Worth pointing out that while DMC3 did have an easy mode, you had to die a certain number of times to unlock it.rasta111 said:Speculation of course but some modern games live up to the old ways... Devil May Cry 3 for example, although it still shows in that they add in easy modes and settings to make the game itself easier but what's really wrong with that?
That sounds completely backwards to how it worked for me. I remember not being able to get past the first level of megaman when I was little. Nowadays I can crush at least a few levels because of the patience and gaming experience I've gained over the years.RJ 17 said:Oh...great...another - ahem - "window" that prevents the quote and preview functions from working...fan-frickin'-tastic...
Anyways:
To paraphrase Egoraptor: "All you do is jump and shoot, jump and shoot...shoulda called it Jump'n'Shootin' Man!"
I recently had a similar experience regarding the classic NES DuckTales game. I specifically remember being a master at that game when I was a kid. I knew were all the secret treasures were that let you unlock the secret final boss at the end of the game and everything! My nephews inherited my older brother's NES and, amazingly, it still actually works. I was babysitting them over the weekend a couple weeks back and they wanted me to play some DuckTales so they could watch.
.......it was humiliating...I couldn't even get past the Amazon level without getting my ass completely handed to me.
Agreed, I don't really understand the clamour for the games of yesteryear. I played the games of yesteryear, they were frustrating messes in comparison to most modern titles. I love challenge, not difficulty, hence I adore games like Dark Souls which reward careful study and understanding. Being a master of most of my Megadrive games meant knowing exactly where all the offscreen kills come from and such things, being competent at Dark Souls means understanding the pattern of movements...Gorrath said:Well, one of the reasons modern games seem less difficult is that they dropped one of the most annoying mechanics that old games often came stock-standard with - extra lives. Extra lives were a needless holdover from arcade games where sucking quarters from you was paramount and really had no place or use in console games except to ramp up the difficulty. Imagine Mega-Man if you had unlimited lives and checkpoints in four places on every level? The difficulty would plummet! Now imagine your first bunch of times playing through harder sections of Gears of War if, when you died a few times, you had to start the whole game over. Kinda puts things into perspective.
Makes me think of that psp game, " Prinny: can i really be the hero" the disgaea spinoff game with the prinnies. It was a playformer and you had 1000 lives. But if you ( somehow) lost all 1000 it was game over. The normal mode had a "3 hit rule" where you lost a life for every 3 hits you took and in hard mode you died if you got hit once. It was a really fun game. I recommend it to anyone who likes platformers. I managed to beat it on normal and on hard. While on hard i had about 300 lives left when i beat the final ( not secret) boss.Gorrath said:Well, one of the reasons modern games seem less difficult is that they dropped one of the most annoying mechanics that old games often came stock-standard with - extra lives. Extra lives were a needless holdover from arcade games where sucking quarters from you was paramount and really had no place or use in console games except to ramp up the difficulty. Imagine Mega-Man if you had unlimited lives and checkpoints in four places on every level? The difficulty would plummet! Now imagine your first bunch of times playing through harder sections of Gears of War if, when you died a few times, you had to start the whole game over. Kinda puts things into perspective.
Well, maybe Erin Die Alone mean in the videogames.Caramel Frappe said:Now this i'm really interested in ... seeing her play modern games. This comic is really showing potential and I look forward to the next one guys ... well now that I think about it, does Erin die at the end? Because the series is called Erin Dies Alone ....
...... That would be a sucker punch man.
That had to be though. Back in the early 90s (or the 'good-old-days') games didn't have saves. You couldn't do two zones of Streets of Rage, pop in a save and come back to it after you'd done your homework. Games were short because the technology at the time required them to be. That it turn lead to the thumb-callousing difficulty because if a game was two hours start to finish it needed some mechanic in place to stop everybody being able to complete it on day of purchase.shrekfan246 said:M-m-m-modern games?!!?!?!?
AIIIEEEEEEEEEE!!!!!
[sub][sub]Full disclosure: shrekfan246 is a casual scrub who largely prefers the average difficulty of games released post-2000, and thinks that many retro games have an issue of getting away with being only two hours long at most once you know how to play because they had the difficulty curves of a space shuttle launch.[/sub][/sub]
I thought that for a while myself because I grew up with the Sega Genesis and the first game I ever played that had saves was Sonic 3, but as I've been exposed to more and more games via watching Youtubers, it has come to my attention that many more games than I thought on the SNES and even a few on the NES did in fact have save systems.Grouchy Imp said:That had to be though. Back in the early 90s (or the 'good-old-days') games didn't have saves. You couldn't do two zones of Streets of Rage, pop in a save and come back to it after you'd done your homework. Games were short because the technology at the time required them to be. That it turn lead to the thumb-callousing difficulty because if a game was two hours start to finish it needed some mechanic in place to stop everybody being able to complete it on day of purchase.shrekfan246 said:M-m-m-modern games?!!?!?!?
AIIIEEEEEEEEEE!!!!!
[sub][sub]Full disclosure: shrekfan246 is a casual scrub who largely prefers the average difficulty of games released post-2000, and thinks that many retro games have an issue of getting away with being only two hours long at most once you know how to play because they had the difficulty curves of a space shuttle launch.[/sub][/sub]
You're right about the SNES, but most of the famously difficult games come from the earlier NES and Sega Master System days. There are always exceptions (and they're usually RPGs) but most Commodore 64, ZX Spectrum and Atari ST games didn't have saves. By the mid 90s saves were becoming more and more common, but certainly during the late 80s early 90s they were very rare indeed. Even PC games from this era didn't really have saves, just simple level codes that allowed a new game to be started from the last level beaten.shrekfan246 said:I thought that for a while myself because I grew up with the Sega Genesis and the first game I ever played that had saves was Sonic 3, but as I've been exposed to more and more games via watching Youtubers, it has come to my attention that many more games than I thought on the SNES and even a few on the NES did in fact have save systems.Grouchy Imp said:That had to be though. Back in the early 90s (or the 'good-old-days') games didn't have saves. You couldn't do two zones of Streets of Rage, pop in a save and come back to it after you'd done your homework. Games were short because the technology at the time required them to be. That it turn lead to the thumb-callousing difficulty because if a game was two hours start to finish it needed some mechanic in place to stop everybody being able to complete it on day of purchase.shrekfan246 said:>snip<
Most of them tended to be RPG-ish, sure, but some games like Donkey Kong Country even had functional save systems.
In the end, all of us die alone, even if surrounded by friends and family when it happens. All of us face the eternal darkness on our own. The best we can hope for is for it to arrive quickly when it does, rather than slowly, painfully, drawn-out.Caramel Frappe said:... well now that I think about it, does Erin die at the end? Because the series is called Erin Dies Alone ....
...... That would be a sucker punch man.