Ex-Nintendo Chief Joins PlayStation Exclusive Axiom Verge

Fanghawk

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Feb 17, 2011
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Ex-Nintendo Chief Joins PlayStation Exclusive Axiom Verge

Dan Adelman, the former indie games chief at Nintendo, has called Sony-exclusive Axiom Verge "one of the best Metroidvania games" in years.

Dan Adelman used to be Nintendo of America's indie game chief, <a href=http://www.escapistmagazine.com/news/view/127305-Nintendo-Encourages-Indie-Development-for-Wii-U>building the company's support among the independent games community. That changed last August when he left Nintendo to began work as a freelance consultant. Now Adelman has revealed his first project: Tom Happ's Axiom Verge, a <a href=http://www.escapistmagazine.com/tag/view/ps4>PlayStation 4 and <a href=http://www.escapistmagazine.com/tag/view/vita>Vita exclusive that isn't coming near any Nintendo console in the near future.

"Although I will always have a special place in my heart for Nintendo, this game is solely focused on PlayStation," Adelman wrote on his blog. "Sony has been super supportive of Axiom Verge, showing it at tons of shows like PAX and E3 and talking about it on the PlayStation Blog."

Axiom Verge is a Metroidvania game designed by Tom Happ, focusing on exploration, combat, and impressively creepy monster designs. Adelman apparently was quite taken with the game after playing a build at PAX, and is now praising it at length on his blog and Twitter account.

"I was originally only intending to play for about an hour to get a sense of the gameplay and controls so I could have an intelligent conversation about the game," he wrote. "But I wound up playing through everything that was in the build (3 worlds' worth) and writing up a couple pages of notes ... the things that grabbed me most were how tight and responsive the controls were and how well-designed the different rooms are. There are a ton of hidden areas to explore, and it's possible to plan your attack through the areas so that it's much more than just a run and gun shooter."

Adelman is an outspoken figure in the indie games community, which actually prompted Nintendo <a href=http://kotaku.com/nintendos-indie-champion-leaves-after-nine-years-1615413692>to ban him from using his Twitter account. Now that Adelman is working independently he's free to discuss whatever topics he likes, including gushing about PlayStation-exclusives he's currently involved in. Axiom Verge is expected to launch in early 2015, and will likely see a Steam release sometime after the PlayStation versions.

Source: <a href=http://dan-adelman.com/post/98719580861/my-very-first-announcement-about-a-game-im-working-on>Dan Adelman, via <a href=www.eurogamer.net/articles/2014-09-29-ex-nintendo-indie-game-chief-dan-adelman-is-backing-playstation-exclusive-axiom-verge>Eurogamer

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RicoADF

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Jun 2, 2009
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Something tells me the twitter incident had alot to do with the game not going to Nintendo.

Look forward to seeing it on PS4, hope its got cross buy as I wouldn't mind it on my Vita too :)
 

major_chaos

Ruining videogames
Feb 3, 2011
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Wow, this looks freaking amazing. That PS4 decision is continuing to look like a good one.
Also funny to see that Nintendo is just as rotten as EA or Activision, just with more fans to run interference. I imagine the conversation with his boss went something like "DAMNIT BOY, we have done stupid shit and we will continue to do more stupid shit instead of trying to improve and YOU WILL NOT DRAW PUBLIC ATTENTION TO THIS! IS THAT CLEAR?"
 

vagabondwillsmile

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Aug 20, 2013
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This looks really cool for the most part. But is it just me or does the player-character blend in to the background like, a lot, in some of the screens? Same color pallet, same values as his surroundings. I found myself loosing track of him at times.

The music rythm track is maybe a little too reminiscent of metroid as well. It's riding the line between homage and hrmmmmmm. But I'm picking nits.

If they tweek the look a bit too make the player-character better contrasted with the surroundings I could see myself getting pretty excited for this.