Civilization: Beyond Earth Goes Seaward in Rising Tide Expansion
Rising Tide brings four new factions, multiple new units, and the ability to colonize the ocean itself to Civilization: Beyond Earth.
Brave New World [http://www.escapistmagazine.com/tag/view/civilization%20beyond%20earth]). Launching in the Fall of this year, Rising Tide brings four new factions, multiple new units, and the ability to colonize the ocean itself to Beyond Earth.
"Beyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. Rising Tide extends Beyond Earth to new frontiers on the planet's surface and beneath its seas, adding even more choices and diplomatic options as you continue to build "just one more turn" toward a new vision for the future of humanity," wrote Firaxis on its official website [http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/].
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Alongside the new factions and special "hybrid" units that reward players for mixing and matching multiple affinities, Rising Tide will feature a new "artifact" system, which has players collect and combine powerful relics to unlock new perks, unit upgrades, and buildings.
One of the biggest complaints about Beyond Earth was that unlike the charismatic personalities of Civ V, leaders didn't seem to have too big of an effect on the game. Rising Tide seems to be trying to address this with the addition of Dynamic Leader Traits, which change how your leader acts in the newly revamped diplomacy system.
Source: Firaxis [http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/]
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Rising Tide brings four new factions, multiple new units, and the ability to colonize the ocean itself to Civilization: Beyond Earth.
Brave New World [http://www.escapistmagazine.com/tag/view/civilization%20beyond%20earth]). Launching in the Fall of this year, Rising Tide brings four new factions, multiple new units, and the ability to colonize the ocean itself to Beyond Earth.
"Beyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. Rising Tide extends Beyond Earth to new frontiers on the planet's surface and beneath its seas, adding even more choices and diplomatic options as you continue to build "just one more turn" toward a new vision for the future of humanity," wrote Firaxis on its official website [http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/].
[gallery=4166]
Alongside the new factions and special "hybrid" units that reward players for mixing and matching multiple affinities, Rising Tide will feature a new "artifact" system, which has players collect and combine powerful relics to unlock new perks, unit upgrades, and buildings.
One of the biggest complaints about Beyond Earth was that unlike the charismatic personalities of Civ V, leaders didn't seem to have too big of an effect on the game. Rising Tide seems to be trying to address this with the addition of Dynamic Leader Traits, which change how your leader acts in the newly revamped diplomacy system.
Source: Firaxis [http://www.civilization.com/en/games/civilization-beyond-earth-rising-tide/]
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