Does the ability to choose from a finite set of paths make a shit game any better? I think not, unless you're the type of vain person who lends way too much gravity to random selections simply because you were the one who executed them. Not because they led to any unique or extraordinary gameplay experiences, mind you, but simply because you as the player were granted free will to make a choice. By this criteria, games like Depression Quest and Social Justice Warriors might just be amazing.
Christ, this uncritical celebration of "making big choices that have an impact" is like a lazy man's version of the current obsession with sandbox gaming. All you need to do is press a fucking button instead of spending the time to build something. More often than not, this is a mechanic employed to conceal a lack of real freedom and to present the appearance of depth where it doesn't exist. At least linear games are honest about their faults.