I can't resist pointing this out: it's funny how Yahtzee previously said that taking combat out of a horror game or making it difficult or a last restort kind of measure improves it, and now here he is lamenting it's not in FNAF. That said, I have to agree with him about FNAF and on jump scares. Jump scares are fine as a tool to keep the audience on edge, but too much of that sort of thing and it becomes tiresomely predictable and the audience gets burned out on it. It doesn't register as much on an emotional level either; it's a fast moment of shock, like getting thumped on the knee with the rubber mallet at the doctor's office, and just like that, it's a purely involuntary reaction. Some folks may enjoy that partiular brand of scare. Me, I find the lurking fear (no pun intended) of not being sure of what's around the corner over knowing something's going to happen and it's only a matter of time. Eventually you get burned out with having images thrust in your face and loud, grating shrieks blasted at your ears. Eventually fear gives way to frustration, and your shouts are less in terror and more in anger.
And, as Yahtzee said, the excessively passive nature of your role in the game is frustrating. Being able to at least try to defend yourself in a game is always appreciated, but even if it's not an option, being able to explore at least makes you feel proactive. It would also give you the option of being able to hide. How much more interesting would FNAF be if the player could venture out into the hallways and rooms, hide under tables and behind fixtures to try and avoid the robots? It would at least give you an option besides just sitting with your thumb up your ass when your power runs out. Plus it would spice things up by allowing players to listen for approaching robots, then duck into a hiding space and wait, listening, and hoping they'd pass them by, maybe peeking out to see if they're thare, but if the robots catch even the slightest sight of the player or sense movement, they rush them and drag them out of their hidey hole.
Maybe they'll try something like that in FNAF 3. Frankly, though, even if they did, I wouldn't feel right about jumping into a series without playing the back games, and at this point, I'm really not relishing the thought of trying to finish the first one or even making an effort at the 2nd.