God... Damn...JonB said:I think it's interesting to contrast this with yesterday's Star Ruler 2 review. [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/13918-Star-Ruler-2-Review-Massive-Scale-4X-Real-Time-Space-Game]
Choose both! SR2 is not a full price game, it is cheaper!Lunncal said:God... Damn...JonB said:I think it's interesting to contrast this with yesterday's Star Ruler 2 review. [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/13918-Star-Ruler-2-Review-Massive-Scale-4X-Real-Time-Space-Game]
Why have you done this?
How am I supposed to make this choice?
Too cruel...
You're in for a treat.Krantos said:Gal Civ 2 is literally my favorite game ever
How much bigger, exactly? For example, you mention that later in the game we could be dealing with "tens of ships", which really doesn't sound very big at all. As I mentioned in a comment on the Star Ruler 2 review, scale is something many space 4X games really seem to lack, and this review doesn't make it sound as though GalCiv 3 is really improving things on that front. Bringing up MOO3 as an example again, that game allowed multiple fights with 180 per side to take place every turn. Not only allowed, but actually required it in the late game against harder difficulties. Having only 10s of ships in total, and having cinematics for building a single capital ship, really doesn't compare.JonB said:nor does it do too much unique aside from "bigger"
Maybe the subtitle was too generic?Chronos_Sk said:Why the article name change? The subtitle used to be "Generic Space Opera, Generic Strategy, and Exceptional Execution."
Too long. Broke the site in a few places.Chronos_Sk said:Why the article name change? The subtitle used to be "Generic Space Opera, Generic Strategy, and Exceptional Execution."
I reviewed on my home computer for this one, an Intel i5-330 3.0Ghz, GeForce GTX 660, 8gb RAM machine. It did well, best when installed to the SSD instead of the HDD. The escapist office SLI monster crushed the game, but I don't know the specs off the top of my head.Xan Krieger said:What are the specs of the Escapist's review computers? I'm really interested in the game because like someone else I'm a huge fan of galactic civilizations 2.
Even if you pick a specific later tech, you're forced to go back in and click that same tech again once you've finished. It'll still pick the next thing on the way... but it's a pain. A fairly minor pain, but a pain!Veylon said:If I recall correctly, you can queue up techs to research by simply picking a tech you can't research and the game will choose the prerequisites automatically one after another.
Unfortunately, you can't do an arbitrary list of them.
So I think "Significantly bigger any other 4X games of this type" is what I'd say. It's a lot bigger than Gal Civ II. You can have a match with a hundred opponents/a half million tiles, but realistically the "large empire" penalty doesn't support that much conquest and your empire will collapse from unhappiness long before you take it all - or you'll easily achieve an alternate victory. I hope that's something the devs will address. On the other hand, late game fights between military powers in any good sized game will have you with a few hundred ships organized into ten or fifteen fleets if you opt for that kind of strategy. In a larger one, I could see having thirty fleets being viable.Kahani said:How much bigger, exactly? For example, you mention that later in the game we could be dealing with "tens of ships", which really doesn't sound very big at all. As I mentioned in a comment on the Star Ruler 2 review, scale is something many space 4X games really seem to lack, and this review doesn't make it sound as though GalCiv 3 is really improving things on that front. Bringing up MOO3 as an example again, that game allowed multiple fights with 180 per side to take place every turn. Not only allowed, but actually required it in the late game against harder difficulties. Having only 10s of ships in total, and having cinematics for building a single capital ship, really doesn't compare.JonB said:nor does it do too much unique aside from "bigger"
So are we talking bigger in comparison to other games that can allow hundreds of colonies and potentially thousands of ships, or just slightly bigger than GalCiv 2?
If there is a major gripe for me to make, it's that dang fleet management.JonB said:On the other hand, late game fights between military powers in any good sized game will have you with a few hundred ships organized into ten or fifteen fleets if you opt for that kind of strategy. In a larger one, I could see having thirty fleets being viable.
Thanks. For some reason I never really got into GalCiv 2, but it sounds like this one will at least be worth a look. I especially like the sound of that "a hundred opponents" part. Not necessarily actually trying to conquer them, but having more than the standard 6 or 7 opponents that most games allow would be nice. I tend towards just shooting everyone and not worrying too much about alternative win conditions in games like this, but I do like the idea of being able to play in a truly huge galaxy where even meeting all the other civilisations is nearly impossible, let alone actually conquering them. As I said above, I'd really like to see more 4X games with a real sense of scale, and it sounds as though GalCiv 3 will probably manage this.JonB said:So I think "Significantly bigger any other 4X games of this type" is what I'd say. It's a lot bigger than Gal Civ II. You can have a match with a hundred opponents/a half million tiles, but realistically the "large empire" penalty doesn't support that much conquest and your empire will collapse from unhappiness long before you take it all - or you'll easily achieve an alternate victory. I hope that's something the devs will address. On the other hand, late game fights between military powers in any good sized game will have you with a few hundred ships organized into ten or fifteen fleets if you opt for that kind of strategy. In a larger one, I could see having thirty fleets being viable.
If you want goofy, giganto, customizable infinite space scale like MOO3 or Star Ruler 2, this isn't quite the game for it - but it has the craziest scale of any hex-based strategy out there.