I wish to point out that the vast majority of the animations in Rock Band are canned animations that are contained on the game disk itself. The way Rock Band has always worked (and I presume it'll be no different here) is that they have a couple hundred "snapshots" of animation and they somehow categorize them based on the intensity of the song. When you play a song, whether it's DLC or on disc, the game randomly assembles these "snapshot" clips into a "slideshow" in a more or less coherent way based on the current tempo of the song. This occasionally leads to janky moments since the animations are not linked together coherently (ex. sometimes the singer will jump into the crowd and the next camera cut he's back on stage like nothing happened) but since you're usually not focused on the background these things are usually not detracting from the experience.But setting aside the fact that these aren't remastered editions, it's still incredibly unlikely that Super Mario Bros. needs more effort than 2000 Rock Band tracks. Super Mario Bros on the Wii U is exact same gaming classic as the NES edition, right down to its visuals and control scheme. But Rock Band 4 needs to bring everything to a new engine, which means tweaking animations, textures, resolutions - perhaps even the audio to some extent. And that's before it goes through bug-testing across PlayStation 4 and Xbox One systems. Then Harmonix will take all that effort revising content from a previous console generation... and give it away for free.
Sight Unseen said:snip
I'll admit I'm no tech expert and can't say for certain how much or how little work it would take. But I think the bigger issue is that Harmonix is operating of a different standard - one where its DLC is like songs, not game content. Even if it was the easiest thing in the world to transfer the content, I'd say most other publishers would probably still charge for it.Xeorm said:I'd personally be really surprised if it was all that much effort to upgrade the old song files so that they're usable in the new rock band. Especially compared to something like selling an old DLC character in a fighting game. One who would have to be mostly built from scratch. Skipping the concept stages would be a bonus, but not enough to warrant selling the character effectively for free.
Mostly, while it's nice that Harmonix isn't deciding to screw their fans over by reselling all that DLC, I'd imagine it's not a huge loss on their part from all the work needed to upgrade. Nice, but not a huge, moral deal that we should extrapolate to every game developer.
Going to stop you there. *Pause Button*Fanghawk said:How Rock Band 4 Aims to Fix the Game Industry
"-I can't help but wonder what would happen if more games followed this model. What if fighting games like Street Fighter V included DLC characters from Street Fighter IV?-"
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I agree with your central premise and I agree that most companies wouldn't do this. Hell, Guitar Hero barely even did it for the games on the same console. I just wanted to be clear that porting a song from one game to another is not nearly as difficult as remastering an old game (porting 2000-3000 however, might be comparable). Even as a massive Harmonix fanboy, I don't think you should be overstating the amount of work they're putting in per song, because like I said, the animations are mostly on disc no matter what song you play.Fanghawk said:Sight Unseen said:snipI'll admit I'm no tech expert and can't say for certain how much or how little work it would take. But I think the bigger issue is that Harmonix is operating of a different standard - one where its DLC is like songs, not game content. Even if it was the easiest thing in the world to transfer the content, I'd say most other publishers would probably still charge for it.Xeorm said:I'd personally be really surprised if it was all that much effort to upgrade the old song files so that they're usable in the new rock band. Especially compared to something like selling an old DLC character in a fighting game. One who would have to be mostly built from scratch. Skipping the concept stages would be a bonus, but not enough to warrant selling the character effectively for free.
Mostly, while it's nice that Harmonix isn't deciding to screw their fans over by reselling all that DLC, I'd imagine it's not a huge loss on their part from all the work needed to upgrade. Nice, but not a huge, moral deal that we should extrapolate to every game developer.
Well, as the announcement said, they will be porting over 2000+ songs so that still works. Although since there's only about 1700 DLC tracks, I'm guessing some of that will be content from the first 3 games/spin-offs... Which now that I think of it could be more work depending on how they go about making the transition.Sight Unseen said:I agree with your central premise and I agree that most companies wouldn't do this. Hell, Guitar Hero barely even did it for the games on the same console. I just wanted to be clear that porting a song from one game to another is not nearly as difficult as remastering an old game (porting 2000-3000 however, might be comparable). Even as a massive Harmonix fanboy, I don't think you should be overstating the amount of work they're putting in per song, because like I said, the animations are mostly on disc no matter what song you play.Fanghawk said:Sight Unseen said:snipI'll admit I'm no tech expert and can't say for certain how much or how little work it would take. But I think the bigger issue is that Harmonix is operating of a different standard - one where its DLC is like songs, not game content. Even if it was the easiest thing in the world to transfer the content, I'd say most other publishers would probably still charge for it.Xeorm said:I'd personally be really surprised if it was all that much effort to upgrade the old song files so that they're usable in the new rock band. Especially compared to something like selling an old DLC character in a fighting game. One who would have to be mostly built from scratch. Skipping the concept stages would be a bonus, but not enough to warrant selling the character effectively for free.
Mostly, while it's nice that Harmonix isn't deciding to screw their fans over by reselling all that DLC, I'd imagine it's not a huge loss on their part from all the work needed to upgrade. Nice, but not a huge, moral deal that we should extrapolate to every game developer.
I just wanted to give you what insight I could into the charting and animation processes as someone who is probably one of the biggest rock band fanatics on this site, and who has probably spent thousands of hours (and dollars...) on this franchise.
I've long held Harmonix to be one of the most consumer friendly developers, up there with the likes of CD Project Red, and this is just more proof of that.
Thanks for the good editorial
If they decide to port the Rock Band Network songs (which weren't official DLC, it was a separate system for self-publishing/monetizing your own music) then there's well over 3,000 songs in the Rock Band catalog. I have no idea if they plan to port those songs or not though, especially since the PS3 has far fewer of them than the Xbox 360 did.Fanghawk said:Well, as the announcement said, they will be porting over 2000+ songs so that still works. Although since there's only about 1700 DLC tracks, I'm guessing some of that will be content from the first 3 games/spin-offs... Which now that I think of it could be more work depending on how they go about making the transition.Sight Unseen said:I agree with your central premise and I agree that most companies wouldn't do this. Hell, Guitar Hero barely even did it for the games on the same console. I just wanted to be clear that porting a song from one game to another is not nearly as difficult as remastering an old game (porting 2000-3000 however, might be comparable). Even as a massive Harmonix fanboy, I don't think you should be overstating the amount of work they're putting in per song, because like I said, the animations are mostly on disc no matter what song you play.Fanghawk said:Sight Unseen said:snipI'll admit I'm no tech expert and can't say for certain how much or how little work it would take. But I think the bigger issue is that Harmonix is operating of a different standard - one where its DLC is like songs, not game content. Even if it was the easiest thing in the world to transfer the content, I'd say most other publishers would probably still charge for it.Xeorm said:I'd personally be really surprised if it was all that much effort to upgrade the old song files so that they're usable in the new rock band. Especially compared to something like selling an old DLC character in a fighting game. One who would have to be mostly built from scratch. Skipping the concept stages would be a bonus, but not enough to warrant selling the character effectively for free.
Mostly, while it's nice that Harmonix isn't deciding to screw their fans over by reselling all that DLC, I'd imagine it's not a huge loss on their part from all the work needed to upgrade. Nice, but not a huge, moral deal that we should extrapolate to every game developer.
I just wanted to give you what insight I could into the charting and animation processes as someone who is probably one of the biggest rock band fanatics on this site, and who has probably spent thousands of hours (and dollars...) on this franchise.
I've long held Harmonix to be one of the most consumer friendly developers, up there with the likes of CD Project Red, and this is just more proof of that.
Thanks for the good editorial
And thank you for the perspective!
It's from the Rock Band 3 cover art :http://upload.wikimedia.org/wikipedia/en/3/3b/Rock_Band_3_Game_Cover.jpgBaffle said:Is that ... is that the Lost Prophets singer in the picture?
I don't know how much it might affect your opinion on this issue, but I do know they did this kind of DLC interplay on the PS3/360 gen consoles. At least, songs I bought on Rockband 2 would work on Lego Rockband. So I do think it gives what they're saying a bit of credibility.Guffe said:Well Harmonix, now you've spoken, please don't let the people, you promised all this to, down!
I really want this to work, being a bit sceptical though, and not owning, nor will I most likely own, any of the two consoles they will release this on. I still hope this will work out as they are saying!