I dont see whats positive about your last arguments. those might be good for wizards of the coast but not good for customers.Greg Tito said:I agree. $150 sounds like a very steep buy in, but most players won't really need all the books to play. I played a ton of 3.5 and never owned a MM or a DMG. It's really only DMs or collectors that should buy in completely.
Another thing that most people don't realize is that the vast majority of D&D's sales don't come from players. It comes from people who like to read RPG manuals. And those people will pay Anything to get their hands on a new D&D.
Really? I thought that was just me (ok, not just me), although not for DnD since 2nd ed. I didn't really think it would be so many people that the vast majority of sales came from people with compulsive RPG buyer's syndrome. I'm not doubting the veracity of what you've said but do you have any info on that? It would be interesting to see, and it'd be nice to have verification that I'm not the lone weirdo spending 100's of £'s on books for RPG's he'll never play.Greg Tito said:Another thing that most people don't realize is that the vast majority of D&D's sales don't come from players. It comes from people who like to read RPG manuals.
H...how can you say that? Our benevolent overlords have clearly done us a massive favour in releasing 2 £30 books that cover an army that was previously covered in 1 £20 book. You get so much more paper this way. We should be praising them for their generosity.Karadalis said:Its as scotth266 says: Games workshop mentality... it costs this much because they say so.. not because for actual logical reasons or sensible pricing.
Dont forget... they invented a space marine... inside a space marine!Zykon TheLich said:H...how can you say that? Our benevolent overlords have clearly done us a massive favour in releasing 2 £30 books that cover an army that was previously covered in 1 £20 book. You get so much more paper this way. We should be praising them for their generosity.Karadalis said:Its as scotth266 says: Games workshop mentality... it costs this much because they say so.. not because for actual logical reasons or sensible pricing.
It's not that hard to release quality products all at once. The issue is money, as it is with the second bit there. The solution would seem to be "don't make fifty dollar books."Mike Mearls explained that it's simply very difficult to release three books at once and keep the quality high, and it also spreads the cost out over several months, easing the sting of those $50 books a bit.
D&D actually did this for 3.5. I gave out several of them as gifts, actually. I think it was part of a starter kit, so I paid like 20 bucks for a softcover PHB, dice, and some intro material. I even bought one as a second PHB so there's always be at least two at the table. This never stopped me from buying the hardcover books, though.Something I would love to see is a cheap softcover player's book.
I wonder how that translates into something that matters here. It shouldn't even be remotely difficult to understand different products will carry different value. And especially when your competition lists for significantly lower....I mean, even Pathfinder's cost of 50 bucks for the core book is effectively two of those books. The overall cost of a set is almost twice as much as Pathfinder, and in an article that mentions it so much, you'd think this would be more of a thing.I wonder how many of the people complaining the loudest have $300 gaming systems in their living rooms.
In fairness, they pad this out by EOTE being only one of three "core" books which will all have rules, equipment, aliens, spaceships, etc. I'm not sure I prefer it this way, as they're still asking sixty dollars for the one book list (etailers knock that down some, but will likely do the same for D&D), and there's two more on the horizon.scotth266 said:By comparison Edge of the Empire cost me something like 85 dollars for the book and two sets of special dice, and that's for a book which has all the features of these three individual books.
Based on what, exactly? I've known people who do this--I even do this for the occasional book--but I've never seen anything that indicates it's a "vast majority."Greg Tito said:Another thing that most people don't realize is that the vast majority of D&D's sales don't come from players. It comes from people who like to read RPG manuals. And those people will pay Anything to get their hands on a new D&D.
The "compared to other editions" thing confuses me. I mean, of course it's not as old, right? It's the fourth, which is the most recent product line. This will always be true.Lyvric said:Wow, 150 bucks for a system that's replacing one that's not really that old compared to other D&D editions, you won't have access to all of it's 3 main books right away, and one they say you won't need all 3 to play it anyways? It sounds like an investment with little clarity and if you do get into as an experienced player will be frustrating to wait upon.
Do people really buy adventure modules in droves, though? I haven't played one of them since the AD&D (2e) days, but maybe that's just the groups I've been with. I'm not sure that a cheaper entry point would make fewer people create their own campaigns, though. I mean, I could be completely wrong, but....I'd rather just have the tools.Flatfrog said:The frustrating thing about the price point is that there's a much, much better business model, which is to make the books cheap or even free, but charge high for adventure modules, accessories and other add-ons. (Hmm - now I think about it, that's basically the FTP model - but at least it's the good kind!) At these prices they're always going to be selling to a small niche market of keen players but they're going to really struggle to attract anyone new.
I've been playing through some of my old AD&D 2nd Edition modules with my kids and having a great time. I'd be really tempted to try the new edition out, but there is absolutely no way I'd spend that kind of money.
How is this helping me, as the sucker who has to play the DM part all the time on a very tight budget?Greg Tito said:It's really only DMs or collectors that should buy in completely.
I genuinely have no idea, but I do know that as a DM, while I loved creating my own campaigns it was pretty hard work and using adventure modules was a lot easier. Also, importantly, it's a vital entry point for new DMs.Zachary Amaranth said:Do people really buy adventure modules in droves, though? I haven't played one of them since the AD&D (2e) days, but maybe that's just the groups I've been with. I'm not sure that a cheaper entry point would make fewer people create their own campaigns, though. I mean, I could be completely wrong, but....I'd rather just have the tools.Flatfrog said:The frustrating thing about the price point is that there's a much, much better business model, which is to make the books cheap or even free, but charge high for adventure modules, accessories and other add-ons. (Hmm - now I think about it, that's basically the FTP model - but at least it's the good kind!) At these prices they're always going to be selling to a small niche market of keen players but they're going to really struggle to attract anyone new.
I've been playing through some of my old AD&D 2nd Edition modules with my kids and having a great time. I'd be really tempted to try the new edition out, but there is absolutely no way I'd spend that kind of money.
In a roundabout way, this comment gets to my biggest concern about how they are releasing the new edition. The contents of the starter set (no character generation rules or adventure design guidelines) and staggered release of the core rules would seem designed to complicate the creation of home-brewed campaigns and encourage the purchase of their line of modules. I'm sure there will be unofficial guides to cover this stuff -- probably before these books are published -- but that doesn't change where their official strategy seems to be pointing.*Zachary Amaranth said:Do people really buy adventure modules in droves, though?
There are some really well-written modules out there, some so good that just reading through them is a joy. I've had fun combining these modules with my own campaigns, using the printed stuff as a starting point or anchor for the rest of the adventures. I know I'm not alone, too, since I've seen this happen before. I've also been in several campaigns where people JUST use printed materials.Kenjitsuka said:Do people really buy adventure modules in droves, though? I haven't played one of them since the AD&D (2e) days, but maybe that's just the groups I've been with.
I get that much, but things like the intro kit seem like the best way in there.Flatfrog said:Also, importantly, it's a vital entry point for new DMs.
I mean, if you want that stuff, AWESOME. I'm just not sure what the market is there. I'm not one for this stuff myself. Never used minis, never felt the need for screens, and you can print character sheets from most games free off their own website.Not everyone has either the time or the imagination to put together an interesting, well-balanced campaign. If I could get the game books for £20 or £30 all together I'd certainly spend £15-£20 at a time on a good game module. And let's not forget all the other stuff (screens, figures, character sheets and all that malarkey)
Yeah, it's been suggested before. I would hope they're not going to go that route, but I really wouldn't be shocked if this was intentional. Fortunately, this only affects early adopters, of which I don't plan to be one.craddoke said:In a roundabout way, this comment gets to my biggest concern about how they are releasing the new edition. The contents of the starter set (no character generation rules or adventure design guidelines) and staggered release of the core rules would seem designed to complicate the creation of home-brewed campaigns and encourage the purchase of their line of modules. I'm sure there will be unofficial guides to cover this stuff -- probably before these books are published -- but that doesn't change where their official strategy seems to be pointing.*
And this is really why I like having the toolkit. RPGs are a sandbox for me. And not just for me. I design the encounters, but I have about four other people contributing content. The EOTE bit I mentioned will be the first time I've bothered with such a thing in ages, and even then, I'm not sure we really need it. But hey, I have it (it was two bucks more than a set of dice, and has basic rules).I've been playing since the early 1980s and have still never run a module or pre-packaged adventure of any sort. As the tag-line on the cover of my 1e PHB says, this game is supposed to be "the ideal vehicle of imagination" and not just a means to run through some professional game designer's obstacle course (however well-balanced and interesting that course may be). Even if this encouragement to stick with official modules is aimed primarily at new players, I think Hasbro is doing a disservice to the RPG hobby's future by not engaging them in a creative process from the beginning (even if that process is nothing more than rolling up a character). Dynamic creativity and tinkering need to be encouraged from the start -- if for no other reason than to show how RPGs differ from other games where the status quo is static rule-sets and scenarios.
I heard it from Wizards folks who'd left the company and shared some internal data over beers. Granted, that's circumstantial at best and anecdotal at worst, and trends may have shifted from the 2nd edition/3.5 era that the data was from, but that was a big reason Wizards invested in so many splat books in the 2000s. They knew certain customers would buy ANY book with the logo on the cover.Zykon TheLich said:Really? I thought that was just me (ok, not just me), although not for DnD since 2nd ed. I didn't really think it would be so many people that the vast majority of sales came from people with compulsive RPG buyer's syndrome. I'm not doubting the veracity of what you've said but do you have any info on that? It would be interesting to see, and it'd be nice to have verification that I'm not the lone weirdo spending 100's of £'s on books for RPG's he'll never play.
Heya dude sir. I used to be in your position. The answer is don't buy the book. And for the love of Pete don't feel bad about not getting it. Honestly, make sh!t up. That's all the folks on the other end of the book-creation process are doing. They sit around a table, or in front of a computer screen, and make it up. We all know this.Kenjitsuka said:How is this helping me, as the sucker who has to play the DM part all the time on a very tight budget?Greg Tito said:It's really only DMs or collectors that should buy in completely.
EOTE's book still has the PHB, DMG, and MM of it's system in one book. Yeah, when they release the other two books, you'll have to buy them if you want the extra stuff (more classes, more races, etc), but it doesn't change the fact that you can just buy EOTE right now for 60 dollars and be able to play as both a player and DM. It is a complete system in its own right: the other two books will just be expansion packs.Zachary Amaranth said:In fairness, they pad this out by EOTE being only one of three "core" books which will all have rules, equipment, aliens, spaceships, etc. I'm not sure I prefer it this way, as they're still asking sixty dollars for the one book list (etailers knock that down some, but will likely do the same for D&D), and there's two more on the horizon.