Dungeons & Dragons Starter Set Rulebook Table of Contents Revealed
Wizards of the Coast has released the table of contents of the D&D Starter Set rulebook.
The starter set rulebook is broken down into four chapters and an appendix, and weighs in at 32 pages. Chapters include How to Play, Combat, Adventuring, and Spellcasting.
The entire starter set also includes a 64-page adventure book, six dice, and pre-generated characters, each with a character sheet and supporting reference material. Scheduled to release July 15, it'll be available for $19.99 in the United States and $22.95 in Canada.
One thing that struck me is that, in the top-right corner, the recommended age states 12 and older. I never before paid attention to the recommended age for a tabletop RPG, and while I, myself, was 12 when I got into the hobby, I can't see why it would not be recommended for younger children. I've introduced younger players into my games, and I believe tabletop RPGs can actually be intellectually and creatively stimulating activities for children - much more so than video games, at least. My guess is that the age recommendation is based on the inherent violence of a game that rewards monster-slaying, which is a shame, since it is entirely possible to run a fun campaign without any killing at all.
How old were you when you first got into tabletop RPGs?
Source: Wizards of the Coast
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Wizards of the Coast has released the table of contents of the D&D Starter Set rulebook.
The starter set rulebook is broken down into four chapters and an appendix, and weighs in at 32 pages. Chapters include How to Play, Combat, Adventuring, and Spellcasting.
The entire starter set also includes a 64-page adventure book, six dice, and pre-generated characters, each with a character sheet and supporting reference material. Scheduled to release July 15, it'll be available for $19.99 in the United States and $22.95 in Canada.
One thing that struck me is that, in the top-right corner, the recommended age states 12 and older. I never before paid attention to the recommended age for a tabletop RPG, and while I, myself, was 12 when I got into the hobby, I can't see why it would not be recommended for younger children. I've introduced younger players into my games, and I believe tabletop RPGs can actually be intellectually and creatively stimulating activities for children - much more so than video games, at least. My guess is that the age recommendation is based on the inherent violence of a game that rewards monster-slaying, which is a shame, since it is entirely possible to run a fun campaign without any killing at all.
How old were you when you first got into tabletop RPGs?
Source: Wizards of the Coast
Permalink