Report: Valve's Source 2 Engine Gets Soft Launch in Dota 2 Tools
The latest update for Dota 2 appears to be running the Source 2 engine.
Valve's Source engine powers games like Half-Life 2, Team Fortress 2, Counter-Strike: Source and Portal. Rumors of a new release, Source 2, began in January this year when a NeoGAF user posted a RoyAwesome [http://www.escapistmagazine.com/news/view/131719-Leaked-Source-Engine-2-Screenshot-Hints-At-Left-4-Dead-3] reports that the workshop is running on the Source 2 engine, with changes to file names, script changes, and a new command console as proof.
"Everything that would share a name with Source is named '...2'. That's 'engine2.dll', 'vconsole2.exe', 'vphysics2.dll'," says RoyAwesome. "[The new script] also allows for different dlls to load and render different assets (vmaps are rendered by worldrenderer.dll, etc). This is quite a bit different from Source 1, as they had a large number of things in the engine libraries. This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries." If the Workshop really is running Source 2, Dota 2 is a great place to test out the engine, with over 7 million players [http://www.gamespot.com/articles/dota-2-players-now-outnumber-world-of-warcraft-subscribers/1100-6419431/] in April.
Valve has not confirmed that the update is running Source 2, but has certainly be keeping busy this year. The Steam controller got a international Dota 2 competition [http://www.escapistmagazine.com/news/view/136349-Steam-Controller-Redesign-Includes-Analog-Thumbstick], I'm not sure the pros will be picking up a Steam controller, but I can see the appeal of playing a few matches from my couch.
Source: Reddit [http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/]
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The latest update for Dota 2 appears to be running the Source 2 engine.
Valve's Source engine powers games like Half-Life 2, Team Fortress 2, Counter-Strike: Source and Portal. Rumors of a new release, Source 2, began in January this year when a NeoGAF user posted a RoyAwesome [http://www.escapistmagazine.com/news/view/131719-Leaked-Source-Engine-2-Screenshot-Hints-At-Left-4-Dead-3] reports that the workshop is running on the Source 2 engine, with changes to file names, script changes, and a new command console as proof.
"Everything that would share a name with Source is named '...2'. That's 'engine2.dll', 'vconsole2.exe', 'vphysics2.dll'," says RoyAwesome. "[The new script] also allows for different dlls to load and render different assets (vmaps are rendered by worldrenderer.dll, etc). This is quite a bit different from Source 1, as they had a large number of things in the engine libraries. This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries." If the Workshop really is running Source 2, Dota 2 is a great place to test out the engine, with over 7 million players [http://www.gamespot.com/articles/dota-2-players-now-outnumber-world-of-warcraft-subscribers/1100-6419431/] in April.
Valve has not confirmed that the update is running Source 2, but has certainly be keeping busy this year. The Steam controller got a international Dota 2 competition [http://www.escapistmagazine.com/news/view/136349-Steam-Controller-Redesign-Includes-Analog-Thumbstick], I'm not sure the pros will be picking up a Steam controller, but I can see the appeal of playing a few matches from my couch.
Source: Reddit [http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/]
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