Excellent article.
It's something to ponder, and realize that level design and environment should go beyond just where you find new weapons or cover to hide/attack from.
Deus Ex, despite having elements of an FPS, is very much a game about tool usage. Even when the contexts were fairly confined. Even some weapons could be used as tools. With full skill in Rifles, a Sniper Rifle is very useful even in a no-murder run since it can take out camera, alarm panels, some doors, turrets and a few other environmental obstacles at a distance quickly and silently).
It would be a big improvement if we had less "Canned progress" and hand-holding in level/environment design and more dynamic options that reward the player for bringing tools instead of just more death.
Robyrt said:
But why can't you just talk to the monsters?
Well, you need to reach Oracle job level 3 to unlock the Mediator job, which has Monster Talk innately.
With that, you can hurl all manner of language at them; including the ability to bore them into submission, or possibly,
even to death.
Most folks just don't get that far I'm afraid. It's not a popular job.
;p