#039 - Principles

Darth_Payn

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Aug 5, 2009
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It still feels good to be a real hero in a video game. Something many "mature" PC's could stand to learn.
 

Norithics

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Jul 4, 2013
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Darth_Payn said:
It still feels good to be a real hero in a video game. Something many "mature" PC's could stand to learn.
Not to get overly political, but I've noticed that post-9/11 storytelling has gotten a lot darker and more nuanced when it comes to narratives. The better-written examples tend to leave open-ended questions and give you "this is the least terrible option" choices, whereas the worst ones tend to use this as a platform to push a very polarized, us-vs-them mentality.
 

Xan Krieger

Completely insane
Feb 11, 2009
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Elementary - Dear Watson said:
My favourite bit is where Rad is cut off in the first pannel..

Because I know the next letter is a 'u'! ;)
You mean "r" ;)

OT: This sounds like a bad idea, I'd have sold out Gunny so fast the aliens would forget all about how Rad hypersonic teabagged one of them.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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I need a hero!
I'm holding out for a hero till the morning light!
He's gotta be strong!
And he's gotta be fast!
And he's gotta be larger than life!

Well...Rad certainly fulfills at least two of those traits. :3
 

ArcaneGamer

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Dec 21, 2014
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Norithics said:
Darth_Payn said:
It still feels good to be a real hero in a video game. Something many "mature" PC's could stand to learn.
Not to get overly political, but I've noticed that post-9/11 storytelling has gotten a lot darker and more nuanced when it comes to narratives. The better-written examples tend to leave open-ended questions and give you "this is the least terrible option" choices, whereas the worst ones tend to use this as a platform to push a very polarized, us-vs-them mentality.
Indeed, is it weird that the most interesting games with war as a theme in recent years, (at least in my opinion) have been the unfun Spec Ops:The Line, The SMT Devil Survivor games, and Shin Megami Tensei: Strange Journey? I mean, with each one, it gave some interesting ideas on either war, or the nature of Good and Chaos. With Spec Ops, it delved into another man's PTSD, pointed the finger at the gamer themselves, and called the power fantasy most games use building you up, pathetic. I bring up the Devil Survivor games and Strange Journey for a reason; namely, one of how the depiction of Law versus Chaos, not Good or Evil, and how one may pick a different path than they expect. Example: (Oh, by the way, SPOILERS on the choices near the end of Strange Journey) Law Path: Mastema (The angel that's been helping you and Zelenin deal with the demons in the Schwarzwelt) is helping you complete your mission, destroy the demons, and make the world a better place with the power of God. Sounds nice, right? Well,it really isn't. There was a weapon earlier on that helped the crewmen combat a demonic sickness that made them go berserk. The weapon essentially calmed down, or euthanized that part of their mind that made them go crazy. What the angel plaaned on doing, was use it on THE ENTIRE PLANET. Yes, the world would be rid of demons, and be made a happier place...but we would be almost with wills of our own. Our personalities might be....neutered. The Chaos ending wasn't much better, either! It creates a world here only the strong can survive! The Neutral one is your best bet for a happy ending for the game, wherein you fight both Zelenin (Law, empowered by Mastema) and Jimenez (Chaos, fused with Bugaboo).
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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Well, I guess we don't have to add in the "we don't negotiate with terrorist"-esque line before shit got even more uglier...

Other than that, pack you bags, aliens! We're going for a walk!
 

sageoftruth

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Jan 29, 2010
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Hoo boy! They're in for it now. I'd figured Erin's resolve had already been broken by terrible music.
 

Ruisu

Enjoy the Silence
Jul 11, 2013
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I'm almost smiling imagining the kind of awful situation that will be the result of this heroism. Come to think of it, I actually enjoy when "no good deed goes unpunished" a whole lot, is there a name for that? When you like seeing good guys/main characters getting fucked up because of an altruistic decision?
 

cdjones2112

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Mar 8, 2012
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Xan Krieger said:
Elementary - Dear Watson said:
My favourite bit is where Rad is cut off in the first pannel..

Because I know the next letter is a 'u'! ;)
You mean "r" ;)

OT: This sounds like a bad idea, I'd have sold out Gunny so fast the aliens would forget all about how Rad hypersonic teabagged one of them.
In the civilized world colour is spelled with a u
 

Guffe

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Jul 12, 2009
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FogHornG36 said:
And now they are dead...

They are just going to pump them full of lazer and it will be game over.
That would be a hell of an ending this story xD
Next strip: *zap* *zap*
Erin/Rad dead on ground
Gunny standing on a mountain with the alien flag with sunset in the background
Erin waking up at home, sleeping with an old teddybear (Rad) she found somewhere last evening
THE END
 

GabeZhul

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Mar 8, 2012
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ArcaneGamer said:
Norithics said:
Darth_Payn said:
It still feels good to be a real hero in a video game. Something many "mature" PC's could stand to learn.
Not to get overly political, but I've noticed that post-9/11 storytelling has gotten a lot darker and more nuanced when it comes to narratives. The better-written examples tend to leave open-ended questions and give you "this is the least terrible option" choices, whereas the worst ones tend to use this as a platform to push a very polarized, us-vs-them mentality.
Indeed, is it weird that the most interesting games with war as a theme in recent years, (at least in my opinion) have been the unfun Spec Ops:The Line, The SMT Devil Survivor games, and Shin Megami Tensei: Strange Journey? I mean, with each one, it gave some interesting ideas on either war, or the nature of Good and Chaos. With Spec Ops, it delved into another man's PTSD, pointed the finger at the gamer themselves, and called the power fantasy most games use building you up, pathetic. I bring up the Devil Survivor games and Strange Journey for a reason; namely, one of how the depiction of Law versus Chaos, not Good or Evil, and how one may pick a different path than they expect. Example: (Oh, by the way, SPOILERS on the choices near the end of Strange Journey) Law Path: Mastema (The angel that's been helping you and Zelenin deal with the demons in the Schwarzwelt) is helping you complete your mission, destroy the demons, and make the world a better place with the power of God. Sounds nice, right? Well,it really isn't. There was a weapon earlier on that helped the crewmen combat a demonic sickness that made them go berserk. The weapon essentially calmed down, or euthanized that part of their mind that made them go crazy. What the angel plaaned on doing, was use it on THE ENTIRE PLANET. Yes, the world would be rid of demons, and be made a happier place...but we would be almost with wills of our own. Our personalities might be....neutered. The Chaos ending wasn't much better, either! It creates a world here only the strong can survive! The Neutral one is your best bet for a happy ending for the game, wherein you fight both Zelenin (Law, empowered by Mastema) and Jimenez (Chaos, fused with Bugaboo).
What you described is in no way unique to strange Journey. In fact practically all the SMT games in the series use this formula, sometimes with additional bits dropped in there (like Nocturne, which lets you choose from three different flavors of "bad endings" instead of two), but the whole "Law and Chaos are both bad, and breaking the entire alignment system is always the best though hardest path" has been the central philosophy of the series since 1994.
 

Xan Krieger

Completely insane
Feb 11, 2009
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cdjones2112 said:
Xan Krieger said:
Elementary - Dear Watson said:
My favourite bit is where Rad is cut off in the first pannel..

Because I know the next letter is a 'u'! ;)
You mean "r" ;)

OT: This sounds like a bad idea, I'd have sold out Gunny so fast the aliens would forget all about how Rad hypersonic teabagged one of them.
In the civilized world colour is spelled with a u
That's old english, here in the modern world we speak english 2.0.
 

JagerBombastic

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Mar 3, 2014
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And then the most epic of music began to play in the background.

Then we see Gunny flying a plane in a nose dive position.

And Rad looks up and ask's, "Is that a bird or a plane or something?" In a really hesitant voice.

Erin looks up as well and yells out, "What ever it is, t's heading straight for us!" Then grabs Rad and runs for the hills.