That's....kind of the point. Heroes games aren't /supposed/ to last very long, and the obvious way to do that is have towers become less effective quite quickly. It's not bad balance, its an intentional design decision.Vanilla_Knight said:It's too bad that blizzard sucked at balancing this game to the point where structures are worthless at that point. Steam rolling lanes is too easy, made worse by team members running in to pointlessly die.
What's wrong with the flow? Also, not really sure what the balance issues are that both of you are talking about. It's no more "unbalanced" than DOTA or LoL. I've yet to feel that there are any heroes that I just cry over having to fight, even on release day or any that I deem a free kill. Obviously there are tier lists, but LoL and DOTA have that too, but if you both think that the game is horribly imbalanced, you either didn't play enough, or just weren't very good at it. I will say that the matchmaking is awful, but thats a separate issue to the balance of the actual game.Sarge034 said:The worst mistake HotS players make? Playing HotS. XD
I tried to like it, I really did, but the balance and flow is just so bad I can't. I think it needs time to work out the kinks and then it might be an ok game.
In short, the flow is broken when laning is conflicting with the map objective. When playing with randoms you always have split teams trying to do both. The difference in LoL (haven't played DotA) is that a low tier champ can defeat a high tier champ with enough skill. It doesn't feel like low tier champs stand a snowball's chance in hell against high tier champs, regardless of skill. I think that's my biggest point, it doesn't feel like skill matters in HotS, just champ selection.elvor0 said:What's wrong with the flow? Also, not really sure what the balance issues are that both of you are talking about. It's no more "unbalanced" than DOTA or LoL. I've yet to feel that there are any heroes that I just cry over having to fight, even on release day or any that I deem a free kill. Obviously there are tier lists, but LoL and DOTA have that too, but if you both think that the game is horribly imbalanced, you either didn't play enough, or just weren't very good at it. I will say that the matchmaking is awful, but thats a separate issue to the balance of the actual game.
Oh okay fair enough, I can understand that. I like it, it makes the games short but intense and enjoyable at the same time. I think the objectives just take time to acclimatize to.Sarge034 said:In short, the flow is broken when laning is conflicting with the map objective. When playing with randoms you always have split teams trying to do both. The difference in LoL (haven't played DotA) is that a low tier champ can defeat a high tier champ with enough skill. It doesn't feel like low tier champs stand a snowball's chance in hell against high tier champs, regardless of skill. I think that's my biggest point, it doesn't feel like skill matters in HotS, just champ selection.elvor0 said:What's wrong with the flow? Also, not really sure what the balance issues are that both of you are talking about. It's no more "unbalanced" than DOTA or LoL. I've yet to feel that there are any heroes that I just cry over having to fight, even on release day or any that I deem a free kill. Obviously there are tier lists, but LoL and DOTA have that too, but if you both think that the game is horribly imbalanced, you either didn't play enough, or just weren't very good at it. I will say that the matchmaking is awful, but thats a separate issue to the balance of the actual game.
I really tried to like it. I wouldn't mind objectives if they were optional, such as dragon and baron in LoL, but they're not. You get the objectives or you lose, but when they always have lane pressure you literally can't do either. If you leave lane minions take objectives. If you stay in lane to defend the map bonus wins the game for them. Have had multiple, MULTIPLE, games where the enemy team just used the pyramids or ship to win the entire game for them.elvor0 said:Oh okay fair enough, I can understand that. I like it, it makes the games short but intense and enjoyable at the same time. I think the objectives just take time to acclimatize to.
That's my point, anyone can play a "good champ" but great players should be able to push a champ past it's limits. I took on a full health mordekaiser as a 3/4 health soraka and won just because I played better. I don't see that in HotS. I see the same team comps every game because those champs are objectively better. Try something against the meta and you lose.I personally wouldn't say that there's /that/ much disparity between heroes, rather that some aren't designed with dueling in mind(I assume that's what you're on about, if not feel free to correct me), obviously there are nasty combos (KT + Jaina + Johanna is pretty fucking deadly) and tanks have quite a bit of disparity on them at the moment though, which I'm hoping gets balanced out, as Muradin and Johanna dominate. It's totally possible to take out someone tiers above you if you've got a real good command of the Hero though. Obviously a Hammer isn't going to 1v1 a KT, but that's just not how she was designed.