I think the key phrase was after that quote: "from a gameplay perspective". The core book is very oriented to beginners who have never played an RPG before, so instead of dealing with extra mechanics it has information fans are familiar with as a reference. (ie, Mal's crew would've rolled these specific dice in "The Train Job", etc)Thunderous Cacophony said:This may be first time I've heard someone say, "The first 150 pages is a detailed synopsis of the entire series..." and not follow it up with "... and that is some bullshit." Honestly, I can't imagine anyone playing this game who hasn't seen the show (or maybe one player in the group, but definitely not the GM) so rehashing it seems like a waste of ink, taking space that might have be better used for those supplement systems.
That said, I'm glad to hear that there is a bit of variety with the characters. As the System Mastery podcast put it, in the original Serenity game you would just be playing a Level 1 Mal.
Unless you want to count that guy who lost his mind from the Reaver attack a few episodes in... but yeah, it's a testament to the show that everyone's terrified of them even though you never see one. (Possibly because if you did see them, you'd be dead.)Shocksplicer said:Huh. It's never occurred to me before, but I guess we really never did see a single Reaver in person in the entire show. Crazy...
The book runs through each episode from a mechanical perspective, linking the events of each mission with the game rules so that people new to the game system can get a handle on exactly how this new system works.Thunderous Cacophony said:This may be first time I've heard someone say, "The first 150 pages is a detailed synopsis of the entire series..." and not follow it up with "... and that is some bullshit." Honestly, I can't imagine anyone playing this game who hasn't seen the show (or maybe one player in the group, but definitely not the GM) so rehashing it seems like a waste of ink, taking space that might have be better used for those supplement systems.
That said, I'm glad to hear that there is a bit of variety with the characters. As the System Mastery podcast put it, in the original Serenity game you would just be playing a Level 1 Mal.
The handiest thing I found was just the examples of how dice rolls would pan out but I agree, it could have been condensed to a highlights reel as opposed to 150 pages worth!Thunderous Cacophony said:This may be first time I've heard someone say, "The first 150 pages is a detailed synopsis of the entire series..." and not follow it up with "... and that is some bullshit." Honestly, I can't imagine anyone playing this game who hasn't seen the show (or maybe one player in the group, but definitely not the GM) so rehashing it seems like a waste of ink, taking space that might have be better used for those supplement systems.
There are all kinds of Alliance options. One player in my review group actually took the "Alliance Agent" background and was using their adventures as a cover to monitor activity in the Rim. The Smugglers Guide to the Rim supplement also has Alliance Pilot and Alliance General backgrounds.Skeleon said:This sounds really awesome. I'd love to try it some time; anybody up for an internet RPG group?
It sounds like you can "only" play the roguish kind of character, though, the Serenity crew or your own.
I was wondering about playing Alliance or trader or rancher or mudder or whatever else. I guess you could use those as backgrounds for your rogue (i. e. ex-Alliance or former mudder or something), but not actually play as one of them. Also, is there an option to be stranded nude in a desert? Because no Firefly RPG can be complete without people getting stranded nude in a desert.