aspect of soul calibur.....

Well, looks like I won't be getting this then.
 

Kopikatsu

New member
May 27, 2010
4,924
0
0
So wait. Can anyone explain what this game is? Soul Calibur with pay-to-win microtransactions but no multiplayer just sounds kind of like... I don't know. An RPG sort of thing?
 

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
So...is it like an action hack'n'slash now or something? Or did they seriously just pull the multiplayer aspect out of a fighting game, thus gutting its major selling point for nearly every fan of the series? I myself do not care for fighting games, but good Lord this is a baffling move. It's so baffling I can't even say it's stupid or insane. It's just a, "Wait, what?" type of moment.
 

Scorpid

New member
Jul 24, 2011
814
0
0
Is this a Free 2 Play game or is this 60dollars with microtransactions on top? I've never been much of a fighting game fan at all but Soul Calibur series is the only one I always really enjoyed. (because of it's easy to pick up combat system and customization options). Either way I imagine core fighting game fans are going to feel REALLY burnt by this.
 

infinity_turtles

New member
Apr 17, 2010
800
0
0
I'm trying to imagine how this happened. Maybe the higher ups dictate pay to win, the developers put their foot down saying they won't make a multi-player game like that, and the higher ups not understanding how important multi-player is to fighting games say go ahead and make it without multi-player?
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
Soooo... did it ever occur to them to segregate the singleplayer and multiplayer to some extent to prevent Pay 2 Win in MP? Or did their brains start melting whenever someone brought up Multiplayer WITHOUT exploitative business models, so they decided to just cut it instead?
 

Remus

Reprogrammed Spambot
Nov 24, 2012
1,698
0
0
You gotta hand it to Namco - they happily put their BS right up front so everyone could get a good whiff of it. Doesn't make it any less repugnant though.
 

RaNDM G

New member
Apr 28, 2009
6,044
0
0
Not that it matters to me, I usually play alone, but what's the point in a fighting game if there isn't local multiplayer? How would that affect game balance if players have access to the same content? Even then, why not have separate online modes for item games and the vanilla game? Do they simply want to cut costs on hosting servers?

Namco, I love your games, but your logic is killing my brain.
 

Rebel_Raven

New member
Jul 24, 2011
1,606
0
0
Kopikatsu said:
So wait. Can anyone explain what this game is? Soul Calibur with pay-to-win microtransactions but no multiplayer just sounds kind of like... I don't know. An RPG sort of thing?
Basically, yeah. You fight AI, and improve your stats, unlock stuff, level up, etc. There's a story mode to it.


OT: Honestly if it weren't such a task to unlock other fighters, I'd probably be playing it more. I mean in between the cost in energy points, and the randomness, and the fact I have no idea how to soul break, and the strange peaks, and valleys in difficulty regardless of the rating of the mission that go from lulz to rage inducing.

Honestly, I debated if I were just better off playing SCV coz I like the new character designs, but the whole point of me playing SC:LS was to unlock characters (mostly Ivy, and taki so far), so what's the point in playing SCV if I already have them unlocked?

I'm not a terribly competitive person. I'm pretty conscious of the quality of my internet connection, too.

I think they might be on to something with SC:LS, but until it's not going to take days for me to unlock a character w/o me playing through the game as a character I don't want to be, spoiling most of the plot, I think I'll do other things.