Risen 3: Titan Lords Review - Titanfail
One of the more flagrant examples of recycled content in a long time.
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One of the more flagrant examples of recycled content in a long time.
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I really shouldn't bite, but...Alexander Kirby said:It's funny, Dark Souls has awkward combat, annoying fast travel and you need a walkthrough to get through without wasting time, and yet it's revered as a fantastic and unique game. As soon as it's not in the name of "difficulty" it's just a bad game.
Thank you for not going ultra crazy fanboy at my different opinion, honestly, it's appreciated.shrekfan246 said:snip
Well, yes, I think it mostly comes down to a difference in execution. Game mechanics are rarely "good" or "bad" in and of themselves, it's all about how the developers choose to implement and use them.Alexander Kirby said:I find it interesting how subjective aspects can be turned around as necessary to either praise or critique a game depending on its overall feel.
Deep Silver haven't made a Saint's row game yet, they published SR4 but most of it was already made before they bought and then butchered Volition (unless you think Deep Silver could have got Volition to make SR4 in less than 6 months).Crazy Zaul said:This and Sacred 3 still showing Deep Silver fuck up everything except Saint's Row.
Except that most of SR4 was done by THQ before they closed so Deep Silver didn't have the time to fuck it up... Wait until they release a new one.Crazy Zaul said:This and Sacred 3 still showing Deep Silver fuck up everything except Saint's Row.
It's almost as if I wrote a review explaining the difference between this game's reuse of assets and other, more acceptable uses of it. It's ALMOST as if I answered this very question in the review!Amaror said:I am curious, why are you scorning the game for reusing assets from previous games?
Really? Cause i don't see any explanation of the difference between this game's reuse of assets and other, more acceptable uses of it. None at all.Jimothy Sterling said:It's almost as if I wrote a review explaining the difference between this game's reuse of assets and other, more acceptable uses of it. It's ALMOST as if I answered this very question in the review!Amaror said:I am curious, why are you scorning the game for reusing assets from previous games?
It's almost as if everytime someone asks me a question in an attempt to point out a contradiction in my work, the article they're questioning has preempted their thought processes and already addressed whatever it is they're going to say.
And it's almost as if, no matter what I say, people will do their best not to listen.
I don't know i am just as baffled as you. I know so many people that know and love the Gothic and Risen games here in Germany. It was really irritating having a gaming series that's pretty much universally accepted as a good to great gaming series in your environment, then going on the internet to find out that the series apparently consists of horrible games for the Americans.Tiamat666 said:I've learned not to trust American reviews on Piranha Bytes games, relying on German ones, or better, just playing them myself. There must be some kind of cultural divide going on here. I loved Gothic, loved Gothic 2 even more, learned to love Gothic 3 after the community patches, and Risen 1 was also an excellent "back to the roots" game. All the while I remember the lackluster reception the games where receiving in the American gaming press.
I'm not sure about the cause. Maybe it's that Gothic-style games are more hardcore, and you can get killed pretty easily. You can't pick a fight with everyone right from the start and must choose your battles carefully. This may frustrate players who are more used to the Elder Scrolls type - I can go anywhere and kill anything - style of play. Combat is often tricky with unusual controls, but it can be mastered. You must simply take your time to learn it, and actually study how to approach different enemies. It's not just hack and slash, but careful maneuvering and timing. I think it's very telling that American reviews often blast the combat system, which I think is one of the best parts of the games.
The more hardcore play style continues with the quests, in which there is very little hand-holding, and puzzles that you actually have to think about, unlike for example the simplistic Skyrim pillar system, designed so that any child can solve them.
I'm also a fan of The Elder Scrolls games, but in Gothic (and Risen) games, the world seems more real and alive to me.
I have to admit though that the games can be quite buggy on release. I always wait for the first few patches to come out. But these days this rule applies to practically all the new AAA games.
It goes without saying that all of the above does not apply to the game "Arcania, Gothic 4" which was developed by Spellbound and is not a real Gothic game.
Nothing to do with Deep Slver. Historically, European RPG's have never been received well by American reviewers, no matter how good they may be.Crazy Zaul said:This and Sacred 3 still showing Deep Silver fuck up everything except Saint's Row.