Splatoon PAX Aus Hands On: Inksplosion

Steven Bogos

The Taco Man
Jan 17, 2013
9,354
0
0
Splatoon PAX Aus Hands On: Inksplosion


Nintendo's first proper online multiplayer shooter, Splatoon, is certainly something... new.

A lot of people criticize Nintendo for just pumping out variations of the same core franchises over, and over. Indeed, at first glance at the front of Nintendo's PAX Aus 2014 booth would have reinforced that sterotype, with Super Smash Bros. and Mario Kart 8 dominating most of the space. However, just around the corner, there was this massive 8-console setup for a little game called Splatoon [http://www.escapistmagazine.com/news/view/135567-Splatoon-Splashing-Onto-Wii-U-First-Half-of-2015-With-1v1-Mode]. It started off a bit slow, but by the end of the show, the line for Splatoon was just as long (if not longer) than the line for Smash Bros..

When we last checked out Splatoon, it was at E3 2014 [http://www.escapistmagazine.com/articles/view/video-games/conferences/e32014/11689-Splatoon-Hands-On-Modern-Squidfare], where Sarah had an absolute blast. I managed to get my hands on it in a couple of full, 4v4 matches, and came to a similar conclusion. Splatoon is a really fun, competitive game, that's fast, simple, and a departure from what we're used to. However, it is not without its flaws.

In Splatoon, you control a "squid-kid" who shoots ink from a super-soaker, and can transform into a squid to swim through said ink. The point of the game isn't to kill the enemy team (though it is possible, and it does help) but to cover as much of the level with your team's ink as possible.

First up, I wanna say that I loved this mechanic for a multitude of reasons. It makes it super easy to tell if you are winning or losing - a quick glance at the mini-map will make it obvious who has covered the most ground. It also gives every kind of player something to do. If you're the sneaky type, you can try and sneak deep into enemy territory and paint out their level from behind them. If you wanna battle the enemy team, you can sit right on the front line and try to push them back. Or, if you're a more passive gamer, you can hang back inside friendly territory and make sure as much of it is painted with your ink as possible.

[gallery=3442]

The level itself seemed designed with all of these playstyles in mind, with secret passages only accessible in squid form allowing you access to flanking points, and central, open, "battle zones" for teams to fight it out in, and a large "home base" in which you start in.

Variations on your offensive capabilities, such as ink grenades and "super weapons" (like a ink rocket launcher) which are unlocked after painting a certain portion of the map without dying, help keep the game interesting and add a further element of strategy to it.

The fast-paced nature of the game really adds a lot to these styles of gameplay, as respawn timers are only around four seconds, and players can perform a "super jump" to instantly jump from the spawn location to any ally's location.

That said, while I enjoyed the mechanics of the game, the controls were a bit... iffy. I really disliked the fact that you had to aim by physically moving the Wii U gamepad, instead of just being able to use the right thumbstick like in every other multiplayer shooter. Moving around the map in squid mode was also quite difficult for me and didn't seem too intuitive, but I could tell that this was more due to the fact that it's designed to be difficult to master, to add a learning curve to the game.

But in the end, the most impressive thing about Splatoon was seeing those eight consoles all hooked up. This was such unfamiliar territory for Nintendo, to make a game that can only really be enjoyed online against other human players. It's a gamble for the company, but one that I really hope pays off, because at its core, Splatoon is a great game.

Splatoon is due out for the Wii U in 2015. In the meantime, be sure to check out the rest of our PAX Aus 2014 coverage [http://www.escapistmagazine.com/tag/view/pax%20aus%202014]!

Permalink
 

BrainWalker

New member
Aug 6, 2009
179
0
0
There is absolutely no way that, when this game is released, there won't be a regular thumbstick control option. Not surprised they locked you into gyro controls for a trade show demo, though, as unfortunate as that may be.
 

jackpipsam

SEGA fanboy
Jun 2, 2009
830
0
0
I waited like 20 mins in a line at PAX to get a play of Splatoon (spent most of it watching the Battlecry gameplay across the road).

I love the aesthetic, I think the mechanic of ink works really well, I think the gamepad screen works great as the mini-map and way to spawn to teammate.

However I agree, the controls with the gyroscope are terrible. It took me a while just to understand how to control it (even with the warm up).
It feels like Nintendo's desperate attempt to justify the bloody thing, but honestly they better have full support for thumbstick camera at launch.
 

shintakie10

New member
Sep 3, 2008
1,342
0
0
jackpipsam said:
I waited like 20 mins in a line at PAX to get a play of Splatoon (spent most of it watching the Battlecry gameplay across the road).

I love the aesthetic, I think the mechanic of ink works really well, I think the gamepad screen works great as the mini-map and way to spawn to teammate.

However I agree, the controls with the gyroscope are terrible. It took me a while just to understand how to control it (even with the warm up).
It feels like Nintendo's desperate attempt to justify the bloody thing, but honestly they better have full support for thumbstick camera at launch.
So far I've found the actual gamepad to be a wonderful addition to a lot of games, whether it was essential to the game (ZombieU) or just a nice extra (Hyrule Warriors). However I do wish the gyroscope would die in a fire, or at least give me the option to turn it off in most circumstances.

Can't wait for Splatoon though. Everythin about it looks super fun.
 

jackpipsam

SEGA fanboy
Jun 2, 2009
830
0
0
shintakie10 said:
So far I've found the actual gamepad to be a wonderful addition to a lot of games, whether it was essential to the game (ZombieU) or just a nice extra (Hyrule Warriors). However I do wish the gyroscope would die in a fire, or at least give me the option to turn it off in most circumstances.

Can't wait for Splatoon though. Everythin about it looks super fun.
I think the gamepad works quite well as the mini-map, I think it works well in the ability to spawn on your teammates, see where your teammates are and see who has the most ink and where.

These are all useful functions of a touchscreen, but it shouldn't be required for Splatoon. Just a sweet extra.
 

shintakie10

New member
Sep 3, 2008
1,342
0
0
jackpipsam said:
shintakie10 said:
So far I've found the actual gamepad to be a wonderful addition to a lot of games, whether it was essential to the game (ZombieU) or just a nice extra (Hyrule Warriors). However I do wish the gyroscope would die in a fire, or at least give me the option to turn it off in most circumstances.

Can't wait for Splatoon though. Everythin about it looks super fun.
I think the gamepad works quite well as the mini-map, I think it works well in the ability to spawn on your teammates, see where your teammates are and see who has the most ink and where.

These are all useful functions of a touchscreen, but it shouldn't be required for Splatoon. Just a sweet extra.
I don't think its required since there is the possibility of split screen play so someone by default can't have the gamepad. Not sure if you can go without it completely though. Kinda hopin you can because while I do adore my gamepad, it does become awkward to hold after the third hour.
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
actually gyro aiming tends to be a lot faster and more accurate when mastered. It's like between using a controller and using a fight stick in a fighting game. I remember using gyro in Ocarina of Time 3D and couldn't go back to regular aiming.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
2,634
0
0
Aiddon said:
actually gyro aiming tends to be a lot faster and more accurate when mastered. It's like between using a controller and using a fight stick in a fighting game. I remember using gyro in Ocarina of Time 3D and couldn't go back to regular aiming.
yeah, the only issue i've had with gyroscoping is if you're trying to play super mario 3d land on a bus, and the cannon just keeps picking up on the bus movement instead of letting you aim manually

but other than that I can deal with it
 

MrMan999

New member
Oct 25, 2011
228
0
0
weirdee said:
Aiddon said:
actually gyro aiming tends to be a lot faster and more accurate when mastered. It's like between using a controller and using a fight stick in a fighting game. I remember using gyro in Ocarina of Time 3D and couldn't go back to regular aiming.
yeah, the only issue i've had with gyroscoping is if you're trying to play super mario 3d land on a bus, and the cannon just keeps picking up on the bus movement instead of letting you aim manually

but other than that I can deal with it
Stylus aiming is the same way. Its difficult at first but when you actually master it, it is much more accurate and precise than any thumbstick. Kid Icarus Uprising and Metroid Prime Hunters come to mind.