Thanks, Sigmund! Much appreciated!Sigmund Av Volsung said:I like the high quality art-style. Makes it seem like I'm reading a graphic novel.
Whilst I'm not sure of the plot, so long as it doesn't fall too far into usual "games humour" territory of overkill with references or Joss Whedon'd characters, I'll be sure to dig it.
Keep up the good work!
Sounds interesting: you can count myself as an intrigued reader from now onkoobismo said:Thanks, Sigmund! Much appreciated!Sigmund Av Volsung said:I like the high quality art-style. Makes it seem like I'm reading a graphic novel.
Whilst I'm not sure of the plot, so long as it doesn't fall too far into usual "games humour" territory of overkill with references or Joss Whedon'd characters, I'll be sure to dig it.
Keep up the good work!
Yeah, I definitely wanted to make something different: story-heavy, with its own universe, held together by in-universe logic and consequence, referential - but not to the obscene. It's definitely not one's usual webcomic, so the question becomes whether people will enjoy it and come back for more - and thus whether it will attract enough attention to hang around. Here's hoping it'll do.
Thanks, dude. As someone always wanting to go my own way ("Hurr, I want it this way, so it's gonna' be this way!"), but anxiety-prone, I bow before thee and cherish your declaration.Sigmund Av Volsung said:Sounds interesting: you can count myself as an intrigued reader from now on
It most definitely is! Every episode has a bit of "source code" of the virtual reality client embedded into it, "sipping into the comic", along with little factual bits, programmer comments, etc. - some will be more foreshadowing than others, but all make sense (unless I'll eff it up and it turns out gibberish by mistake).maninahat said:Cool. And I notice some kind of binary number stuff half way down...is that an Easter egg?
Oh, don't worry, she quite clearly fell all the way to the water and didn't get a chance to hang on.Guffe said:I hate cliffhangers!!!
But I guess that will be a reoccuring theme since this is a webcomic xD
As I said last time, keep 'em coming
Never played Sword Art Online, not even sure what it is other than that it's got anime art style - but I did see it mentioned a couple of times over the past month... Worth checking out after Pillars of Eternity?Lightknight said:Any inspiration from Sword Art Online? This is interesting, I'm guessing that it's an MMORPG of some kind. This is right up my alley and I look forward to the next one.
Yessir, I'm afraid cliffhangers are very much a thing to be expected, so I do apologize for rustling your jimmie here and in the future. I, for one, adore them, I admit. Spike of adrenaline just before the end was always something that worked wonders for my level of interest.Guffe said:I hate cliffhangers!!!
But I guess that will be a reoccuring theme since this is a webcomic xD
As I said last time, keep 'em coming
Pun appreciated.Lightknight said:Oh, don't worry, she quite clearly fell all the way to the water and didn't get a chance to hang on.
I did, following the suggestions! In fact, the art style got a bunch of different tweaks based on the comments I received, from friends and the forum. If you spot anything else weird, out of tune or generally sucking ass, do tell.chozo_hybrid said:Did you adjust the visual noise in this one? Because I found it much easier to read this time around
Not a game but an anime. Worth checking out for the whole 'real people stuck in an MMO' setup if nothing else. Also contrast with Log Horizon which has the same set up but goes in an entirely different direction than SAO. (single person's adventure for SAO, world building, actually realistic MMO mechanics for Log Horizon)koobismo said:Never played Sword Art Online, not even sure what it is other than that it's got anime art style - but I did see it mentioned a couple of times over the past month... Worth checking out after Pillars of Eternity?Lightknight said:Any inspiration from Sword Art Online? This is interesting, I'm guessing that it's an MMORPG of some kind. This is right up my alley and I look forward to the next one.
Gah, well then, the more you know. I'm not that big on anime (not counting features/movies) - nothing particularly against it either, I just assign the little time I have on my hands more willingly to live-action shows (and, hey, Tartakovsky stuff, since I'm a 90s kid). However, since this seems quite thematic, I'll try to lick an episode or two, see how it goes. Hell, if I can catch it somewhere, going for the original graphic novel might be a good idea too, I love those in any form or genre.stringtheory said:Not a game but an anime. Worth checking out for the whole 'real people stuck in an MMO' setup if nothing else. Also contrast with Log Horizon which has the same set up but goes in an entirely different direction than SAO. (single person's adventure for SAO, world building, actually realistic MMO mechanics for Log Horizon)
Glad to hear that! All I can hope for so early on! The future stuff is meant to be a bit more intensive, but you need to start with intriguing, or at least catching some basic interest (and hoping it will last long enough to get to the prime meat, and provide numbers that'll keep the publisher from dumping your ass, and...) - if it's happening, I'm all smiles and giggles, and secret self-high-fives.awesomepanda said:I'm not sure what to think of this. Definitely intrigued though.
So, you're saying this needs way more titragons?martyrdrebel27 said:My feedback: needs more dragons. and tits. and dragons with tits.
I'd wager I can come up with a few directions you shouldn't run towards, if bothered to. The jetpack comment, however, just reminded me of what I was missing from the scenario right up until now. ( ͡° ͜ʖ ͡°)StreamerDarkly said:In general, you are right. Alas, jetpacks and glide jumping abilities are becoming ever more popular, and there are no bad decisions on where to run.
Quick Time Events are obviously the pinnacle of all game development, so one should at the very least consider adding them to the next neural simulation that comes about, no? I mean, the market demands it, clearly.FPLOON said:Man... Someone forgot to press Y to duck... or the right shoulder button to sense if there's a flying shovel coming at you... Other than that, does holding X also help you swim... or do you need to a QTE to regain control of yourself before you can even think about swimming at this point?
Yeah, "being hit on the head so hard I pass out" is generally my experience with most multiplayer games.Xman490 said:This is how I feel playing Titanfall. It's like the game has been invaded by MLG pro bullies, just like with every other competitive multiplayer FPS. *SIGH*