008Zulu said:
The no Speed Force is actually a good thing, the whole implementation of it makes Flash too overpowered. Overpowered becomes boring, very quickly.
Perhaps you can answer a question of mine: I'm not a DC reader, so my familiarity with Flash doesn't go beyond "he moves fast," and what I've seen in Justice League on cartoon network. But something that always bothered me about him and other "speed" characters is the physics of moving that quickly. For example, in the trailer I saw him dash to catch someone flying through the air that was hit by a car. Cool. Except in my mind I'm thinking "how does the person survive the impact of being hit by someone (something) moving as quickly as Flash was?"
It's physics. For example, there is that sequence in Days of Future Past where Quicksilver is moving faster than the shots fired by some prison guards, and "messing with them." Again, cool. But what makes bullets "bullets" is that they are projectiles moving as super fast speeds, and force is "mass x acceleration." So shouldn't the act of moving faster than speeding bullets mean that the impact of your mass on the environment is having the effect of bullets striking those surfaces? So Flash's feet hitting the ground should wear the hell out of his shoes immediately, and him "catching" someone as their flying thru the air should amount to him and all his mass hitting them with the force of an equally sized bullet, yes? How do they explain it away?
I've seen speed characters darting around, and causing car alarms to go off, and debris to fly into the air, and even the ground behind them to catch fire, but never heard and explanation as to why they don't obliterate the person that they "catch" in midair on impact.