It most certainly does! Video games have a lot of application to therapy. Unfortunately, there is a generational divide. There are many out there who believe that therapy should fit within a specific model that reflects a Freudian model -- sit at the desk, ask questions, process through the problem. It privileges communication and works only in that modality. However, we are seeing that change with new theories of practice such as play therapy, EMDR, acceptance and commitment therapy, strengths-based models, and brief solution-focused models. Many times, newer therapists are much more open to using resources like iPads, consoles, virtual reality, etc. They are used to the integration these can provide between experience, engagement, and therapy.
Virtual reality could really help in settings where therapists cannot leave the office such as classical outpatient settings. It can allow the therapist to take the client to that high cliff or to that waterfront. It can open up a lot. However, non-VR can as well. I use games like Dixit, Castle Panic, and Munchkin.
Therapy, however, is still having to manage the push to evidence-based models and methods. We know from research that relationship between therapist and client is the most important factor in recovery. However, insurances are pushing theories and models over relationship due to a massive push to brief, time-limited treatments that often ignore individual experience. Therapists often find themselves stretched between the demands of insurance, the interests of their working agencies, ethical guidelines, and experience with treatment.