Idea Sex in the Classroom
'"The direct value of computer games in learning environments is obvious to just about anyone who looks at it - certainly, for example, to readers of The Escapist. Something that can simulate rich, complex environments at staged levels of difficulty, offer continuous feedback, allow you to "fail," then learn from that - sure. Works well for everything, from putting business students in front of Capitalism to young sportspeople in front of Madden or Rugby.'"
Colin Rowsell speaks to the Director of the Manukau Institute of Technology about videogames and education.
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'"The direct value of computer games in learning environments is obvious to just about anyone who looks at it - certainly, for example, to readers of The Escapist. Something that can simulate rich, complex environments at staged levels of difficulty, offer continuous feedback, allow you to "fail," then learn from that - sure. Works well for everything, from putting business students in front of Capitalism to young sportspeople in front of Madden or Rugby.'"
Colin Rowsell speaks to the Director of the Manukau Institute of Technology about videogames and education.
Permalink