The Worst (Or Best?) Game Title of 2009
We're not pulling your leg: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.
Aaaaa! [http://www.dejobaan.com][/I], is certainly fitting for the game, which sounds like a completely ridiculous take on base jumping.
"In Aaaaa!, you gain points by swooping past buildings and terrain as close as you can, while going as fast as you can," Dejooban writes. You get bonus points for giving spectators a thumbs up as you fly past them. Same if you decide to flip them the bird (yep, that's the way for me). As you fall from the sky in first-person, you have to maneuver your jumper through different highlighted areas that correspond to different point values. At some points, you don't just fly next to a building, you fly through a building, falling through the skylight and then through a set of conveniently-placed open spaces. It looks completely ridiculous. "By suspending reality just a little, this new game makes real-world BASE jumpers look like kids bouncing on a trampoline," Deejoban said [http://www.dejobaan.com/aaaaa/media/AaaaaAAaaaAAAaaAAAAaAAAAA_January_Press_Release.txt] in the press release.
Music will apparently figure strongly into the gameplay. "We're certain that the soundtrack really does change how players play a level," Deejoban said. "Do you believe the game's developers when they tell you that listening to your Limp Bizkit [http://www.youtube.com/watch?v=oiFTXckh0zU] and throw caution to the wind?"
Aaaaah! will be released later this year on the PC. It'll require a current version of Windows, a 1.5 Ghz processor, 1 GB of system memory, a 3D card with 128 MB memory and Direct X 9.0. Check out some video footage here [http://www.youtube.com/watch?v=fQc1nk4Sjs8&eurl=http://www.dejobaan.com/aaaaa/&feature=player_embedded]. I cannot wait to see the box art.
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We're not pulling your leg: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.
Aaaaa! [http://www.dejobaan.com][/I], is certainly fitting for the game, which sounds like a completely ridiculous take on base jumping.
"In Aaaaa!, you gain points by swooping past buildings and terrain as close as you can, while going as fast as you can," Dejooban writes. You get bonus points for giving spectators a thumbs up as you fly past them. Same if you decide to flip them the bird (yep, that's the way for me). As you fall from the sky in first-person, you have to maneuver your jumper through different highlighted areas that correspond to different point values. At some points, you don't just fly next to a building, you fly through a building, falling through the skylight and then through a set of conveniently-placed open spaces. It looks completely ridiculous. "By suspending reality just a little, this new game makes real-world BASE jumpers look like kids bouncing on a trampoline," Deejoban said [http://www.dejobaan.com/aaaaa/media/AaaaaAAaaaAAAaaAAAAaAAAAA_January_Press_Release.txt] in the press release.
Music will apparently figure strongly into the gameplay. "We're certain that the soundtrack really does change how players play a level," Deejoban said. "Do you believe the game's developers when they tell you that listening to your Limp Bizkit [http://www.youtube.com/watch?v=oiFTXckh0zU] and throw caution to the wind?"
Aaaaah! will be released later this year on the PC. It'll require a current version of Windows, a 1.5 Ghz processor, 1 GB of system memory, a 3D card with 128 MB memory and Direct X 9.0. Check out some video footage here [http://www.youtube.com/watch?v=fQc1nk4Sjs8&eurl=http://www.dejobaan.com/aaaaa/&feature=player_embedded]. I cannot wait to see the box art.
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