Caramel Frappe said:
josemlopes said:
Caramel Frappe said:
josemlopes said:
Yeah, after two I just stopped caring for it since the gameplay is just "walk in circles untill enemy attacks". I really liked DK1 but the combat does have its flaws when the player gets used to it and all the rest that I liked so much was thrown out the window.
This one could be better but I wasnt really looking for more of the same.
Surprisingly they changed that up in Dark Souls 2 so you couldn't strife around enemies. What they did was make7 the enemies look towards your direction like their feet was on a steering wheel, a magnet if you will ... making it almost impossible to get around.
Other times, the enemies would either do a 180 attack behind them or have an aoe spell that hurts you for trying to strife.
.
Really? Because that was the game where that exploit became really obvious for me to use.
ಠ_ಠ .. You sound rather hostile right now over something minor lol.
My first post was a bit angry because the game looks more of the same and I got somewhat disapointed but the last one really wasnt, I as suprised to hear that because it only really hit me that I could just strafe around most enemies at that early boss that is basicly a tree in DS2.
Then yeah, after that it got hard for me to play DS1 too since it has that issue too (and like you said probably even more). I did play Ninja Gaiden Black in between the two games so maybe that soured the experience a bit.
I feel like a big part of what I liked in DS1 was the discovery (both of locations and game mechanics) and the game mechanics part is already all discovered except whatever new small features they implement, I didnt play Demons Souls so DS1 felt fresh, with 2 nothing really felt new (and the locations part was a big miss, I liked looking at something and then feeling like I was travelling the path to get there).
So yeah, thats basicly it. Just explaining why my first comment is a bit bitter and why my second comment was genuine suprise.